Richard Davey
|
22d6ec1e36
|
Removed inputQueue config option
|
2019-05-23 17:17:54 +01:00 |
|
Richard Davey
|
ee6506af8c
|
The TimeStep will no longer set its frame property to zero in the resetDelta method. Instead, this property is incremented every step, no matter what, giving an accurate indication of exactly which frame something happened on internally.
|
2019-05-23 16:10:22 +01:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
a6341a97a8
|
Fixed Types references
|
2019-05-09 15:32:53 +01:00 |
|
Richard Davey
|
1dca2c2c8a
|
Scenes Types
|
2019-05-09 12:37:37 +01:00 |
|
Richard Davey
|
490dd62f2b
|
Impact Types
|
2019-05-09 12:34:05 +01:00 |
|
Richard Davey
|
fbe2470f99
|
Arcade Physics Types
|
2019-05-09 12:33:37 +01:00 |
|
Richard Davey
|
a269816129
|
Core Types
|
2019-05-09 11:50:26 +01:00 |
|
Richard Davey
|
e0a9980fda
|
Updated docs
|
2019-04-30 17:11:26 +01:00 |
|
Richard Davey
|
3c655bff3e
|
Improved jsdocs
|
2019-04-30 11:08:34 +01:00 |
|
Richard Davey
|
813429d8dc
|
Added getDuration and getDurationMS
|
2019-04-26 19:13:12 +01:00 |
|
Richard Davey
|
a47019b415
|
Keep the property but set to null by default.
|
2019-04-24 12:54:48 +01:00 |
|
Richard Davey
|
61921525f1
|
There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
|
2019-04-24 12:23:21 +01:00 |
|
Richard Davey
|
8c55844f6c
|
Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
|
2019-04-16 13:24:49 +01:00 |
|
samme
|
f9797d0ed0
|
Add Phaser.Scenes.Types.CreateSceneFromObjectConfig
|
2019-04-10 12:43:44 -07:00 |
|
Richard Davey
|
950fc79e2e
|
Took DOM Element out of experimental and hooked to the Scale Manager
|
2019-04-09 23:28:40 +01:00 |
|
samme
|
c83521ddae
|
Fix GameConfig link
|
2019-04-09 13:01:38 -07:00 |
|
Bogdan Sikora
|
6e1db82a96
|
Transparent type added GameConfig
|
2019-03-09 16:05:36 +01:00 |
|
Richard Davey
|
9bfd1e28b0
|
Added missing audio config property
|
2019-02-24 22:12:11 +00:00 |
|
Richard Davey
|
341e78ce0d
|
Added touch Window handlers and remove handlers
|
2019-02-22 02:26:52 +00:00 |
|
Richard Davey
|
c90ae09f9f
|
Added window specific handlers
And game config option:
```
input: {
windowEvents: false
},
```
|
2019-02-22 02:11:13 +00:00 |
|
Richard Davey
|
fd629fe783
|
Adding callback typedefs
|
2019-02-13 16:32:27 +00:00 |
|
Richard Davey
|
b4dbfea0a1
|
Impact typedefs
|
2019-02-13 15:05:16 +00:00 |
|
Richard Davey
|
3bb73c5664
|
Fixed Group defs and completed Arcade Physics defs
|
2019-02-13 14:45:36 +00:00 |
|
Richard Davey
|
f62ec4a739
|
Config typedefs done
|
2019-02-13 12:58:04 +00:00 |
|
Richard Davey
|
ccaae460a4
|
Added jsdoc version numbers to each event
|
2019-02-12 11:37:58 +00:00 |
|
Richard Davey
|
17d56bd8ac
|
Moved jsdoc comment to stop weird TS module generation
|
2019-02-08 13:08:32 +00:00 |
|
Richard Davey
|
60542a25cc
|
Numerous jsdoc and TS related fixes
|
2019-02-04 17:16:08 +00:00 |
|
Richard Davey
|
4d4f500629
|
Improved typedefs
|
2019-01-31 11:12:00 +00:00 |
|
Richard Davey
|
21c06668fb
|
jsdoc fix
|
2019-01-29 23:21:24 +00:00 |
|
Richard Davey
|
cb7b335d7f
|
Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
|
2019-01-29 15:42:27 +00:00 |
|
Richard Davey
|
4182228e5a
|
Updated DOM Container reference
|
2019-01-29 15:18:04 +00:00 |
|
Richard Davey
|
a9db477718
|
Moved to dom folder
|
2019-01-29 15:17:52 +00:00 |
|
Richard Davey
|
8d5a1fbd11
|
pixelArt if zoom !== 1
|
2019-01-29 15:17:41 +00:00 |
|
Richard Davey
|
f4e152747e
|
Clarified parent setting in game config
|
2019-01-23 17:03:21 +00:00 |
|
Richard Davey
|
00e2f9a491
|
Added Input Queue flag.
|
2019-01-23 15:51:56 +00:00 |
|
Richard Davey
|
a75540a6c0
|
Updated docs.
|
2019-01-23 00:11:44 +00:00 |
|
Richard Davey
|
f8d624c639
|
Removed property access
|
2019-01-22 16:28:54 +00:00 |
|
Richard Davey
|
20c768e1af
|
Missed a console log
|
2019-01-18 13:42:49 +00:00 |
|
Richard Davey
|
bc962c25dc
|
All listeners use the new Events
|
2019-01-18 13:41:43 +00:00 |
|
Richard Davey
|
25c1a5fe74
|
Added Texture Manager Events and moved 'ready' responsibility to it
|
2019-01-17 11:54:41 +00:00 |
|
Richard Davey
|
95dde9a320
|
Finished the Game events
|
2019-01-15 16:27:32 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
e882218fc4
|
Renamed boot to core and updated events accordingly
|
2019-01-15 16:17:04 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
89885dcb7c
|
Refactored the Input Manager.
|
2016-11-10 00:10:39 +00:00 |
|
photonstorm
|
519c121a52
|
Updated the way the State Config works.
|
2016-11-09 14:52:53 +00:00 |
|
Richard Davey
|
48f90fec34
|
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
|
2016-11-08 01:50:57 +00:00 |
|
photonstorm
|
b3c2ddb420
|
Pre-crash salvage.
|
2016-11-07 17:05:14 +00:00 |
|
Richard Davey
|
4b42972a9b
|
Comment out some parts that don't work yet.
|
2016-11-07 00:33:42 +00:00 |
|