Richard Davey
27bbf9b2f5
Tilemap.copy
would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188
2022-11-28 13:35:04 +00:00
Richard Davey
18b25d5bc1
Update GetTilesWithin.js
2022-11-28 13:34:57 +00:00
Richard Davey
d83557e8c4
Update CHANGELOG-v3.60.md
2022-11-24 23:31:52 +00:00
Richard Davey
949852d8d5
Recoded the point conversion math in the HexagonalWorldToTileXY
function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608
2022-11-24 23:31:49 +00:00
Richard Davey
5139d22814
Added debug code commented out
2022-11-24 23:11:11 +00:00
Richard Davey
84ef41f470
Fixed math for any layer scale
2022-11-24 23:11:01 +00:00
Richard Davey
ddd4eeaa53
Now works - time to tidy up
2022-11-24 21:29:58 +00:00
Richard Davey
d570b9b26b
Debugging hex coords
2022-11-24 18:54:17 +00:00
Richard Davey
c4b9dbc260
Added staggerAxis and staggerIndex
2022-11-24 18:54:10 +00:00
Richard Davey
b065452cc4
Debugging
2022-11-24 13:44:52 +00:00
Richard Davey
4bf7e1978f
WorldToTileXY now does all the calculations and X and Y just call it.
2022-11-24 12:51:18 +00:00
Richard Davey
3acde563e5
Update CHANGELOG-v3.60.md
2022-11-24 12:42:17 +00:00
Richard Davey
36bbc88995
Removed HexagonalWorldToTileY as it cannot work without an X value
2022-11-24 12:41:42 +00:00
Richard Davey
38eb8d200c
Update CHANGELOG-v3.60.md
2022-11-24 00:42:17 +00:00
Richard Davey
cf657f4fc7
Calling Tilemap.worldToTileX
or worldToTileY
on a Isometric or Hexagonal Tilemap will now always return null
instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY
instead.
2022-11-24 00:42:13 +00:00
Richard Davey
70cf842b8c
Added NULL OP
2022-11-24 00:42:04 +00:00
Richard Davey
c8b40de29c
Improved jsdocs
2022-11-24 00:41:55 +00:00
Richard Davey
b19cf6395f
Update CHANGELOG-v3.60.md
2022-11-24 00:30:45 +00:00
Richard Davey
6aa193c21b
Added new getIsoTileAtWorldXY
method.
2022-11-24 00:27:01 +00:00
Richard Davey
25bc5dec90
Fixed world to isometric conversion and added optional base origin property.
...
Fix #5781
2022-11-24 00:26:40 +00:00
Richard Davey
18c1f03a2f
Update CHANGELOG-v3.60.md
2022-11-23 16:14:17 +00:00
Richard Davey
fa6963319a
The Game.headlessStep
method will now reset SceneManager.isProcessing
before PRE_RENDER
. This fixes issues in HEADLESS mode where the Scene Manager wouldn't process additionally added Scenes created after the Game had started. Fix #5872 #5974
2022-11-23 16:14:15 +00:00
Richard Davey
48ff80e7a5
Update CHANGELOG-v3.60.md
2022-11-23 15:24:58 +00:00
Richard Davey
384276ef0e
If Rope.setPoints
was called with the exact same number of points as before, it wouldn't set the dirty
flag, meaning the vertices were not updated on the next render
2022-11-23 15:24:55 +00:00
Richard Davey
c0e592770f
Update BitmapTextWord.js
2022-11-23 15:10:50 +00:00
Richard Davey
906d4883eb
Update CHANGELOG-v3.60.md
2022-11-23 14:22:39 +00:00
Richard Davey
e0a8486dbc
Update BitmapTextWord.js
2022-11-23 14:22:13 +00:00
Richard Davey
bc166eeaf1
Update CHANGELOG-v3.60.md
2022-11-23 00:29:14 +00:00
Richard Davey
5d77e1fdc8
Particle.fire
will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847
2022-11-23 00:29:12 +00:00
Richard Davey
3423592236
Update CHANGELOG-v3.60.md
2022-11-22 23:51:22 +00:00
Richard Davey
5f35c016f3
Upgrade Earcut
...
Earcut has been updated to version 2.2.4. This release improves performance by 10-15% and fixes 2 rare race conditions that could leave to infinite loops. Earcut is used internally by Graphics and Shape game objects when triangulating polygons for complex shapes.
2022-11-22 23:51:20 +00:00
Richard Davey
64ede38b9d
Added more docs confirming overrides. Fix #6046
2022-11-22 23:37:20 +00:00
Richard Davey
bbf8aa2ea2
Update CHANGELOG-v3.60.md
2022-11-22 22:58:50 +00:00
Richard Davey
03b1ed62d1
When using RTL (right-to-left) Text
Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121
2022-11-22 22:58:48 +00:00
Richard Davey
134ec5901a
Added defs index
2022-11-22 21:58:30 +00:00
Richard Davey
c3a7727852
Update SpineGameObject.js
2022-11-22 21:55:33 +00:00
Richard Davey
886920155b
Add generics
2022-11-22 21:55:30 +00:00
Richard Davey
db563f9caf
Update README.md
2022-11-22 21:55:20 +00:00
Richard Davey
49c2f106b5
Swapped to non-instance based checks and added generics
2022-11-22 20:35:59 +00:00
Richard Davey
d5c216a3b2
Update CHANGELOG-v3.60.md
2022-11-22 18:49:40 +00:00
Richard Davey
9bdf022bed
The BaseSoundManager.getAll
method used to require a key
parameter, to return Sounds matching the key. This is now optional and if not given, all Sound instances are returned.
2022-11-22 18:49:37 +00:00
Richard Davey
b15880bdea
Update CHANGELOG-v3.60.md
2022-11-22 18:38:52 +00:00
Richard Davey
320317c884
The WebAudioSoundManager
will now detect if the Audio Context enters a 'suspended' or 'interrupted' state as part of its update loop and if so it'll try to resume the context. This can happen if you change or disable the audio device, such as plugging in headphones with built-in audio drivers then disconnecting them, or swapping tabs on iOS. Fix #5353
2022-11-22 18:38:49 +00:00
Richard Davey
ee2b5f5e35
Clarify jsdocs. Fix #6043
2022-11-22 18:26:13 +00:00
Richard Davey
5d2a829ffe
Update CHANGELOG-v3.60.md
2022-11-22 18:13:06 +00:00
Richard Davey
9357b8e609
The RenderTarget
class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802
2022-11-22 18:13:03 +00:00
Richard Davey
899bbfc6df
Update package-lock.json
2022-11-22 17:41:03 +00:00
Richard Davey
dea8fb84a1
Update CHANGELOG-v3.60.md
2022-11-22 17:41:00 +00:00
Richard Davey
e7efa068a7
Previously, calling createBitmapMask
on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976
2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25
Update Container.js
2022-11-22 00:19:02 +00:00