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The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check. |
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.. | ||
typedefs | ||
RenderTexture.js | ||
RenderTextureCanvasRenderer.js | ||
RenderTextureCreator.js | ||
RenderTextureFactory.js | ||
RenderTextureRender.js | ||
RenderTextureWebGLRenderer.js |