photonstorm
7772590b18
Docs update.
2014-08-28 01:44:48 +01:00
Richard Davey
6a314a60d1
Merge pull request #1142 from darfux/dev
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Fixed Group.removeBetween's default endIndex bug
2014-08-28 01:44:01 +01:00
Richard Davey
f076edcf2e
Merge pull request #1133 from rhmoller/dev
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Emitter.setScale() has separate arguments for x and y and easing parameter should be a function type
2014-08-28 01:41:40 +01:00
Richard Davey
e8ca3a8d7b
Merge pull request #1130 from beeglebug/feature/clone-consistency
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Improved consistency of clone methods on geometry classes
2014-08-28 01:40:51 +01:00
Richard Davey
cc69a4bf2c
Merge pull request #1127 from FedeOmoto/dev
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Game configuration object "renderer" property wrongly assigned to Game.r...
2014-08-28 01:36:49 +01:00
Richard Davey
afb094a6eb
Merge pull request #1126 from beeglebug/feature/tile-properties
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copy tile properties to tiles when parsing map
2014-08-28 01:35:20 +01:00
Richard Davey
cc1c7948f3
Merge pull request #1125 from beeglebug/fix/#1095-rectangle-contains-rect
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swapped argument order of Rectangle.containsRect - fixes #1095
2014-08-28 01:33:33 +01:00
Richard Davey
ec6259558e
Merge pull request #1111 from rex64/dev
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Added support for Tiled object's type field
2014-08-28 01:31:22 +01:00
photonstorm
ccc8369f43
InputHandler.checkBoundsRect was incorrectly assigning a property in Sprites fixed to the camera being dragged left (thanks @CraigBeswetherick #1093 )
2014-08-28 01:29:23 +01:00
photonstorm
7bfa6fa9f2
Loader.useXDomainRequest boolean added. If true
(the default is false
) it will use XDomainRequest when loading JSON files instead of xhr. In rare IE edge-cases this may be required. You'll know if you need it ( #1131 #1116 )
2014-08-28 01:23:45 +01:00
photonstorm
26484eac89
Added RotationalSpring to the manifest.
2014-08-28 01:23:37 +01:00
photonstorm
c87aa5103d
Fixed the RevoluteConstraint worldPivot and moved it to the end of the signature to minimise code changes.
2014-08-28 01:14:59 +01:00
photonstorm
aeb82dbee9
World.createRotationalSpring will now let you create rotational springs.
2014-08-28 00:58:50 +01:00
photonstorm
6acc8bf9f2
World.enableBodySleeping has been removed and replaced with World.sleepMode.
2014-08-28 00:45:57 +01:00
photonstorm
98ccae56de
P2.Body now uses the new Body.type value instead of Body.motionState, however as P2.Body already have a property called type
we have left the motionState
getter/setter in for now.
2014-08-28 00:39:47 +01:00
photonstorm
4935a4e4af
RevoluteConstraint fixed for new version of p2.
2014-08-28 00:24:56 +01:00
photonstorm
b25bdf3523
Fixed the DistanceConstraint parameters.
2014-08-28 00:15:28 +01:00
photonstorm
504b69ffaa
Updated p2.js to d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2
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Updated grunt replace task to match p2s new UMD signature.
2014-08-28 00:01:35 +01:00
photonstorm
33c52eaf09
BitmapData alpha option added.
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Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
A.S. Lomoff
134068bada
return back misstyping
2014-08-27 17:35:26 +03:00
A.S. Lomoff
61e58f4e9a
fix TypeScript site URL
2014-08-27 17:34:31 +03:00
darfux
abdf54858c
Fixed Group.removeBetween's default endIndex bug
2014-08-26 21:02:13 +08:00
Rene Hangstrup Møller
097b35bbc0
fixed function type for easing function
2014-08-22 22:13:58 +02:00
Rene Hangstrup Møller
82d701bba4
Emitter.setScale() has separate arguments for x and y
2014-08-22 18:38:05 +02:00
Chad Engler
e877738160
fix whitespace in travis.yml
2014-08-22 09:34:25 -07:00
Chad Engler
ffa3f0deff
change install of grunt-cli to install script
2014-08-22 09:33:58 -07:00
Stuart Lee
8ef5c5e0de
fixed arguments
2014-08-22 16:33:42 +01:00
Chad Engler
be4662815c
prepare for npm publish
2014-08-22 07:33:00 -07:00
Alvin
c7e256245a
Merge pull request #1107 from gamedolphin/test
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Fixed Point.rotate bug . Also added a little documentation for world wrap.
2014-08-22 12:32:06 +02:00
Alvin
1f3a909f08
Merge pull request #1114 from clark-stevenson/patch-2
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TileMapLayer getTileX/Y returns number not Tile in TS def file
2014-08-22 11:22:54 +02:00
Dan Cox
2065c3a77a
Fixed trailing whitespace
2014-08-21 20:37:27 -04:00
beeglebug
bfd0b77fd4
typo
2014-08-21 22:50:09 +01:00
beeglebug
c85f4c04b0
may as well use the setter logic, saves duplicating code
2014-08-21 22:46:44 +01:00
beeglebug
2faab9b516
added clone and setTo functions
2014-08-21 22:45:10 +01:00
beeglebug
7ae5657113
extra null check on output to match rectangle
2014-08-21 22:44:40 +01:00
Dan Cox
fa0fa860c0
Device detection of Node-Webkit
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Because the user-agent string can be (easily changed) [https://github.com/rogerwang/node-webkit/wiki/Manifest-format#user-agent ], one of the few ways to detect Node-Webkit is to look for the 'process' object and require() function. If they exist, Node support was enabled and 'process.version' will have the version of Node.js used to create the project.
However, if Node is (disabled) [https://github.com/rogerwang/node-webkit/wiki/Manifest-format#nodejs ], the 'process' object won't exist and the project will be executed as if it was in a single instance of a browser anyway.
2014-08-21 17:37:51 -04:00
beeglebug
5930a90546
added clone function to Line
2014-08-21 22:36:40 +01:00
beeglebug
8c0a400d65
rename out to output to match others
2014-08-21 22:36:24 +01:00
Federico Omoto
14028cafbc
Game configuration object "renderer" property wrongly assigned to Game.renderer
2014-08-21 17:57:07 -03:00
beeglebug
23f077a4e8
copy tile properties to tiles when parsing map
2014-08-21 21:08:05 +01:00
beeglebug
a435191fd0
swapped argument order of Rectangle.containsRect - fixes #1095
2014-08-21 20:59:08 +01:00
Alvin
118ea6f84a
Merge pull request #1120 from videlais/patch-2
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Cordova 'deviceready' event check
2014-08-21 20:47:36 +02:00
Dan Cox
fbd2de5b23
Cordova 'deviceready' event check
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A slightly obnoxious but necessary hack to prevent a race condition between the loading of Apache Cordova and Phaser itself.
Without waiting for the 'deviceready' event, Phaser can often load first, preventing any console messages from appearing to the user. Because Cordova writes to the platform's console (via CordovaLog), it must first be loaded and signal its own 'deviceready' event before console or plugin usage can occur. Otherwise, all messages and functionality is ignored.
2014-08-21 00:11:41 -04:00
clark-stevenson
ecf8b4eb26
TileMapLayer getTileX/Y returns number not Tile
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Fixed simple type error.
http://www.html5gamedevs.com/topic/8621-gettilex-gettiley-typescript-signature-wrong/
2014-08-17 20:43:03 +01:00
Alessandro Cuzzocrea
5e76eb4834
Added support for Tiled object's type field
2014-08-16 21:44:21 +02:00
Sandeep Nambiar
b25e2bd782
Sign Error
2014-08-13 05:49:39 +05:30
Sandeep Nambiar
daade10ecc
Should fix the Error in rotation
2014-08-13 05:19:21 +05:30
Sandeep Nambiar
9977d5e204
World Wrap and P2
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Changes only to documentation for clarity.
2014-08-13 04:10:37 +05:30
Richard Davey
6fd51e29b2
Merge pull request #1102 from videlais/patch-1
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Device detection of Apache Cordova
2014-08-11 19:07:06 +01:00
Dan Cox
d54725212f
Device detection of Apache Cordova
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Simple check if "window.cordova" is defined for device detection of Phaser running (most likely) under Apache Cordova.
2014-08-11 12:33:06 -04:00