photonstorm
1d37cde66f
Updated p2 to latest build and patched for Float32Array + UMD issues.
2014-04-29 02:34:16 +01:00
photonstorm
06c69951c1
New Phaser Project Template specifically for requireJS in the resources/Project Templates
folder (many thanks @ashatch)
2014-04-29 02:14:13 +01:00
photonstorm
937085afda
Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder.
2014-04-29 02:09:58 +01:00
photonstorm
b32312dca5
Animation.setFrame allows you to set the animation to a specific frame (thanks @adamholdenyall, #706 )
2014-04-28 23:35:08 +01:00
photonstorm
74108148ac
CSV Tilemap tiles would incorrectly set the Tile layer reference, causing collision to fail (thanks @Chapelin, fix #692 )
2014-04-28 23:21:57 +01:00
photonstorm
57775e9e86
Fixed Timer issue where pausing then restarting could add to the duration of running manual timers ( fix #759 )
2014-04-28 22:08:13 +01:00
photonstorm
add6b3966c
jshint fix
2014-04-28 21:22:11 +01:00
photonstorm
a5cbd8f2a6
Fixed an issue where Sounds that had been paused via game code would un-mute if the game paused and resumed.
2014-04-28 20:30:47 +01:00
Richard Davey
7a63aeabde
Merge pull request #775 from killalau/patch-2
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Update phaser.d.ts
2014-04-28 16:00:07 +01:00
photonstorm
15c9621402
Timer._now seeded on creation.
2014-04-28 15:25:05 +01:00
photonstorm
e85bbf8bc5
Text.updateText now sets the lineCap to round
to avoid occassional font glitching issues in Chrome.
2014-04-28 15:17:47 +01:00
Franky Lau
4a31db6a64
Update phaser.d.ts
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Fix imcompatible override Phaser.Point.clone
2014-04-28 22:12:25 +08:00
photonstorm
360d744472
Camera.unfollow allows you to easily unfollow a tracked object (thanks @alvinsight, #755 )
2014-04-28 14:56:48 +01:00
Richard Davey
56d7dcfadb
Merge pull request #774 from clark-stevenson/patch-1
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Fixed Emitter.makeParticles optional parameters
2014-04-28 14:53:36 +01:00
photonstorm
8812d20162
Testing some small time tweaks.
2014-04-28 14:52:09 +01:00
Richard Davey
202150ac4e
Merge pull request #772 from gre/dev
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Fix #771 : make smoothstep(x,a,b) work if a > b
2014-04-28 14:51:07 +01:00
clark-stevenson
53da55d6a8
Fixed Emitter.makeParticles optional parameters
2014-04-28 14:23:44 +01:00
Gaëtan Renaudeau
1f948d8994
Fix #771 : make smoothstep(x,a,b) work if a > b
2014-04-28 15:16:51 +02:00
photonstorm
f12168a888
Fixed jshint error.
2014-04-28 13:48:23 +01:00
photonstorm
e9436293a8
Tilemap.addTilesetImage will now raise a console.warn if you specify an invalid tileset key and not create the tileset rather than pick the default set.
2014-04-28 13:47:27 +01:00
photonstorm
348e3c14bd
LoaderParser.bitmapFont updated so xml parsing works properly on IE9 (thanks @georgiee)
2014-04-28 13:35:30 +01:00
photonstorm
838027a93b
Timer.timeCap is a new setting allowing your Timers to protect against unexpectedly large delta timers.
2014-04-28 13:22:29 +01:00
photonstorm
95fe57e4fe
BitmapData.extract working :)
2014-04-28 05:33:52 +01:00
photonstorm
de9fc08e7d
Color.updateColor - updates an existing color object to update the rgba property.
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Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel, you can optionally set the saturation and value amounts.
Color.HSLColorWheel will return an array with 360 color objects for each segment of an HSL color wheel, you can optionally set the saturation and lightness amounts.
2014-04-28 04:19:26 +01:00
photonstorm
27d62aa147
Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel.
2014-04-28 03:25:45 +01:00
photonstorm
65022ccc55
Blank Tilemaps no longer create null
tiles, but instead create Tile objects with an index of -1 which can be replaced and updated like any other tile.
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Tilemap.fill would throw an error if called on a blank tilemap full of null values (thanks @DrHackenstein, fix #761 )
2014-04-28 02:42:38 +01:00
photonstorm
b1153299c0
Tilemap.fill would throw an error if called on a blank tilemap full of null values (thanks @DrHackenstein, fix #761 )
2014-04-28 02:23:07 +01:00
photonstorm
ce6215c98a
Improved the docs to do with Sound duration / durationMS and added the extra output to the Debug.soundInfo (issue #630 )
2014-04-28 02:08:19 +01:00
photonstorm
3f23b3dc52
Fixed issue where Animations resuming from a pause would skip frames (thanks @merixstudio, fix #730 )
2014-04-28 01:48:46 +01:00
photonstorm
1ef617ca82
Updated Tilemap.destroy documentation to clarify layer removal (issue #740 )
2014-04-28 01:39:45 +01:00
photonstorm
3a86d3ccfc
Timer resume catch-up moved out of the core Time loop.
2014-04-28 01:17:39 +01:00
photonstorm
174bfa9b95
Game Pause / Resume Timer issues resolved. Doing a commit with all the debugging in so I can roll-back if needed.
2014-04-28 01:05:30 +01:00
photonstorm
1d48b3c5f2
Your State can now have a pauseUpdate method, which is called constantly when the game is paused.
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The Input system is now updated even while the game is paused.
2014-04-28 00:07:40 +01:00
photonstorm
f15c17ba41
jshint fixes
2014-04-27 12:10:29 +01:00
photonstorm
6e5415fc31
Point.interpolate - Interpolates the two given Points, based on the f
value (between 0 and 1) and returns a new Point.
2014-04-27 11:16:06 +01:00
photonstorm
8dd67ea6ec
Point.dot - get the dot product of two Point objects.
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Point.cross - get the cross product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.perp - make the Point perpendicular (90 degrees rotation)
Point.rperp - make the Point perpendicular (-90 degrees rotation)
Point.normalRightHand - Right-hand normalize (make unit length) a Point.
Point.angle - Returns the angle between this Point object and another object with public x and y properties.
Point.angleSq - Returns the angle squared between this Point object and another object with public x and y properties.
Point.getMagnitudeSq - Calculates the length squared of the Point object.
Point.project - Project two Points onto another Point.
Point.projectUnit - Project two Points onto a Point of unit length.
Point.multiplyAdd - Adds two 2D Points together and multiplies the result by the given scalar.
Point.negative - Creates a negative Point.
2014-04-27 11:09:57 +01:00
photonstorm
6e0c182fa5
Added _startHeight mod, but disabled until further testing.
2014-04-27 10:17:37 +01:00
photonstorm
7a64f53006
Fixed Polygon.contains for coordinates to the left of the polygon (thanks @vilcans, fix #766 )
2014-04-27 09:56:29 +01:00
photonstorm
2cba2a0e2b
Point.dot - get the dot product of two Point objects.
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Point.cross - get the cross product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.perp - make the Point perpendicular (90 degrees rotation)
Point.rperp - make the Point perpendicular (-90 degrees rotation)
2014-04-26 20:35:31 +01:00
photonstorm
bcd64fd44b
More Timer tests.
2014-04-26 16:16:18 +01:00
Richard Davey
1209d6771c
Merge pull request #764 from clark-stevenson/patch-1
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BitmapData + Color updates mostly.
2014-04-26 01:51:30 +01:00
clark-stevenson
8b01abfbec
BitmapData + Color updates mostly.
2014-04-26 01:34:19 +01:00
photonstorm
b0afc562b5
And take 3
2014-04-25 20:01:09 +01:00
photonstorm
3db5d27c82
ArrayList.callAll check added (ping @jflowers45 #746 )
2014-04-25 19:38:10 +01:00
photonstorm
b6c2b4e0bf
Updated to [Pixi.js 1.5.3]( https://github.com/GoodBoyDigital/pixi.js/releases/tag/v1.5.3 )
2014-04-25 16:55:09 +01:00
photonstorm
29040b39d7
Tidied up the ArrayList. May rename to Stack?
2014-04-25 15:24:55 +01:00
photonstorm
54b71ddc23
Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
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Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
45aa486e27
Found better way of specifying region.
2014-04-25 04:13:59 +01:00
photonstorm
251bc10327
jshint fixes.
2014-04-25 02:52:14 +01:00
photonstorm
11ca2deaf6
Finally - fully working setHSL and shiftHSL.
2014-04-25 02:45:35 +01:00