samme
d083179cbb
Allow moving particles to (0, 0)
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moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00
samme
dfa6e8646a
Docs: correct generateFrameNames() example
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Fixes #6054
2022-03-29 17:38:37 -07:00
samme
8b70cf643d
Simplify the moveTo calculation
2022-03-25 11:24:59 -07:00
samme
e12ccfe8a0
Docs: correct Rectangle#setSize() description
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Re. #5744 etc.
2022-03-17 11:38:44 -07:00
Rex
24cbfa22bb
Add parameter description
2022-03-12 09:48:48 +08:00
Rex
2d1d64047c
Destroy game objects safely
2022-03-12 09:43:33 +08:00
samme
0e22b0ecd6
Docs: correct args in ParticleEmitter#explode()
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All arguments are optional
2022-03-11 14:00:05 -08:00
Marko
983d93cc29
Use dom.type.undefined with function parameters
2022-03-08 19:03:58 +02:00
Roberto Arosemena
c2faa10e68
Reverted default phaser.d.ts file
2022-03-04 10:48:42 -06:00
Roberto Arosemena
87c44cbad7
Added time parameters to SceneUpdateCallback typedef file
2022-03-04 10:45:26 -06:00
Richard Davey
aa5f54cfa2
Update CHANGELOG-v3.60.md
2022-03-04 16:35:52 +00:00
Richard Davey
82951cbc3f
Merge pull request #6028 from samme/feature/scene-start-changes
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Improve the scene start logic
2022-03-04 16:34:22 +00:00
Roberto Arosemena
17bf09921c
Fixed the type definition of SceneUpdateCallback
2022-02-28 22:06:47 -06:00
Marko
8a66d702c8
Handle nullable in parser.parseType
2022-03-01 01:19:51 +02:00
Marko
894e67d6bb
Fix issue: hitAreaCallback type definition #5954
2022-03-01 00:43:47 +02:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
0bb3f23328
Update CHANGELOG-v3.60.md
2022-02-28 14:00:17 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
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Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
42f23045b2
Merge pull request #5953 from schontz/master
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destroy game objects during shutdown safely #5520
2022-02-28 13:46:31 +00:00
Richard Davey
bb13fb8e1c
Merge pull request #6023 from spayton/pub-master
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Container game object should supply container reference to child rend…
2022-02-28 13:43:38 +00:00
Richard Davey
14c018f862
Merge pull request #6012 from arbassic/fix-bitmaptext-kerning
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Fix kerning in BitmapText rendering
2022-02-28 13:41:33 +00:00
Richard Davey
cee43151aa
Merge pull request #5997 from samme/fix/shutdown-loading-scene
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Remove the load complete handlers when stopping a scene
2022-02-28 13:36:33 +00:00
Richard Davey
31de3bda5f
Merge pull request #6021 from rexrainbow/video-spritefx
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Can add spriteFx pipeline to Video game object
2022-02-28 13:27:40 +00:00
stu
85396d13ab
Container game object should supply container reference to child rendering
2022-02-25 17:56:50 +00:00
Richard Davey
ca14b49907
Update CHANGELOG-v3.60.md
2022-02-24 13:36:51 +00:00
Richard Davey
bc44f0c88b
Merge pull request #6020 from andymikulski/fix-canvas-rt-fill
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Bugfix: RenderTexture: Fix `fill` on Canvas always appearing black
2022-02-24 13:34:46 +00:00
Rex
7bc14a9f12
Remove space
2022-02-24 13:03:54 +08:00
Rex
65f9228973
Can add spriteFx pipeline to Video game object
2022-02-24 13:01:30 +08:00
Andy Mikulski
b3c4616550
RenderTexture: Use 255-based RGB values when filling a Canvas
2022-02-22 18:33:09 -07:00
samme
683fc8cf06
Scene start changes
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- Scenes starting, loading, or creating are not started
- Scenes sleeping are shutdown and then started
2022-02-22 17:29:05 -08:00
Richard Davey
58f09aa006
Update Tile.js
2022-02-22 13:51:03 +00:00
Richard Davey
3a6d470b85
Update CHANGELOG-v3.60.md
2022-02-21 18:47:23 +00:00
Richard Davey
cc7381e3c7
Merge pull request #5995 from samme/fix/load-script-invalid-type
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Fix missing script type
2022-02-21 18:45:42 +00:00
Richard Davey
62d5ffcbf7
Update CHANGELOG-v3.60.md
2022-02-21 18:44:57 +00:00
Richard Davey
6edbd9df22
Update RenderTexture.js
2022-02-21 18:42:54 +00:00
Richard Davey
6a6590d0dd
Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
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Fixed WebGL blending that was broken in 3.50. Fix #5565 , fix #5996
2022-02-21 18:41:40 +00:00
arbassic
38f23baaf7
Fix kerning for BitmapText
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There was a bug in the GetBitmapTextSize function, causing that kerning was not applied at all to BitmapTexts.
The fix sets 'x' of the character with calculated 'x' local variable (instead of general xAdvance.
Also xAdvance is modified with kerningOffset to provide consistency between proceeding characters
2022-02-15 19:03:13 +01:00
Rex
14c1bd0d13
Can use dot notation as datakey
2022-02-12 17:25:36 +08:00
Shane Bammel
1c4c11b527
Fixed WebGL blending that was broken in 3.50. Fix #5565 , fix #5996
2022-02-11 16:34:43 -06:00
Richard Davey
1abf11e4f9
Update SpineGameObject.js
2022-02-08 22:20:52 +00:00
samme
fb7ea70610
Fix missing script type
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Fixes #5994
2022-02-07 11:27:48 -08:00
samme
905167a5f0
Clarify the invalid file key/type errors
2022-02-07 11:27:14 -08:00
Richard Davey
9473506158
Change API link
2022-02-07 18:13:30 +00:00
samme
0679f1aa64
Remove the load complete handlers when stopping a scene
2022-02-06 11:41:18 -08:00
Richard Davey
8087d3b495
Preparing for Beta 5
2022-02-04 17:42:30 +00:00
Richard Davey
cc86bf199c
Update CHANGELOG-v3.60.md
2022-02-04 17:00:54 +00:00
Richard Davey
4f0232e8c8
Restored the 3.55.2 sound system + fixes for iOS
2022-02-04 16:59:13 +00:00
Richard Davey
f733f8429b
New Spine runtimes
2022-02-04 16:05:09 +00:00
Richard Davey
e68f09cefb
Updated jsdocs. Fix #5857
2022-02-04 16:05:02 +00:00
Richard Davey
6f348f83aa
Removed old flag
2022-02-04 16:04:41 +00:00