Richard Davey
20fabba0b9
Impact Physics is now removed from the core API
2020-02-04 14:52:04 +00:00
Richard Davey
e4c158c883
Merge pull request #4968 from JasonHK/jsdoc
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Fixed `this` return types
2020-01-29 11:48:43 +00:00
Richard Davey
72f0395eec
Update TransformMatrix.js
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Added missing braces.
2020-01-29 11:48:11 +00:00
Richard Davey
b8d2a5b792
Undef or null
2020-01-28 16:13:59 +00:00
Richard Davey
ef641a104f
Update Rope.js
2020-01-28 12:59:11 +00:00
Richard Davey
7ce48c20de
Update Rope.js
2020-01-28 12:50:22 +00:00
Richard Davey
ddf535c6c3
Rope can now draw vertex debug to a Graphics instance
2020-01-28 12:46:35 +00:00
Richard Davey
c357b5e56d
Added alignment property
2020-01-28 12:46:11 +00:00
Richard Davey
0a4b3e3785
Update RopeCanvasRenderer.js
2020-01-28 12:46:03 +00:00
Richard Davey
54aebfc842
Removed NOOPs and fixed UV projection for vertical atlas frames
2020-01-27 15:15:19 +00:00
Richard Davey
4de9d52769
Animation.setCurrentFrame
will no longer try to call setOrigina
or updateDisplayOrigin
if the Game Object doesn't have the Origin component, preventing unknown function errors.
2020-01-27 14:48:50 +00:00
Jason Kwok
ec25759747
Fixed this
return types for Phaser.GameObjects.Zone
2020-01-26 21:52:37 +08:00
Jason Kwok
8e82f22858
Fixed this
return types for Phaser.GameObjects.Text
2020-01-26 21:43:48 +08:00
Jason Kwok
192e03c932
Fixed this
return types for Phaser.GameObjects.Sprite
2020-01-26 21:36:59 +08:00
Jason Kwok
4578a9e13c
Fixed this
return types for Phaser.GameObjects.Quad
2020-01-26 21:26:34 +08:00
Jason Kwok
fca63274e2
Fixed this
return types for Phaser.GameObjects.Particles.Zones.EdgeZone
2020-01-26 21:21:25 +08:00
Jason Kwok
022fa20673
Fixed this
return types for Phaser.GameObjects.Particles.EmitterOp
2020-01-26 21:18:14 +08:00
Jason Kwok
270f7b33a3
Fixed this
return types for Phaser.GameObjects.Particles.ParticleEmitterManager
2020-01-26 21:15:30 +08:00
Jason Kwok
1fd71ae088
Fixed this
return types fro Phaser.GameObjects.Particles.ParticleEmitter
2020-01-26 21:13:11 +08:00
Jason Kwok
4df2179496
Fixed this
return types for Phaser.GameObjects.Light
2020-01-26 21:06:58 +08:00
Jason Kwok
66e314432c
Fixed this
return types for Phaser.GameObjects.Group
2020-01-26 21:03:57 +08:00
Jason Kwok
494ddf431d
Fixed this
return types for Phaser.GameObjects.Graphics
2020-01-26 21:01:00 +08:00
Jason Kwok
91f1fefd2b
Fixed this
return types for Phaser.GameObjects.Container
2020-01-26 20:50:59 +08:00
Jason Kwok
00818a9c61
Fixed this
return types for Phaser.GameObjects.Components.TransformMatrix
2020-01-26 20:42:58 +08:00
Jason Kwok
c97a59011d
Fixed this
return types for Phaser.GameObjects.Components.PathFollower
2020-01-26 20:36:05 +08:00
Jason Kwok
87bf4bd648
Fixed this
return types for Phaser.GameObjects.Bob
2020-01-26 20:25:26 +08:00
Jason Kwok
401cb81590
Fixed this
return type for Phaser.GameObjects.DynamicBitmapText
2020-01-26 20:16:18 +08:00
Richard Davey
009dad281f
Fixed comparison
2020-01-24 18:18:06 +00:00
Richard Davey
5022830c7a
Added preDestroy handler
2020-01-24 18:03:18 +00:00
Richard Davey
bf65d6b577
Push to the updateList too
2020-01-24 18:01:49 +00:00
Richard Davey
e5f5ed70fe
Added support for animations, texture flipping, alignment resetting and tint fill
2020-01-24 18:01:40 +00:00
Richard Davey
79357e35ab
Support Rope.alpha
2020-01-24 15:35:16 +00:00
Richard Davey
2f6921b80f
Added horizontal parameter
2020-01-24 15:35:08 +00:00
Richard Davey
1463aaaaa1
Added horizontal flag and Alpha and Flip components
2020-01-24 15:35:00 +00:00
Richard Davey
72c3b55235
Testing vertical Rope support
2020-01-24 01:58:29 +00:00
Richard Davey
f883cb492a
Fixed issue with not enough Rope segments being provided.
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Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
ade73f28bf
Rope updates
2020-01-20 16:01:30 +00:00
Richard Davey
57a022db53
Always flush, because tri-strip
2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840
Added setTintFill method
2020-01-17 17:58:50 +00:00
Richard Davey
162b07bd6b
Added new Rope Game Object
2020-01-17 17:38:06 +00:00
samme
f4c011496c
Fix PathFollower always at end of path
2020-01-16 14:44:26 -08:00
Richard Davey
4a6b2087f7
Fixed internal callback handlers
2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
e1a6214c9b
A DOMElement
will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b
DOMElement
has a new private method handleSceneEvent
which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy
method.
2020-01-15 11:15:09 +00:00
Richard Davey
90c8825ddb
A PathFollower
with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
2020-01-15 10:42:56 +00:00
Richard Davey
08c4ab0e4c
Added internalCreateCallback
and internalRemoveCallback
to a Group
2020-01-14 23:55:21 +00:00
Richard Davey
a81c2ea132
When playing an Animation, if you were to play another, then pause it, then play another the internal _paused
wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
2020-01-14 22:42:14 +00:00
Richard Davey
1928480913
Fixed JSDocs
2020-01-13 12:35:33 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
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There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00