Richard Davey
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a51e0b8a68
|
Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:22:18 +01:00 |
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Richard Davey
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6049701d91
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Restored previous function
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2020-10-02 11:22:02 +01:00 |
|
Richard Davey
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df320babb0
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Update CHANGELOG-v3.50.md
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2020-10-02 11:16:38 +01:00 |
|
Richard Davey
|
a89a58bd6c
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Restore previous function
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2020-10-02 11:16:32 +01:00 |
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Richard Davey
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769850a400
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Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
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Richard Davey
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0b7d3236b4
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Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
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Richard Davey
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0b630754f7
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Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
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Richard Davey
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00603c0d39
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
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Richard Davey
|
3eaacffb37
|
Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
|
Richard Davey
|
61879303f2
|
Update CHANGELOG-v3.50.md
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2020-10-02 11:00:34 +01:00 |
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Richard Davey
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0952421bfb
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Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
|
Richard Davey
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da3d0108f4
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Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
|
Richard Davey
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9c22133bb2
|
Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
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Richard Davey
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b8520f3b0d
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Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
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Richard Davey
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7402d22c53
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Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
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2020-10-02 10:57:57 +01:00 |
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Richard Davey
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7d39bf9217
|
Tidy return statements
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2020-10-02 10:57:14 +01:00 |
|
Richard Davey
|
ef2d4f6d7a
|
Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 10:56:44 +01:00 |
|
Richard Davey
|
2537e3ff70
|
Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 10:37:41 +01:00 |
|
Richard Davey
|
3352bd800c
|
Restored previous version #4992
|
2020-10-02 10:37:30 +01:00 |
|
Richard Davey
|
92b431646a
|
Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
|
Richard Davey
|
f1c85fc220
|
Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
|
2020-10-02 10:30:53 +01:00 |
|
Richard Davey
|
cb09374f9d
|
Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
|
2020-10-02 10:30:43 +01:00 |
|
Richard Davey
|
17df0f7135
|
Restored to previous version. #4992
|
2020-10-02 10:30:30 +01:00 |
|
Richard Davey
|
398bdf4314
|
Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
|
2020-10-02 10:30:08 +01:00 |
|
Richard Davey
|
24437485af
|
Fixed static function #4992
|
2020-10-02 10:19:13 +01:00 |
|
Richard Davey
|
ba4be029be
|
Create TilemapOrientationType.js
|
2020-10-02 10:18:57 +01:00 |
|
Richard Davey
|
a8bd2204f2
|
Fixed updatePixelXY and prioritied orthogonal maps. #4992
|
2020-10-02 09:52:40 +01:00 |
|
Richard Davey
|
9caadeb364
|
Lint fix. #4992
|
2020-10-02 09:49:39 +01:00 |
|
Richard Davey
|
555c47e773
|
Moved Tilemap const declarations to the correct place. #4992
|
2020-10-02 09:48:44 +01:00 |
|
Richard Davey
|
c3c35322c4
|
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
|
2020-10-02 09:42:47 +01:00 |
|
samme
|
2223aebffb
|
Don't update center before separation
Should be unnecessary now
|
2020-10-01 10:44:40 -07:00 |
|
samme
|
9a348409e3
|
Update center after separation
|
2020-10-01 10:42:30 -07:00 |
|
Richard Davey
|
6bc858e332
|
Moved out OBJFile and updated PipelineManager
|
2020-10-01 18:00:02 +01:00 |
|
Richard Davey
|
53baaba392
|
Update help.js
|
2020-10-01 17:56:52 +01:00 |
|
Richard Davey
|
3baecb19d4
|
Moved old mesh pipeline and code into own folder
|
2020-10-01 17:56:49 +01:00 |
|
Richard Davey
|
427b1aa019
|
New dist scripts for Phaser 3D
|
2020-10-01 17:56:23 +01:00 |
|
Richard Davey
|
239edd5296
|
Preparing for beta 8
|
2020-10-01 17:38:47 +01:00 |
|
Richard Davey
|
4b5450d136
|
Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
|
2020-10-01 17:19:13 +01:00 |
|
Richard Davey
|
21cf8bcf78
|
Create ShaderChunk.js
|
2020-10-01 16:16:18 +01:00 |
|
Richard Davey
|
6c1a9282c6
|
Added all of the shader chunks
|
2020-10-01 16:16:12 +01:00 |
|
Richard Davey
|
8c3226dc91
|
New shader bundler script
|
2020-10-01 16:15:00 +01:00 |
|
Richard Davey
|
bf17d061f7
|
Geometry, VAO and Renderer updated ready for shader build
|
2020-10-01 14:29:53 +01:00 |
|
Richard Davey
|
755ff068f0
|
Update CHANGELOG-v3.50.md
|
2020-10-01 13:48:30 +01:00 |
|
Richard Davey
|
2d43561e1a
|
WebGLRenderer.vaoExtension is a new property that holds a reference to the Vertex Array Object WebGL Extension, if supported by the browser.
|
2020-10-01 13:48:27 +01:00 |
|
Richard Davey
|
0a695e6061
|
Material can store its own transient properties, rather than using a Map
|
2020-10-01 12:16:08 +01:00 |
|
Richard Davey
|
4238505ee2
|
Update Renderer.js
|
2020-10-01 12:15:54 +01:00 |
|
Richard Davey
|
f9617bd0be
|
The RenderState class
|
2020-10-01 12:15:47 +01:00 |
|
Richard Davey
|
dd99853cdb
|
Created all of the WebGL state handling functions
|
2020-10-01 12:15:29 +01:00 |
|
Richard Davey
|
e0d4e84d45
|
Update CHANGELOG-v3.50.md
|
2020-10-01 10:57:17 +01:00 |
|
Richard Davey
|
d8992ccf9d
|
WebGLRenderer.instancedArraysExtension is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser.
|
2020-10-01 10:57:13 +01:00 |
|