Commit graph

2070 commits

Author SHA1 Message Date
Richard Davey
20fabba0b9 Impact Physics is now removed from the core API 2020-02-04 14:52:04 +00:00
Richard Davey
e4c158c883
Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
2020-01-29 11:48:43 +00:00
Richard Davey
72f0395eec
Update TransformMatrix.js
Added missing braces.
2020-01-29 11:48:11 +00:00
Richard Davey
b8d2a5b792 Undef or null 2020-01-28 16:13:59 +00:00
Richard Davey
ef641a104f Update Rope.js 2020-01-28 12:59:11 +00:00
Richard Davey
7ce48c20de Update Rope.js 2020-01-28 12:50:22 +00:00
Richard Davey
ddf535c6c3 Rope can now draw vertex debug to a Graphics instance 2020-01-28 12:46:35 +00:00
Richard Davey
c357b5e56d Added alignment property 2020-01-28 12:46:11 +00:00
Richard Davey
0a4b3e3785 Update RopeCanvasRenderer.js 2020-01-28 12:46:03 +00:00
Richard Davey
54aebfc842 Removed NOOPs and fixed UV projection for vertical atlas frames 2020-01-27 15:15:19 +00:00
Richard Davey
4de9d52769 Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors. 2020-01-27 14:48:50 +00:00
Jason Kwok
ec25759747 Fixed this return types for Phaser.GameObjects.Zone 2020-01-26 21:52:37 +08:00
Jason Kwok
8e82f22858 Fixed this return types for Phaser.GameObjects.Text 2020-01-26 21:43:48 +08:00
Jason Kwok
192e03c932 Fixed this return types for Phaser.GameObjects.Sprite 2020-01-26 21:36:59 +08:00
Jason Kwok
4578a9e13c Fixed this return types for Phaser.GameObjects.Quad 2020-01-26 21:26:34 +08:00
Jason Kwok
fca63274e2 Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone 2020-01-26 21:21:25 +08:00
Jason Kwok
022fa20673 Fixed this return types for Phaser.GameObjects.Particles.EmitterOp 2020-01-26 21:18:14 +08:00
Jason Kwok
270f7b33a3 Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager 2020-01-26 21:15:30 +08:00
Jason Kwok
1fd71ae088 Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter 2020-01-26 21:13:11 +08:00
Jason Kwok
4df2179496 Fixed this return types for Phaser.GameObjects.Light 2020-01-26 21:06:58 +08:00
Jason Kwok
66e314432c Fixed this return types for Phaser.GameObjects.Group 2020-01-26 21:03:57 +08:00
Jason Kwok
494ddf431d Fixed this return types for Phaser.GameObjects.Graphics 2020-01-26 21:01:00 +08:00
Jason Kwok
91f1fefd2b Fixed this return types for Phaser.GameObjects.Container 2020-01-26 20:50:59 +08:00
Jason Kwok
00818a9c61 Fixed this return types for Phaser.GameObjects.Components.TransformMatrix 2020-01-26 20:42:58 +08:00
Jason Kwok
c97a59011d Fixed this return types for Phaser.GameObjects.Components.PathFollower 2020-01-26 20:36:05 +08:00
Jason Kwok
87bf4bd648 Fixed this return types for Phaser.GameObjects.Bob 2020-01-26 20:25:26 +08:00
Jason Kwok
401cb81590 Fixed this return type for Phaser.GameObjects.DynamicBitmapText 2020-01-26 20:16:18 +08:00
Richard Davey
009dad281f Fixed comparison 2020-01-24 18:18:06 +00:00
Richard Davey
5022830c7a Added preDestroy handler 2020-01-24 18:03:18 +00:00
Richard Davey
bf65d6b577 Push to the updateList too 2020-01-24 18:01:49 +00:00
Richard Davey
e5f5ed70fe Added support for animations, texture flipping, alignment resetting and tint fill 2020-01-24 18:01:40 +00:00
Richard Davey
79357e35ab Support Rope.alpha 2020-01-24 15:35:16 +00:00
Richard Davey
2f6921b80f Added horizontal parameter 2020-01-24 15:35:08 +00:00
Richard Davey
1463aaaaa1 Added horizontal flag and Alpha and Flip components 2020-01-24 15:35:00 +00:00
Richard Davey
72c3b55235 Testing vertical Rope support 2020-01-24 01:58:29 +00:00
Richard Davey
f883cb492a Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
ade73f28bf Rope updates 2020-01-20 16:01:30 +00:00
Richard Davey
57a022db53 Always flush, because tri-strip 2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840 Added setTintFill method 2020-01-17 17:58:50 +00:00
Richard Davey
162b07bd6b Added new Rope Game Object 2020-01-17 17:38:06 +00:00
samme
f4c011496c Fix PathFollower always at end of path 2020-01-16 14:44:26 -08:00
Richard Davey
4a6b2087f7 Fixed internal callback handlers 2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
e1a6214c9b A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible. 2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method. 2020-01-15 11:15:09 +00:00
Richard Davey
90c8825ddb A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950 2020-01-15 10:42:56 +00:00
Richard Davey
08c4ab0e4c Added internalCreateCallback and internalRemoveCallback to a Group 2020-01-14 23:55:21 +00:00
Richard Davey
a81c2ea132 When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835 2020-01-14 22:42:14 +00:00
Richard Davey
1928480913 Fixed JSDocs 2020-01-13 12:35:33 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00