Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
1a65f50a25
Added new renderDirect
hook which RenderTexture can use. Fix #5431
2020-12-11 13:40:53 +00:00
Richard Davey
1857c3f2da
Send dimensions and reset scissors
2020-12-10 18:07:41 +00:00
Richard Davey
73a0c9d2ce
Remove unused code
2020-12-09 18:04:53 +00:00
Richard Davey
e03c514b03
Fixed WebGL erase mode
2020-12-09 15:55:11 +00:00
Richard Davey
16d4d11939
Final fixes to blitFrame
2020-12-09 15:20:09 +00:00
Richard Davey
1cb6d525be
New blitFrame working. Now to adjust when src > target height.
2020-12-09 14:08:24 +00:00
Richard Davey
827851d02c
Update RenderTexture.js
2020-12-08 17:54:37 +00:00
Richard Davey
0c4eec0fd9
Now using new Render Target approach (texture blend still need to be added)
2020-12-08 17:38:42 +00:00
Richard Davey
08b304372c
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
2020-12-04 15:07:26 +00:00
Richard Davey
edc076674e
New Resize handler. Fix #5412
2020-12-04 11:59:47 +00:00
Richard Davey
4d872e2e9d
RenderTexture.erase
has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
2020-12-03 15:46:26 +00:00
Richard Davey
6bb6ff8ef4
Updated JSDocs to clarify issue. Fix #4692
2020-12-03 15:14:34 +00:00
Richard Davey
38b6d83462
Fixed Canvas Alpha RenderTexture issue. Fix #5426
2020-12-03 14:48:21 +00:00
Richard Davey
639b9bfc84
Added beginDraw
, batchDraw
, batchDrawFrame
and endDraw
methods for full batch control over the drawing.
2020-12-02 16:07:58 +00:00
Richard Davey
a2f0a815d6
Reset textures before draw
2020-11-26 14:20:01 +00:00
Richard Davey
c8cdf9fde2
Fixed Render Texture crop
2020-11-26 11:28:25 +00:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1
Updated accessor
2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c
Added post pipeline support to all Game Objects
2020-11-23 16:17:13 +00:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
299e105f6e
Update RenderTexture.js
2020-11-20 10:05:33 +00:00
Richard Davey
951b284c6e
Fixed RenderTexture.fill
2020-11-20 10:05:19 +00:00
Richard Davey
e2f7ca40b2
Fixed camera zoom and origin. draw and drawFrame work now.
2020-11-19 23:04:25 +00:00
Richard Davey
c33a5598ab
Trying to align drawFrame
2020-11-19 18:16:18 +00:00
Richard Davey
500d33f6b9
Set camera zoom
2020-11-19 18:07:33 +00:00
Richard Davey
91924be2ee
Update RenderTextureWebGLRenderer.js
2020-11-19 16:40:35 +00:00
Richard Davey
7562683cfb
Lots of tiny fixes and updates
2020-11-19 16:40:31 +00:00
Richard Davey
216f74bb58
Use Single Pipeline and force texture refresh
2020-11-19 11:43:55 +00:00
Richard Davey
d848a5e2ba
Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
2020-11-19 11:38:09 +00:00
Richard Davey
7ad580dd29
Using new Render Target
2020-11-19 11:37:49 +00:00
Richard Davey
26a1d0185a
Update RenderTexture.js
2020-11-17 16:19:18 +00:00
Richard Davey
19f3ae5a81
Testing RT mini refactor
2020-11-05 18:06:33 +00:00
Richard Davey
2b92e95735
Testing new RT draw
2020-11-05 18:06:23 +00:00
Richard Davey
d670edd708
No need to reference via game
2020-10-27 13:55:27 +00:00
Richard Davey
371425a5d2
Use new pipeline resize method
2020-10-26 14:04:55 +00:00
Richard Davey
8bb1151aca
Fixed RenderTexture.fill rgb order. Fix #5364
2020-10-20 00:50:49 +01:00
Richard Davey
8119ce7da1
Fixed use of old camera private properties
2020-09-29 16:44:11 +01:00
Stefan Karner
f4b2b34535
Fix drawing Group to RenderTexture
...
Group children (generic GameObjects) expect a 'camera' argument
in their 'willRender' function
2020-09-26 10:25:22 +02:00
Richard Davey
c6f533b872
Fixed legacy interpolation parameters
2020-09-23 17:55:29 +01:00
Richard Davey
6a966e3f3b
Removed interpolationPercentage
parameter from all render methods, as it has never been used.
2020-09-14 15:33:58 +01:00
Richard Davey
4ade25fc79
No longer read private values for tint
...
The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check.
2020-09-14 11:05:09 +01:00
Richard Davey
0acdf4373f
Formatting update
2020-09-12 11:53:36 +01:00
Richard Davey
d198818d80
Game Objects now call the new Pipeline Manager methods directly
2020-09-09 13:05:18 +01:00
Richard Davey
ab605eed78
Remove false import
2020-08-19 13:19:07 +01:00
Richard Davey
b1b8a74cf9
RenderTexture.fill
would fail to fill the correct area under WebGL if the RenderTexture wasn't the same size as the Canvas. It now fills the given region properly.
2020-08-19 13:14:36 +01:00
Richard Davey
b51a40c1a1
Update RenderTexture.js
2020-07-23 17:01:37 +01:00
Richard Davey
bb3b67c16f
Update RenderTextureWebGLRenderer.js
2020-07-23 17:01:25 +01:00