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Docs update.
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README.md
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README.md
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@ -67,20 +67,24 @@ Finally the list of [community authored Phaser Tutorials](http://www.lessmilk.co
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Version 2.1.0 - "Cairhien" - -in development-
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### Updates
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* Updated to [p2.js 0.6.0](https://github.com/schteppe/p2.js/commit/d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2) - this was an API breaking change, so please see the p2.js section of this change log specifically if you're using p2 in your game.
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* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088)
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* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process.
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### New Features
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* Updated to [p2.js 0.6.0](https://github.com/schteppe/p2.js/commit/d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2) - this was an API breaking change, so please see the p2.js section of this change log specifically if you're using p2 in your game.
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* Device will now detect for Kindle and PS Vita (thanks @lucbloom)
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* Device will now detect for Cordova (thanks @videlais #1102)
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* Arcade Physics Body.skipQuadTree is a new boolean that if set to `true` when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large.
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* Arcade Physics World.skipQuadTree will disable the use of all QuadTrees in collision methods, which can help performance in tightly packed scenes.
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* Cordova 'deviceready' event check added (thanks @videlais #1120)
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* Loader.useXDomainRequest boolean added. If `true` (the default is `false`) it will use XDomainRequest when loading JSON files instead of xhr. In rare IE edge-cases this may be required. You'll know if you need it (#1131 #1116)
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* Added support for Tiled objects type field (thanks @rex64 #1111)
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* Tile properties are now copied from the Tiled JSON data to the Phaser.Tile objects when parsed (thanks @beeglebug #1126)
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### Updates
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* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088)
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* TypeScript definitions fixes and updates (thanks @clark-stevenson and @rhmoller)
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* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process.
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* Improved consistency of clone methods on geometry classes (thanks @beeglebug #1130)
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### Bug Fixes
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@ -94,6 +98,9 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Device now recognises ChromeOS as a desktop (thanks @alvinsight @hilts-vaughan #1091)
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* Fixed Point.rotate bug (thanks @gamedolphin #1107)
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* InputHandler.checkBoundsRect was incorrectly assigning a property in Sprites fixed to the camera being dragged left (thanks @CraigBeswetherick #1093)
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* Swapped argument order of Rectangle.containsRect (thanks @beeglebug #1095 #1125)
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* The Game configuration object "renderer" property was being wrongly assigned to Game.renderer instead of renderType (thanks @FedeOmoto #1127)
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* Fixed Group.removeBetweens default endIndex (thanks @darfux #1142)
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### p2.js 0.6.0 Changes and New Features
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