Richard Davey
23987112e1
Update WebAudioSound.js
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* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259
Made most properties public. Fix #5531
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* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Richard Davey
1ebfdef9e8
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-20 09:45:43 +00:00
Richard Davey
5e9db79fab
Update CHANGELOG-v3.50.md
2021-01-20 09:45:39 +00:00
Richard Davey
7834095789
Merge pull request #5512 from andrewstart/master
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Move webpack loaders to dev dependencies.
2021-01-19 13:30:04 +00:00
Richard Davey
ee6a543a3b
Update CHANGELOG-v3.50.md
2021-01-19 09:51:52 +00:00
Richard Davey
a324b0487e
Specify globalObject name and include IE9 buid
2021-01-19 09:41:41 +00:00
Richard Davey
67771d7645
Specify globalObject name
2021-01-19 09:41:31 +00:00
Richard Davey
c9b68c167a
Bail out of Device tests if running inside a Web Worker
2021-01-19 09:40:59 +00:00
Richard Davey
e0d22da461
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
Richard Davey
5e1da21c4d
Created new IE9 specific build
2021-01-19 09:40:09 +00:00
Andrew Start
f1f8b50530
Move webpack loaders to dev dependencies.
2021-01-19 00:41:35 -05:00
Richard Davey
13c7558748
Update README.md
2021-01-17 10:15:11 +00:00
Richard Davey
9a468adadc
Update README.md
2021-01-17 10:09:12 +00:00
Richard Davey
353740e1e1
Update CHANGELOG-v3.50.md
2021-01-14 17:09:08 +00:00
Richard Davey
332d9c85cb
BlitterWebGLRenderer
was calling an out-dated function setRenderDepth
instead of addToRenderList
2021-01-14 17:09:04 +00:00
Richard Davey
a7498e5994
Preparing for 3.53.0 dev
2021-01-14 11:35:44 +00:00
Richard Davey
a7308da7a3
Update CHANGELOG-v3.50.md
2021-01-14 11:19:48 +00:00
Richard Davey
13cb430893
3.52.0 Release
2021-01-14 11:17:30 +00:00
Richard Davey
0429dacee3
3.52.0 TS Defs
2021-01-14 11:13:40 +00:00
Richard Davey
61febe8adf
Update CHANGELOG-v3.50.md
2021-01-14 11:06:09 +00:00
Richard Davey
9116eddf99
Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE
frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501
2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 10:19:38 +00:00
Richard Davey
3db71dec6a
Update CHANGELOG-v3.50.md
2021-01-14 10:19:27 +00:00
Richard Davey
357a4fc82d
AtlasJSONFile
, AtlasXMLFile
, BitmapFontFile
and UnityAtlasFile
will now call File.pendingDestroy
, clearing up the resources it used during load and emiting a missing FILE_COMPLETE
event. Fix #5495
2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
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Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
49cb5999d1
Update CHANGELOG-v3.50.md
2021-01-14 09:59:28 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
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Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
040fced921
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 09:55:53 +00:00
Richard Davey
eee18480a3
Update CHANGELOG-v3.50.md
2021-01-14 09:55:49 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
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Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
a6adc82c9f
Update CHANGELOG-v3.50.md
2021-01-14 09:50:26 +00:00
Richard Davey
fe6acecbb3
Update CHANGELOG-v3.50.md
2021-01-14 09:48:21 +00:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts
-> vertices
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Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
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The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)
). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
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This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271
getPostPipeline will now return an array of them all if there is more than one instance
2021-01-11 17:17:00 +00:00
Richard Davey
69480eff9b
Update CHANGELOG-v3.50.md
2021-01-11 09:46:54 +00:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
bc5b0d8cab
Update CHANGELOG-v3.50.md
2021-01-10 11:35:47 +00:00
Richard Davey
c5afbb41ef
Fixed docs
2021-01-10 11:35:45 +00:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
fd5324e1e2
Update CHANGELOG-v3.50.md
2021-01-07 14:47:49 +00:00
Richard Davey
616566c35a
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10
Use Scene Display List if not available
2021-01-07 12:22:09 +00:00