Richard Davey
8c44dffcc7
Create CHANGELOG-v3.60.1.md
2023-04-19 17:58:52 +01:00
Richard Davey
ed180bcc44
Particle.scaleY
would always be set to the scaleX
value, even if given a different one within the config. It will now use its own value correctly.
2023-04-19 17:58:48 +01:00
Richard Davey
d5b0b9c9c4
Preparing for 3.60.1
2023-04-19 17:58:38 +01:00
Emil Schnedler Vad
0d06b87c9e
BitmapText now reset texture unit on flush
2023-04-19 15:37:17 +02:00
Jay Kim
745fb79aad
fix: Crash in PutTileAt
...
If mutliple layer exists in tilemap and tilesets were added in each layers, calling putTileMap crashes the game because it tries to get tileset from its layers' own tileset array. Because tile index were gotten from tilemap.tiles, its index differ from index in layer specific tileset array.
2023-04-15 16:48:24 +09:00
Jay Kim
064b7cce25
fix: memory leak in WebAudioSoundManager
...
`unlockHandler` was not removed because of `this` was not binded to `bodyRemove` function, causing serious memory leak.
2023-04-14 18:16:38 +09:00
Richard Davey
9e4d0ade2b
v3.60.0
2023-04-12 23:05:07 +01:00
Richard Davey
2e65ae903d
Updated webpack
2023-04-12 21:49:47 +01:00
Richard Davey
946bd99866
Update CHANGELOG.md
2023-04-12 19:52:02 +01:00
Richard Davey
bccda97f8b
Update README.md
2023-04-12 19:49:40 +01:00
Richard Davey
1b160c31c5
Update README.md
2023-04-12 19:49:04 +01:00
Richard Davey
861aa7c08a
Updated ReadMe
2023-04-12 19:47:27 +01:00
Richard Davey
2a6af822d3
Update README.md
2023-04-12 19:42:19 +01:00
Richard Davey
9483cfeb62
Update README.md
2023-04-12 19:41:05 +01:00
Richard Davey
e02b9e78ab
Spine Debug builds
2023-04-12 19:32:55 +01:00
Richard Davey
5469eb8a63
Updated Spine 3 and 4 plugins
2023-04-12 19:28:15 +01:00
Richard Davey
c41d642c8e
Update phaser.d.ts
2023-04-12 19:27:52 +01:00
Richard Davey
304fb326ed
Removed beta tag
2023-04-12 19:27:38 +01:00
Richard Davey
9c32cf92ff
Update CHANGELOG-v3.60.md
2023-04-12 18:55:20 +01:00
Richard Davey
842c60fbd3
Updated change log
2023-04-12 18:50:20 +01:00
Richard Davey
a5cf1a92ad
Update Animation.md
2023-04-12 17:52:46 +01:00
Richard Davey
a2ececd853
Update Animation.md
2023-04-12 17:50:39 +01:00
Richard Davey
f66d160c96
Updated change log
2023-04-12 17:45:21 +01:00
Richard Davey
3bd7223659
Update CHANGELOG-v3.60.md
2023-04-12 17:42:13 +01:00
Richard Davey
a5da2f056d
Updating change logs
2023-04-12 17:40:36 +01:00
Richard Davey
de6e947432
Update CHANGELOG-v3.60.md
2023-04-12 17:10:16 +01:00
Richard Davey
881020e28a
More splitting of the change log
2023-04-12 16:49:55 +01:00
Richard Davey
da6f1e9476
Splitting the Change Log in to lots of parts
2023-04-12 15:35:59 +01:00
Richard Davey
6b55674d89
Update ParticleEmitterConfig.js
2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec
Remove visible check, so they render to DynamicTextures again
2023-04-12 07:10:52 +01:00
Richard Davey
46dc2a3003
Update CHANGELOG-v3.60.md
2023-04-12 06:49:58 +01:00
Richard Davey
a1e77e9e6b
You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet
method has been updated to take an optional dataSource
parameter and the SpriteSheetFile.addToCache
method has been rewritten to handle normal maps as well.
2023-04-12 06:49:54 +01:00
Richard Davey
2a2b9181f8
Adding documentation
2023-04-12 03:58:49 +01:00
Richard Davey
6fd0d7a19a
Update CHANGELOG-v3.60.md
2023-04-12 03:45:23 +01:00
Richard Davey
96ee7679c4
Added Spector method docs
2023-04-12 03:45:19 +01:00
Richard Davey
fe19983615
Update CHANGELOG-v3.60.md
2023-04-12 03:23:24 +01:00
Richard Davey
f68218477c
Setting SoundManager.pauseOnBlur
to true
would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus
flag. Fix #6354
2023-04-12 03:23:21 +01:00
Richard Davey
3e00f0f644
Update CHANGELOG-v3.60.md
2023-04-12 03:08:55 +01:00
Richard Davey
69841028bb
Matter.convertTilemapLayers
had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts
property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977
2023-04-12 03:08:52 +01:00
Richard Davey
b676f2613f
Update PreFXPipeline.js
2023-04-12 02:43:42 +01:00
Richard Davey
e2822ca6f0
Update CHANGELOG-v3.60.md
2023-04-12 02:08:03 +01:00
Richard Davey
63a852779a
Return array of zones
2023-04-12 02:07:59 +01:00
Richard Davey
1867bfd7da
Update CHANGELOG-v3.60.md
2023-04-12 01:55:07 +01:00
Richard Davey
1c6e0c81d1
Merge pull request #6462 from EmilSV/particle-render-fix
...
fixed particle using a white texture if flush happened
2023-04-12 01:54:43 +01:00
Richard Davey
597db1d033
Update CHANGELOG-v3.60.md
2023-04-12 01:46:49 +01:00
Richard Davey
4a892c007d
Removed 'removeVideoElementOnDestroy' and better docs
2023-04-12 01:46:45 +01:00
Richard Davey
136c2fee42
Updated video events
2023-04-12 01:46:32 +01:00
Richard Davey
08556b2695
Delete VIDEO_TIMEOUT_EVENT.js
2023-04-12 01:46:23 +01:00
Richard Davey
985209a4c9
Update CHANGELOG-v3.60.md
2023-04-12 00:39:42 +01:00
Richard Davey
ce05f42759
Update VideoFactory.js
2023-04-12 00:39:34 +01:00