Richard Davey
|
af01b23696
|
JSDocs fix
|
2020-10-26 14:03:35 +00:00 |
|
Richard Davey
|
3779611833
|
Update README.md
|
2020-10-26 14:03:26 +00:00 |
|
Richard Davey
|
8c85887479
|
Removed all of the mvp functions as they're no longer needed
|
2020-10-26 14:03:18 +00:00 |
|
samme
|
be558d2dca
|
Scale damping
|
2020-10-22 13:59:49 -07:00 |
|
Richard Davey
|
0b3011add3
|
Update PointLight-frag.js
|
2020-10-21 18:15:34 +01:00 |
|
Richard Davey
|
272727459f
|
Use new shader property
|
2020-10-21 18:15:28 +01:00 |
|
Richard Davey
|
9531124903
|
Typo fix
|
2020-10-21 18:15:19 +01:00 |
|
Richard Davey
|
da47c776fa
|
New shader class to allow one pipeline to set multiple shaders
|
2020-10-21 18:15:13 +01:00 |
|
Richard Davey
|
180b29be98
|
The pipeline can now handle multiple shaders all sharing the same attributes
|
2020-10-21 18:15:02 +01:00 |
|
Richard Davey
|
c730272ba7
|
Updated the configs to handle multiple shaders
|
2020-10-21 18:12:40 +01:00 |
|
Richard Davey
|
f26c931e09
|
Update CHANGELOG-v3.50.md
|
2020-10-21 11:46:04 +01:00 |
|
Richard Davey
|
4b1c5c1a0b
|
Improved docs
|
2020-10-21 11:30:49 +01:00 |
|
Richard Davey
|
eed8b6a080
|
Update CHANGELOG-v3.50.md
|
2020-10-21 11:19:16 +01:00 |
|
Richard Davey
|
7ffa615831
|
The WebGLPipeline.flushLocked property has been removed. A pipeline can never flush in the middle of a flush anyway, so it was just wasting CPU cycles being set.
|
2020-10-21 11:19:12 +01:00 |
|
Richard Davey
|
6ed84e2f34
|
Added Mesh.ignoreDirtyCache flag.
|
2020-10-21 10:15:12 +01:00 |
|
Richard Davey
|
774b6987c4
|
Added Face.alpha getter and setter
|
2020-10-21 10:14:56 +01:00 |
|
Richard Davey
|
ce3645cbb2
|
Don't check skeleton alpha, use flags instead.
|
2020-10-20 17:57:59 +01:00 |
|
Richard Davey
|
552c2a15a6
|
Update CHANGELOG-v3.50.md
|
2020-10-20 14:01:34 +01:00 |
|
Richard Davey
|
aada315bbc
|
When setting both transparent: true and backgroundColor in the Game Config, it would ignore the transparency and use the color anyway. If transparent, the game is now fully transparent. Fix #5362
|
2020-10-20 14:01:31 +01:00 |
|
Richard Davey
|
8bb1151aca
|
Fixed RenderTexture.fill rgb order. Fix #5364
|
2020-10-20 00:50:49 +01:00 |
|
Richard Davey
|
9972594e60
|
Updated docs. FIx #4229
|
2020-10-17 12:11:35 +01:00 |
|
Richard Davey
|
8e294ff0ca
|
Update CHANGELOG-v3.50.md
|
2020-10-17 12:08:09 +01:00 |
|
Richard Davey
|
146e27cb41
|
Update CHANGELOG-v3.50.md
|
2020-10-17 11:37:30 +01:00 |
|
Richard Davey
|
faec17f4b0
|
Cameras.Scene2D.Events.FOLLOW_UPDATE is a new Event that is dispatched by a Camera when it is following a Game Object. It is dispatched every frame, right after the final Camera position and internal matrices have been updated. Use it if you need to react to a camera, using its most current position and the camera is following something. Fix #5253
|
2020-10-17 11:37:27 +01:00 |
|
Richard Davey
|
29e13bef60
|
Update CHANGELOG-v3.50.md
|
2020-10-16 18:08:35 +01:00 |
|
Richard Davey
|
48d9eb6321
|
The GameObjects.Graphics.fillGradientStyle method can now accept a different alpha value for each of the fill colors. The default is still 1. If you only provide a single alpha, it'll be used for all colors. Fix #5044
|
2020-10-16 18:08:31 +01:00 |
|
Richard Davey
|
5605a683ac
|
Update CHANGELOG-v3.50.md
|
2020-10-16 17:57:29 +01:00 |
|
Richard Davey
|
675e43350d
|
Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352
|
2020-10-16 17:57:26 +01:00 |
|
Richard Davey
|
7a849e249d
|
Update CHANGELOG-v3.50.md
|
2020-10-16 17:53:01 +01:00 |
|
Richard Davey
|
85a284d095
|
Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608
|
2020-10-16 17:52:59 +01:00 |
|
Richard Davey
|
5ed1368508
|
Update CHANGELOG-v3.50.md
|
2020-10-16 17:32:24 +01:00 |
|
Richard Davey
|
1aaecbe703
|
Particles.EmitterOp.setMethods will now reset both onEmit and onUpdate to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663
|
2020-10-16 17:32:22 +01:00 |
|
Richard Davey
|
fcb9c8a9f5
|
Update CHANGELOG-v3.50.md
|
2020-10-16 16:39:32 +01:00 |
|
Richard Davey
|
605ea31146
|
SceneManager.start will now reset the SceneSystems.sceneUpdate reference to NOOP . This gets set back to the Scene update method again during bootScene (if it has one) and stops errors with external plugins and multi-part files that may trigger update before create has been called. Fix #4629
|
2020-10-16 16:39:30 +01:00 |
|
Richard Davey
|
165c9085e6
|
New full build of Spine Plugin
|
2020-10-16 15:14:55 +01:00 |
|
Richard Davey
|
709ea50d61
|
New dist
|
2020-10-16 15:13:15 +01:00 |
|
Richard Davey
|
7d8302e09c
|
Added mention about masks to docs
|
2020-10-16 15:13:10 +01:00 |
|
Richard Davey
|
87791be8ac
|
New build
|
2020-10-16 15:07:55 +01:00 |
|
Richard Davey
|
b96e15f2ec
|
Handle child masking. Fix #5354
|
2020-10-16 15:07:47 +01:00 |
|
Richard Davey
|
0fad1861ae
|
Update GeometryMask.js
|
2020-10-16 15:07:32 +01:00 |
|
Richard Davey
|
e99a069181
|
New debug build
|
2020-10-16 14:12:15 +01:00 |
|
Richard Davey
|
d4f75a5b7e
|
Container specific changes
|
2020-10-16 14:12:09 +01:00 |
|
Richard Davey
|
dc7bdf1e99
|
We can just pass off to the existing render function. Yay!
|
2020-10-16 14:11:56 +01:00 |
|
Richard Davey
|
7add222a87
|
Update SpineGameObjectCanvasRenderer.js
|
2020-10-16 14:11:40 +01:00 |
|
Richard Davey
|
9a2c7ab154
|
Removed interpolationPercentage parameter
|
2020-10-16 14:11:34 +01:00 |
|
Richard Davey
|
75f857b645
|
Update WebGLRenderer.js
|
2020-10-16 14:11:21 +01:00 |
|
Richard Davey
|
e50339b144
|
Updated to use new filtered children list
|
2020-10-16 14:11:15 +01:00 |
|
Richard Davey
|
beb26164a1
|
New debug build
|
2020-10-16 13:52:00 +01:00 |
|
Richard Davey
|
03bcacba2a
|
Update SpineGameObjectWebGLRenderer.js
|
2020-10-16 13:51:52 +01:00 |
|
Richard Davey
|
7020637b63
|
Update CHANGELOG-v3.50.md
|
2020-10-16 13:51:43 +01:00 |
|