Commit graph

165 commits

Author SHA1 Message Date
Richard Davey
1c8662dc1f Call addToRenderList 2021-01-07 14:52:08 +00:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
1a65f50a25 Added new renderDirect hook which RenderTexture can use. Fix #5431 2020-12-11 13:40:53 +00:00
Richard Davey
1857c3f2da Send dimensions and reset scissors 2020-12-10 18:07:41 +00:00
Richard Davey
73a0c9d2ce Remove unused code 2020-12-09 18:04:53 +00:00
Richard Davey
e03c514b03 Fixed WebGL erase mode 2020-12-09 15:55:11 +00:00
Richard Davey
16d4d11939 Final fixes to blitFrame 2020-12-09 15:20:09 +00:00
Richard Davey
1cb6d525be New blitFrame working. Now to adjust when src > target height. 2020-12-09 14:08:24 +00:00
Richard Davey
827851d02c Update RenderTexture.js 2020-12-08 17:54:37 +00:00
Richard Davey
0c4eec0fd9 Now using new Render Target approach (texture blend still need to be added) 2020-12-08 17:38:42 +00:00
Richard Davey
08b304372c Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too 2020-12-04 15:07:26 +00:00
Richard Davey
edc076674e New Resize handler. Fix #5412 2020-12-04 11:59:47 +00:00
Richard Davey
4d872e2e9d RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422 2020-12-03 15:46:26 +00:00
Richard Davey
6bb6ff8ef4 Updated JSDocs to clarify issue. Fix #4692 2020-12-03 15:14:34 +00:00
Richard Davey
38b6d83462 Fixed Canvas Alpha RenderTexture issue. Fix #5426 2020-12-03 14:48:21 +00:00
Richard Davey
639b9bfc84 Added beginDraw, batchDraw, batchDrawFrame and endDraw methods for full batch control over the drawing. 2020-12-02 16:07:58 +00:00
Richard Davey
a2f0a815d6 Reset textures before draw 2020-11-26 14:20:01 +00:00
Richard Davey
c8cdf9fde2 Fixed Render Texture crop 2020-11-26 11:28:25 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
299e105f6e Update RenderTexture.js 2020-11-20 10:05:33 +00:00
Richard Davey
951b284c6e Fixed RenderTexture.fill 2020-11-20 10:05:19 +00:00
Richard Davey
e2f7ca40b2 Fixed camera zoom and origin. draw and drawFrame work now. 2020-11-19 23:04:25 +00:00
Richard Davey
c33a5598ab Trying to align drawFrame 2020-11-19 18:16:18 +00:00
Richard Davey
500d33f6b9 Set camera zoom 2020-11-19 18:07:33 +00:00
Richard Davey
91924be2ee Update RenderTextureWebGLRenderer.js 2020-11-19 16:40:35 +00:00
Richard Davey
7562683cfb Lots of tiny fixes and updates 2020-11-19 16:40:31 +00:00
Richard Davey
216f74bb58 Use Single Pipeline and force texture refresh 2020-11-19 11:43:55 +00:00
Richard Davey
d848a5e2ba Now using new Render Target. Removed lots of out-dated properties and tidied up methods. 2020-11-19 11:38:09 +00:00
Richard Davey
7ad580dd29 Using new Render Target 2020-11-19 11:37:49 +00:00
Richard Davey
26a1d0185a Update RenderTexture.js 2020-11-17 16:19:18 +00:00
Richard Davey
19f3ae5a81 Testing RT mini refactor 2020-11-05 18:06:33 +00:00
Richard Davey
2b92e95735 Testing new RT draw 2020-11-05 18:06:23 +00:00
Richard Davey
d670edd708 No need to reference via game 2020-10-27 13:55:27 +00:00
Richard Davey
371425a5d2 Use new pipeline resize method 2020-10-26 14:04:55 +00:00
Richard Davey
8bb1151aca Fixed RenderTexture.fill rgb order. Fix #5364 2020-10-20 00:50:49 +01:00
Richard Davey
8119ce7da1 Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
Stefan Karner
f4b2b34535 Fix drawing Group to RenderTexture
Group children (generic GameObjects) expect a 'camera' argument
in their 'willRender' function
2020-09-26 10:25:22 +02:00
Richard Davey
c6f533b872 Fixed legacy interpolation parameters 2020-09-23 17:55:29 +01:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
4ade25fc79 No longer read private values for tint
The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check.
2020-09-14 11:05:09 +01:00
Richard Davey
0acdf4373f Formatting update 2020-09-12 11:53:36 +01:00
Richard Davey
d198818d80 Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
Richard Davey
ab605eed78 Remove false import 2020-08-19 13:19:07 +01:00
Richard Davey
b1b8a74cf9 RenderTexture.fill would fail to fill the correct area under WebGL if the RenderTexture wasn't the same size as the Canvas. It now fills the given region properly. 2020-08-19 13:14:36 +01:00
Richard Davey
b51a40c1a1 Update RenderTexture.js 2020-07-23 17:01:37 +01:00
Richard Davey
bb3b67c16f Update RenderTextureWebGLRenderer.js 2020-07-23 17:01:25 +01:00