Richard Davey
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1eb692251b
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The tempZone used by GridAlign has now had setOrigin(0, 0) applied to it. This leads to more accurate / expected zone placement when aligning grid items.
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2022-10-14 16:15:47 +01:00 |
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Shin
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96052dba5c
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Fix Tween.callbackScope
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2022-10-14 21:10:21 +07:00 |
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Richard Davey
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3e65947cb2
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When calling InputPlugin.clear it will now call removeDebug on the Game Object, making sure it clears up any Input Debug Graphics left in the Scene. Fix #6137
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2022-10-14 13:32:59 +01:00 |
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Richard Davey
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051dadd02a
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Add 'willReadFrequently' to CanvasTexture
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2022-10-14 13:25:01 +01:00 |
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Richard Davey
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ac2c9c8fb8
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Fixed Texture Manager reference. Fix #6250
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2022-10-14 13:24:46 +01:00 |
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Richard Davey
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e722904139
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2022-10-13 22:03:37 +01:00 |
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Richard Davey
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bd1adbd67e
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Clear TEXTURE1. Fix #6248
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2022-10-13 22:03:33 +01:00 |
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Richard Davey
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fe75fa2a09
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Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
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2022-10-13 21:09:34 +01:00 |
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samme
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6960205f46
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Docs: correct EdgeZoneSourceCallback return type
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2022-10-13 12:59:26 -07:00 |
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Richard Davey
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ac79cea3bc
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Update TweenManager.js
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2022-10-13 14:56:53 +01:00 |
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Rex
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999a68c019
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Update hitarea
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2022-10-13 12:36:37 +08:00 |
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Rex
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d4093765be
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Add resize method back
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2022-10-12 16:58:52 +08:00 |
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Richard Davey
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4bd64129e9
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Only checkWorldBounds in Body.reset if the Body collides with it
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2022-10-11 01:45:21 +01:00 |
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Richard Davey
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0301922bdc
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Preparing for Beta 13
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2022-10-10 17:59:52 +01:00 |
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Richard Davey
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07e0753e74
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Fixed type def
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2022-10-10 17:54:34 +01:00 |
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Richard Davey
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ead9de5c04
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Drawing a frame via draw , drawFrame or batchDrawFrame and specifying a tint value would inverse the Red and Blue channels. These are now handled properly. Fix #5509
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2022-10-10 17:44:00 +01:00 |
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Richard Davey
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f3c804805f
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Update MultiPipeline.js
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2022-10-10 17:43:53 +01:00 |
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Richard Davey
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3bb2a51f85
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Merge pull request #6193 from JaroVDH/master
Add raw character index to BitmapText text bounds
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2022-10-10 16:34:21 +01:00 |
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Richard Davey
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205dab8794
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Abort update if stuck in a countdown
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2022-10-10 16:32:54 +01:00 |
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Jaro Vanderheijden
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e4b3e1ac15
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Move BitmapTextCharacter typedef to proper location
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2022-10-10 17:05:56 +02:00 |
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Jaro Vanderheijden
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f8f8f38715
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Merge branch 'photonstorm:master' into master
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2022-10-10 16:59:05 +02:00 |
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Richard Davey
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a970e0bcfb
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Using DynamicTexture.fill in CANVAS mode only, after using the erase method, wouldn't reset the global composite operation correctly, resulting in fills. Fix #6124
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2022-10-10 15:39:16 +01:00 |
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Richard Davey
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cb5d91f596
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Fix #6242
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2022-10-10 15:31:50 +01:00 |
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Richard Davey
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346aff2858
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Don't get targets from destroyed tweens. Fix #6244
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2022-10-10 15:28:11 +01:00 |
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Richard Davey
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a5b3b91da1
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Merge pull request #6236 from samme/feature/group-post-creation-options
Skip the Group createMultiple() post-creation options if not set
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2022-10-10 15:18:18 +01:00 |
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Richard Davey
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d68b0b7c91
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Merge pull request #6155 from ef4/better-closest-type
Improve types for ArcdePhysics.closest
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2022-10-10 14:50:36 +01:00 |
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Richard Davey
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8f4b57a018
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Merge pull request #6007 from rexrainbow/scene-transition-onstart
Add onStart parameter into scene.transition(config)
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2022-10-10 14:47:23 +01:00 |
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Richard Davey
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f56499f62b
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Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
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2022-10-10 14:46:06 +01:00 |
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Richard Davey
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a6a83ca592
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Testing customSampler
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2022-10-10 13:27:33 +01:00 |
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Richard Davey
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ed679fc023
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Don't try and stop destroyed tweens
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2022-10-10 01:29:06 +01:00 |
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Richard Davey
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954eb00fa1
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Give Shapes the FX component
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2022-10-09 23:16:58 +01:00 |
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Richard Davey
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52f7ec621a
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Added destroy method back in again
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2022-10-09 23:16:48 +01:00 |
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Richard Davey
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d0cc5f17d5
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Extend the MultiPipeline and use new batch system
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2022-10-09 23:16:38 +01:00 |
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Richard Davey
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6c2b45d99f
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Use setQuad
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2022-10-09 21:40:22 +01:00 |
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Richard Davey
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2e2c6528b6
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Preparing for beta 12
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2022-10-09 18:25:34 +01:00 |
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Richard Davey
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5dd3a40342
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Fixed data types
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2022-10-09 18:11:00 +01:00 |
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Richard Davey
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76ce040bcb
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Fixed Mesh renderer
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2022-10-09 18:04:36 +01:00 |
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Richard Davey
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01150a6efc
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Removed un-needed method
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2022-10-09 17:49:21 +01:00 |
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Richard Davey
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6ff216d832
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Create WebGLPipelineBatchEntry.js
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2022-10-09 17:49:11 +01:00 |
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Richard Davey
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7600f2f6b6
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Added all new jsdocs
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2022-10-09 17:49:08 +01:00 |
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Richard Davey
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a2d5f25a55
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Added new method
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2022-10-09 17:30:36 +01:00 |
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Richard Davey
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3c54c852dc
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Don't forget to update the batch count
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2022-10-09 17:30:27 +01:00 |
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Richard Davey
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70ef38c03c
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Fixed rendering
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2022-10-09 17:29:37 +01:00 |
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Richard Davey
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e44a148882
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Store actual WebGLTextures
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2022-10-09 17:29:29 +01:00 |
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Richard Davey
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b318cd734f
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Removed use of UUID from RenderTexture and fixed saveTexture method.
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2022-10-09 16:01:06 +01:00 |
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Richard Davey
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57f2f7abd7
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Broken for now
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2022-10-07 18:03:16 +01:00 |
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Richard Davey
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5908eea4ce
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Use new methods
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2022-10-07 16:24:07 +01:00 |
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Richard Davey
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496882fbd2
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Inc count on batchVert
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2022-10-07 16:23:57 +01:00 |
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Richard Davey
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4a44bd6024
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Update Texture.js
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2022-10-07 16:23:34 +01:00 |
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Richard Davey
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c9e37ed373
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Remove calls to resetTextures
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2022-10-07 16:09:23 +01:00 |
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