Commit graph

5405 commits

Author SHA1 Message Date
Felipe Alfonso
840ea05bae Fix that allows for using filters with multi texture. It'll still be disabled for filter textures and render targets (framebuffers) 2016-09-16 17:43:55 -03:00
Felipe Alfonso
0f63bfa210 Fixed problem with filters. If filters are used multi-texture batching support is dropped. 2016-09-15 17:25:46 -03:00
Felipe Alfonso
e67830fb13 wip fixing pixi's filter manager bug with multi-texture implementation 2016-09-15 16:53:34 -03:00
James Lowrey
b41d2453a9 TS defs 2016-09-14 18:34:16 -07:00
James Lowrey
ff75721507 minor docs fixes from last commit 2016-09-14 18:31:21 -07:00
James Lowrey
a6302cdd9a fixed between() docs and updated it to accept negative numbers, default values, and auto-orders min/max parameters if they're input wrong. Added a random() function that does the same but returns floats instead of integers 2016-09-14 18:25:58 -07:00
Felipe Alfonso
b7a61200e0 Fixed framebuffer / FilterTexture issue when using multi texture batching 2016-09-14 17:13:08 -03:00
Felipe Alfonso
e99ab878fd Fixing framebuffer src -> dst bug 2016-09-14 16:12:52 -03:00
Felipe Alfonso
34cb845ac8 Wip fixing filter issue with multitexture 2016-09-12 23:17:25 -03:00
Felipe Alfonso
c8f7761cc9 Added selection of multi texture for the rest of PIXI shaders 2016-09-12 19:00:29 -03:00
Felipe Alfonso
58f74ec16b Merge branch 'dev' into multitexture-gl
Conflicts:
	src/pixi/renderers/webgl/WebGLRenderer.js
2016-09-08 19:51:25 -03:00
Felipe Alfonso
224c397622 Added dynamic shader selection if multi texture is enabled. If not it'll fallback to default pixi shader 2016-09-08 19:28:19 -03:00
Felipe Alfonso
4ecab8a912 Merge branch 'renderer-updates' into multitexture-gl 2016-09-08 19:21:26 -03:00
Felipe Alfonso
7350509f0b by default multitexture is disabled 2016-09-08 19:17:59 -03:00
Felipe Alfonso
8a8e026ce3 Merge commit '314b0889750792fcfbe240296361e58db224ed91' into multitexture-gl 2016-09-08 16:13:10 -03:00
Richard Davey
b1473c55b9 Defs update #2737 2016-09-08 01:46:54 +01:00
Richard Davey
17f8181338 Defs update #2747 2016-09-08 01:44:53 +01:00
Richard Davey
c42c447bfb Weapon.multiFire is a new property that allows you to set a Weapon as being allowed to call fire as many times as you like, per game loop. This allows a single Weapon instance to fire multiple bullets.
Weapon.fire has two new arguments: `offsetX` and `offsetY`. If the bullet is fired from a tracked Sprite or Pointer, or the `from` argument is set, this applies a horizontal and vertical offset from the launch position.

Weapon.fireOffset attempts to fire a single Bullet from a tracked Sprite or Pointer, but applies an offset to the position first. This is a shorter form of calling `Weapon.fire` and passing in the offset arguments.

Weapon.fireMany attempts to fire multiple bullets from the positions defined in the given array. If you provide a `from` argument, or if there is a tracked Sprite or Pointer, then the positions are treated as __offsets__ from the given objects position. If `from` is undefined, and there is no tracked object, then the bullets are fired from the given positions, as they exist in the world.
2016-09-08 01:42:19 +01:00
Richard Davey
8a78029e2b Merge pull request #2728 from samme/issue-2720
Add a hint for resizing Body of scaled Sprites
2016-09-07 23:27:34 +01:00
Richard Davey
5c143f777a Merge pull request #2722 from chriteixeira/master
Fixing the return type in typings for BitmapData.getPixel
2016-09-07 23:26:57 +01:00
Richard Davey
1193bc7d47 Return null instead of false. 2016-09-07 23:25:37 +01:00
Richard Davey
ec29511f42 Docs update. 2016-09-07 23:23:47 +01:00
Richard Davey
f990e632f1 Tidying-up code style. 2016-09-07 23:23:47 +01:00
Richard Davey
fb524d351b Docs update. 2016-09-07 23:23:47 +01:00
Richard Davey
c3b4590e29 Merge pull request #2731 from JTronLabs/dev
Cleaned up commits from previous PR
2016-09-07 23:23:04 +01:00
Richard Davey
85fc05ec0b Merge pull request #2729 from samme/line-fromSprite-center
Use centerX, centerY in Phaser.Line#fromSprite
2016-09-07 23:16:01 +01:00
Richard Davey
07994c37a1 Merge pull request #2739 from samme/issue-2738
Test for `camera.fx` before resetting
2016-09-07 23:12:00 +01:00
Richard Davey
e5c511bd79 Merge pull request #2742 from alex-espinoza/issue-2741
Remove use of non-existent begin variable and reference beginIndex instead
2016-09-07 23:09:00 +01:00
Alex Espinoza
e6cb910d6a Remove use of non-existent begin variable and
reference beginIndex instead
2016-09-05 23:30:43 -04:00
samme
b67073c62d Test for camera.fx before resetting 2016-09-04 11:18:08 -07:00
James
42ca43d98c updated docs on Arcade body's setSize 2016-08-30 17:08:25 -05:00
James
99f0fb63bd prevent crash if weapon's bullets have not yet been initialized before settting _bulletClass 2016-08-30 17:05:27 -05:00
James
639b9161f7 updated docs on weapon's setBulletBodyOffset 2016-08-30 17:03:10 -05:00
James
3c605285ee updated weapon's fire() docs 2016-08-30 16:58:27 -05:00
samme
792ae127bf Add a hint for resizing Body of scaled Sprites 2016-08-29 12:50:05 -07:00
samme
f6cdcc3878 Use centerX, centerY in Phaser.Line#fromSprite 2016-08-29 12:08:31 -07:00
Christiano Teixeira
5ef9e8a24b Fixing the return type in typings for BitmapData.getPixel 2016-08-27 15:28:40 -03:00
Richard Davey
7f7a355686 Preparing for Phaser 3.0.0 dev. 2016-08-26 02:20:05 +01:00
Richard Davey
dd39f9ab08 Updated TS defs. 2016-08-26 01:24:15 +01:00
photonstorm
d8b9e2ba06 Added uglytest. 2016-08-25 16:42:59 +01:00
photonstorm
a84021679b Tidied up how crop destroys itself. 2016-08-25 16:41:26 +01:00
photonstorm
94a0dbe547 Text.updateText now sets Text.dirty = false, which stops Text objects from having updateText called twice on them after creation. 2016-08-25 14:16:48 +01:00
photonstorm
19dbd8bba8 The Weapon.fireRateVariance property was never taken into account internally. It's now applied to the firing rate correctly (thanks @noseglid #2715) 2016-08-25 13:31:43 +01:00
photonstorm
cbbb2cd97b Created _rotatedPoint in the constructor, and tidied up code formatting to match the rest of Phaser #2672 2016-08-25 13:12:42 +01:00
photonstorm
2409499b4d Docs update. 2016-08-25 13:07:42 +01:00
Richard Davey
dfbdd59f33 Merge pull request #2672 from bobonthenet/master
Weapon.Fire now tracks offset rotation
2016-08-25 13:06:31 +01:00
Richard Davey
d8cb40aa5e Merge pull request #2700 from kjav/patch-2
Fixed typo in TileSprite.js comment
2016-08-25 13:04:31 +01:00
photonstorm
ad0e4aca2e Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
photonstorm
325b3a2857 Configuring ESLint. 2016-08-23 16:25:58 +01:00
Richard Davey
08809217cd Docs update. 2016-08-23 09:42:19 +01:00