phaser/src/gameobjects/rendertexture
Richard Davey 4ade25fc79 No longer read private values for tint
The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check.
2020-09-14 11:05:09 +01:00
..
typedefs Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
RenderTexture.js Formatting update 2020-09-12 11:53:36 +01:00
RenderTextureCanvasRenderer.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
RenderTextureCreator.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
RenderTextureFactory.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
RenderTextureRender.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
RenderTextureWebGLRenderer.js No longer read private values for tint 2020-09-14 11:05:09 +01:00