Commit graph

90 commits

Author SHA1 Message Date
Bill Reed
22f14ed6dc
fix bug where scrollX and scrollY wouldn't be set 2019-03-09 13:34:07 -05:00
Bill Reed
0c12d836a2
2d Camera startFollow should respect useBounds
It was possible for the 2d camera's `startFollow` method to set the `scrollX` and `scrollY` values out of the camera's bounds, even when `useBounds` was set to true.

This PR ensures that `useBounds` is respected by the `startFollow` method when setting the `scrollX` and `scrollY` values. 

Question - should this check also happen when setting the `midpoint` with the `fx` and `fy` values?
2019-01-27 16:01:34 -05:00
Richard Davey
5ef7d18ead Merged itrs to single call 2019-01-22 14:46:17 +00:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
99b5cf90dc Cameras now factor in the resolution to their transforms 2019-01-10 13:41:07 +00:00
iam13islucky
c98f7b7363
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects 2019-01-06 14:04:38 -07:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
4c6b2cc183 Fixed destroy order 2018-09-14 18:03:51 +01:00
Richard Davey
5ec26fa62d Cameras now emit prerender and postrender events if they are set to render to textures. 2018-09-14 15:53:06 +01:00
Richard Davey
b9318826eb Added jsdocs, setPipeline and clearRenderToTexture methods 2018-09-14 14:03:37 +01:00
Richard Davey
cb1c6f614d Preparing for 3.12 release 2018-09-04 15:42:10 +01:00
Richard Davey
0b95ed0478 Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00
Richard Davey
eaeab041ee Added render to texture docs 2018-08-23 18:10:55 +01:00
Richard Davey
66afe973af Trying mixins 2018-08-08 01:33:55 +01:00
Richard Davey
3a4bfa679b Added experimental Camera to Render Texture 2018-08-07 16:27:21 +01:00
Richard Davey
9675c269e6 Split Camera up into BaseCamera, which Camera now extends. 2018-08-04 13:05:41 +01:00
Richard Davey
4bdecf488b jsdocs tweaks 2018-07-26 23:41:52 +01:00
Richard Davey
1a62a3563e Added refs to config and Scene Manager and new customViewport bool 2018-07-26 23:04:53 +01:00
Richard Davey
25e4993e6f Added x and y getters and new scaled viewport values 2018-07-18 14:32:47 +01:00
Richard Davey
16d597c983 Fixed jsdoc references 2018-07-17 11:43:09 +01:00
Richard Davey
646861425f Added Camera.worldView property and adjusted it to the correct values each frame. 2018-07-12 15:08:29 +01:00
Richard Davey
072cc0e21b Added dirty Camera support and updated internal properties to set the flag 2018-07-12 01:13:34 +01:00
Richard Davey
7a23378015 Unified use of roundPixels, antialias and pixelArt modes 2018-06-27 15:15:00 +01:00
Richard Davey
a6ab61dd99 Fixed id use 2018-06-27 13:16:11 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
237368161b Added Camera.setAlpha method 2018-06-25 16:31:54 +01:00
Richard Davey
51468fdefc Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-25 16:25:42 +01:00
Richard Davey
6dff47b71d Added Camera.alpha property 2018-06-25 16:11:09 +01:00
Richard Davey
6df877cfa3 Docs update 2018-06-23 12:33:20 +01:00
Richard Davey
932737343b Added centerOn argument to setBounds and bumped Camera id to be public 2018-06-23 12:18:44 +01:00
Chris Andrew
2388707379 Fixed lint error. Minor documentation fix in 2D camera. 2018-06-21 18:17:00 +01:00
Richard Davey
f4f9a98ac1 Added Camera Zoom Effect 2018-06-21 17:48:11 +01:00
Richard Davey
ec168c4b9b Removed dead code and added jsdocs 2018-06-21 17:19:58 +01:00
Richard Davey
3ece90ad75 Added Camera.getScroll and the new Pan Effect 2018-06-21 17:15:43 +01:00
Richard Davey
472df6a7be Camera.centerOn is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets. 2018-06-21 15:54:54 +01:00
Richard Davey
2ff6845360 Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706 2018-06-21 14:03:31 +01:00
Richard Davey
3e3b0d6397 Fixed issue where negative camera bounds wouldn't clamp properly 2018-06-21 12:33:20 +01:00
Richard Davey
c02c9cf2da Fixed camera bounds when bounds are smaller than the viewport 2018-06-21 02:32:24 +01:00
Richard Davey
0b3392fab4 Fixed Camera roundPixels stuttering 2018-06-21 01:59:12 +01:00
Richard Davey
99eb565520 Fixed camera bounds with zoom issue and added new displayWidth / displayHeight properties 2018-06-20 17:42:20 +01:00
Richard Davey
92d06d4742 Removed incorrect application of zoom 2018-06-20 14:52:22 +01:00
Richard Davey
e1151fe436 Removed merge conflicts 2018-06-20 14:29:36 +01:00
Richard Davey
7d573a35eb Added Camera.setDeadzone method, updated startFollow and added jsdocs. 2018-06-20 14:26:36 +01:00
Richard Davey
2b9be45741 Starting Camera.deadzone support 2018-06-19 12:29:04 +01:00
Richard Davey
ccf50ff8dc Added Camera.visible property and setter. 2018-06-04 22:12:20 +01:00
samme
68ebce077e Add Camera#centerX, Camera#centerY 2018-06-02 21:04:56 -07:00
Chris Andrew
f38a0683ff Updated SmoothStep and SmootherStep documentation. Fixed lint errors. 2018-05-24 18:11:18 +01:00
Richard Davey
7d692bc7dc Added Camera.followOffset property and helper methods setLerp and setFollowOffset. 2018-05-24 17:30:28 +01:00
Richard Davey
9834e9d30b Added followOffset property to Camera target 2018-05-24 17:04:20 +01:00