Richard Davey
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079dbcc72f
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Back to Normal Map only pipeline
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2020-12-01 17:24:04 +00:00 |
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Richard Davey
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ce6a81c97d
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Updated JSDocs
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2020-12-01 17:23:53 +00:00 |
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Richard Davey
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c1bf08de70
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New Point Light class
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2020-12-01 17:23:42 +00:00 |
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Richard Davey
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ea6a7d0f05
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Install Point Light Pipeline (build flag?)
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2020-12-01 17:23:33 +00:00 |
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Richard Davey
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05e046eb0e
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Added Point Light Pipeline to the const
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2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
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2020-12-01 17:23:03 +00:00 |
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Richard Davey
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c8a8f59d69
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New Point Light shader
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2020-12-01 17:22:57 +00:00 |
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Richard Davey
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239e44b264
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Improved docs
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2020-11-30 16:13:03 +00:00 |
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Richard Davey
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57e6246c52
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Added limit parameter
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2020-11-30 16:12:55 +00:00 |
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Richard Davey
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652a5e62ae
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Ignore private functions
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2020-11-30 14:23:50 +00:00 |
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Richard Davey
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23ad56862f
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Enable use of 'active'
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2020-11-30 14:21:00 +00:00 |
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Richard Davey
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35829bcf0d
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Added removePostPipeline . Fix #5419
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2020-11-30 10:07:41 +00:00 |
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Richard Davey
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e020898134
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Update LightPipeline.js
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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15b47e6a54
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Testing new Light Layer
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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18de5273a6
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Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
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2020-11-30 09:21:11 +00:00 |
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Richard Davey
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fc752f8d9a
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Merge pull request #5416 from rexrainbow/generate-grid-verts-modify
Add flipY optional argument
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2020-11-30 09:20:19 +00:00 |
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Rex
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cdfee008ec
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Typo
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2020-11-29 20:29:38 +08:00 |
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Rex
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e7fd7d6804
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Remove flipX argument
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2020-11-29 18:00:12 +08:00 |
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Rex
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ed7a53cfa9
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Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
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2020-11-29 17:43:36 +08:00 |
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Richard Davey
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41a0c192a4
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Fix #5413
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2020-11-28 15:42:23 +00:00 |
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Richard Davey
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6dd40df318
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Update LayerCreator.js
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2020-11-27 15:14:10 +00:00 |
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Richard Davey
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3ec63c6dec
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Only remove from displayList if set. Fix #5413
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2020-11-27 15:14:04 +00:00 |
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Richard Davey
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f528265fad
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Preparing for Beta 12
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2020-11-27 12:49:10 +00:00 |
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Richard Davey
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55129f2d70
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Phaser 3.50 Beta 11 build
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2020-11-27 12:47:06 +00:00 |
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Richard Davey
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a846883e03
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Removed Layer3D and added Layer
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2020-11-27 12:45:44 +00:00 |
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Richard Davey
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2bae79fcac
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3.50 Defs Update
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2020-11-27 12:43:10 +00:00 |
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Richard Davey
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238b496bbc
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Moved to own repo
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2020-11-27 12:28:39 +00:00 |
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Richard Davey
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e635fd28ca
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Update CHANGELOG-v3.50.md
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2020-11-27 11:14:07 +00:00 |
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Richard Davey
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e96cbde8d6
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Added new displayList property and Layer documentation
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2020-11-27 11:13:59 +00:00 |
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Richard Davey
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aa06070644
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Added the new Layer Game Object
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2020-11-26 16:21:21 +00:00 |
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Richard Davey
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e4306dfe23
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Update CHANGELOG-v3.50.md
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2020-11-26 16:21:13 +00:00 |
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Richard Davey
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fdae90089c
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Use the new depthList property
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2020-11-26 16:21:09 +00:00 |
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Richard Davey
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e5f9066072
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GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
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2020-11-26 16:20:54 +00:00 |
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Richard Davey
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a2f0a815d6
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Reset textures before draw
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2020-11-26 14:20:01 +00:00 |
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Richard Davey
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3149bb5dfa
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JSDoc fix
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2020-11-26 14:19:29 +00:00 |
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Richard Davey
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3c142ce2c7
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Update CHANGELOG-v3.50.md
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2020-11-26 12:55:44 +00:00 |
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Richard Davey
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2e91763abc
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Fixes lots of default parameters
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2020-11-26 12:55:40 +00:00 |
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Richard Davey
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451656c54f
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Use getXRound and getYRound
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2020-11-26 11:39:08 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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abf90070ba
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Update TextureManager.js
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2020-11-26 11:24:32 +00:00 |
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Richard Davey
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45932229ed
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Update CHANGELOG-v3.50.md
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2020-11-26 10:59:57 +00:00 |
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Richard Davey
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3a90ecc889
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Update AnimationManager.js
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2020-11-26 10:59:54 +00:00 |
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Richard Davey
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62c03f6dad
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AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json) .
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2020-11-26 10:59:49 +00:00 |
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Richard Davey
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2c36126f06
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Update CHANGELOG-v3.50.md
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2020-11-26 10:19:12 +00:00 |
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Richard Davey
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b5f2e0a83b
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Updated documentation. Fix #5406
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2020-11-26 10:19:09 +00:00 |
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Richard Davey
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e7f0c1eb40
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Update CHANGELOG-v3.50.md
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2020-11-26 10:17:15 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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Richard Davey
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681797ec9d
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Fixed Canvas Renderer. Fix #5408
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2020-11-26 10:04:51 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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339b4fd3df
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Added setTime method
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2020-11-25 22:44:06 +00:00 |
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