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Update CHANGELOG-v3.60.md
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@ -205,6 +205,10 @@ The following are API-breaking, in that a new optional parameter has been insert
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* Drawing Game Objects to a Render Texture in WebGL would skip their blend modes. This is now applied correctly. Fix #5565 #5996 (thanks @sjb933 @danarcher)
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* Loading a Script File Type will now default the 'type' property to 'script' when a type is not provided. Fix #5994 (thanks @samme @ItsGravix)
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* Using `RenderTexture.fill` in CANVAS mode only would produce a nearly always black color due to float conversion (thanks @andymikulski)
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* If you Paused or Stopped a Scene that was in a preload state, it would still call 'create' after the Scene had shutdown (thanks @samme)
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* BitmapText rendering wouldn't correctly apply per-character kerning offsets. These are now implemented during rendering (thanks @arbassic)
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* Child Spine objects inside Containers wouldn't correctly inherit the parent Containers alpha. Fix #5853 (thanks @spayton)
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* The DisplayList will now enter a while loop until all Game Objects are destroyed, rather than cache the list length. This prevents "cannot read property 'destroy' of undefined" errors in Scenes. Fix #5520 (thanks @schontz @astei)
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### Examples, Documentation and TypeScript
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