Commit graph

16037 commits

Author SHA1 Message Date
Richard Davey
f1c85fc220 Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates. 2020-10-02 10:30:53 +01:00
Richard Davey
cb09374f9d Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates. 2020-10-02 10:30:43 +01:00
Richard Davey
17df0f7135 Restored to previous version. #4992 2020-10-02 10:30:30 +01:00
Richard Davey
398bdf4314 Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps. 2020-10-02 10:30:08 +01:00
Richard Davey
24437485af Fixed static function #4992 2020-10-02 10:19:13 +01:00
Richard Davey
ba4be029be Create TilemapOrientationType.js 2020-10-02 10:18:57 +01:00
Richard Davey
a8bd2204f2 Fixed updatePixelXY and prioritied orthogonal maps. #4992 2020-10-02 09:52:40 +01:00
Richard Davey
9caadeb364 Lint fix. #4992 2020-10-02 09:49:39 +01:00
Richard Davey
555c47e773 Moved Tilemap const declarations to the correct place. #4992 2020-10-02 09:48:44 +01:00
Richard Davey
c3c35322c4
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
2020-10-02 09:42:47 +01:00
samme
2223aebffb Don't update center before separation
Should be unnecessary now
2020-10-01 10:44:40 -07:00
samme
9a348409e3 Update center after separation 2020-10-01 10:42:30 -07:00
Richard Davey
6bc858e332 Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
Richard Davey
53baaba392 Update help.js 2020-10-01 17:56:52 +01:00
Richard Davey
3baecb19d4 Moved old mesh pipeline and code into own folder 2020-10-01 17:56:49 +01:00
Richard Davey
427b1aa019 New dist scripts for Phaser 3D 2020-10-01 17:56:23 +01:00
Richard Davey
239edd5296 Preparing for beta 8 2020-10-01 17:38:47 +01:00
Richard Davey
4b5450d136 Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
Richard Davey
21cf8bcf78 Create ShaderChunk.js 2020-10-01 16:16:18 +01:00
Richard Davey
6c1a9282c6 Added all of the shader chunks 2020-10-01 16:16:12 +01:00
Richard Davey
8c3226dc91 New shader bundler script 2020-10-01 16:15:00 +01:00
Richard Davey
bf17d061f7 Geometry, VAO and Renderer updated ready for shader build 2020-10-01 14:29:53 +01:00
Richard Davey
755ff068f0 Update CHANGELOG-v3.50.md 2020-10-01 13:48:30 +01:00
Richard Davey
2d43561e1a WebGLRenderer.vaoExtension is a new property that holds a reference to the Vertex Array Object WebGL Extension, if supported by the browser. 2020-10-01 13:48:27 +01:00
Richard Davey
0a695e6061 Material can store its own transient properties, rather than using a Map 2020-10-01 12:16:08 +01:00
Richard Davey
4238505ee2 Update Renderer.js 2020-10-01 12:15:54 +01:00
Richard Davey
f9617bd0be The RenderState class 2020-10-01 12:15:47 +01:00
Richard Davey
dd99853cdb Created all of the WebGL state handling functions 2020-10-01 12:15:29 +01:00
Richard Davey
e0d4e84d45 Update CHANGELOG-v3.50.md 2020-10-01 10:57:17 +01:00
Richard Davey
d8992ccf9d WebGLRenderer.instancedArraysExtension is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser. 2020-10-01 10:57:13 +01:00
Richard Davey
23d6c68f1c Update Renderer.js 2020-09-30 17:45:12 +01:00
Richard Davey
b05d7f5481 Starting core renderer 2020-09-30 17:45:05 +01:00
Richard Davey
a30675d1fd Update CHANGELOG-v3.50.md 2020-09-30 17:08:00 +01:00
Richard Davey
c0bfb6a61c Added basic Camera and Frustum 2020-09-30 17:07:57 +01:00
Richard Davey
3baa34bea5 Create Mesh.js 2020-09-30 17:07:40 +01:00
Richard Davey
ee7804f515 Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it. 2020-09-30 17:07:32 +01:00
Richard Davey
1907bda5ee Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
Richard Davey
5313356fb0 Added basic Geometry 2020-09-30 15:30:50 +01:00
Richard Davey
6ab0803469 Fixed path 2020-09-30 15:11:42 +01:00
Richard Davey
e94d19b6eb Update CHANGELOG-v3.50.md 2020-09-30 15:10:51 +01:00
Richard Davey
abf7756e19 Starting to flesh out the Layer3D Plugin basics 2020-09-30 15:10:48 +01:00
Richard Davey
1c2c479689 Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00
Richard Davey
f8d7e823d7 Quaternion.setFromRotationMatrix is a new method that will set the rotation of the quaternion from the given Matrix4. 2020-09-30 15:09:35 +01:00
Richard Davey
0a8252bbe1 Updated Webpack configs to support Layer3D Plugin 2020-09-30 15:07:47 +01:00
Richard Davey
9afaf5f2c0 Moved RGB class 2020-09-30 14:16:13 +01:00
Richard Davey
7f3e6798e4 Added multiplyMatrices and premultiply methods and removed unused method. 2020-09-30 14:02:16 +01:00
Richard Davey
06d359dc25 Matrix4.transform is a new method that will generate a transform matrix from the given position and scale vectors and a rotation quaternion.
Removed un-used methods.
2020-09-30 13:48:59 +01:00
Richard Davey
d3e318a51c Added projectViewMatrix and unprojectViewMatrix. 2020-09-30 13:39:48 +01:00
Richard Davey
40a808cb50 Matrix4.lookAtRH is a new method that will generate a right-handed look-at matrix from the given eye, target and up positions. 2020-09-30 13:36:14 +01:00
Richard Davey
c2af9c0918 Update CHANGELOG-v3.50.md 2020-09-30 13:19:28 +01:00