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Docs update.
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@ -316,8 +316,8 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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### Updates
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* TypeScript definitions fixes and updates (thanks )
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* Docs typo fixes (thanks )
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*
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* Docs typo fixes (thanks @JTronLabs)
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* `Phaser.Line.fromSprite` now uses the Sprite.centerX and centerY properties if the `useCenter` argument is true. Before it required you to have overridden the Sprite and added the property yourself (thanks @samme #2729)
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*
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*
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@ -325,7 +325,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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* `DisplayObjectContainer.removeChildren` was incorrectly using the `begin` var, instead of `beginIndex` (thanks @alex-espinoza #2742 #2741)
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* Camera.fx is tested to see if it exists, before resetting it (thanks @samme #2739 #2738)
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*
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* The Weapon Plugin will no longer crash if the Weapon's bullets have not yet been initialized before setting a new bullet class (thanks @JTronLabs #2731)
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### Pixi Updates
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