Commit graph

19481 commits

Author SHA1 Message Date
Richard Davey
7707896e8e Update README.md 2024-02-02 15:12:19 +00:00
David Négrier
e5454a1203 Fixing the Postfix pipeline without introducing a skip frame
Due to #6681, we introduced a skip frame to wait for the PostFX pipeline to be correctly booted.
While this fixed the display issue, it introduced a "skip" frame.
The pipeline would only be visible one frame after being introduced.

The root issue is a binding issue on currentRenderTarget.

Here, we fix the root issue and remove the skip frame.
2024-02-02 16:05:08 +01:00
Richard Davey
bc9d017703 Update package.json 2024-02-02 14:56:10 +00:00
Richard Davey
ba07a20f02 Update README.md 2024-02-02 14:53:59 +00:00
Richard Davey
24e0a0ecda Update README.md 2024-02-02 14:49:52 +00:00
Richard Davey
9ea4ca5ee3 3.80.0-beta.1 release 2024-02-02 13:58:39 +00:00
Richard Davey
003dbe0d47 tsgen updates 2024-02-02 13:58:08 +00:00
Richard Davey
dd16a081b8 Deps updaet 2024-02-02 13:57:54 +00:00
Richard Davey
604c34c13b Stop tsgen from crashing! 2024-02-02 13:56:24 +00:00
Richard Davey
e00d12195d Fixed incorrect jsdocs 2024-02-02 13:03:38 +00:00
Richard Davey
59698c91e7 Update CHANGELOG.md 2024-02-02 13:01:16 +00:00
Richard Davey
7bac75a2f4 Fixed some jsdoc name references and minor lint errors 2024-02-02 13:01:03 +00:00
Richard Davey
56f4c89938
Merge pull request #6725 from phaserjs/webgl-wrappers
Merge WebGL Context Loss work
2024-02-02 12:36:57 +00:00
Ben Richards
b7f91a6c16 Add Changelog for WebGL Context Restore. 2024-02-02 23:06:21 +13:00
Ben Richards
49e9d45435 Emit LOSE_WEBGL event.
Also rearrange RESTORE_WEBGL event code.
2024-02-02 21:57:28 +13:00
Ben Richards
d57b46e690 Tidy up wrappers on WebGLRenderer destroy. 2024-02-02 20:55:09 +13:00
Ben Richards
4fd8fc94c3 Fix WebGLShader recovery from WebGL context loss. 2024-02-02 20:50:39 +13:00
Ben Richards
6f36e8201d Fix Shader recovery from WebGL context loss. 2024-02-02 17:43:53 +13:00
Ben Richards
1ad6a64a81 Ensure that Shader render target is correctly updated. 2024-02-02 16:52:50 +13:00
Ben Richards
ade7b57e3d Restore WebGL extensions. 2024-02-02 16:29:24 +13:00
Ben Richards
b66028ec8e Handle more invalidated state on WebGL context restore. 2024-02-02 15:53:03 +13:00
Ben Richards
4c849cb2f7 Tidy up WebGL Wrappers.
Dispose of all references on destroy.
Properly name WebGLProgramWrapper#initialize.
Remove renderer dependence in WebGLFramebufferWrapper.
2024-02-02 15:30:38 +13:00
Ben Richards
24d739ed72 Emit RESTORE_WEBGL event. 2024-02-02 11:33:27 +13:00
Robert Kowalski
2abb575074
Update CHANGELOG-v3.80.md 2024-02-01 15:02:12 -05:00
Richard Davey
0e6fc20a0c Update CHANGELOG-v3.80.md 2024-02-01 19:23:26 +00:00
Richard Davey
221eb1ae5d Added base64 property and onBase64Load method and removed data URI warnings 2024-02-01 19:23:26 +00:00
Richard Davey
324dcfba97 The XHRLoader will now return a fake XHR result object containing the decoded base64 data if a base64 file is detected, skipping the creation of a real XML Http Request object. 2024-02-01 19:23:26 +00:00
Richard Davey
aa0d60786f Update XMLFile.js 2024-02-01 19:23:26 +00:00
Richard Davey
8e4ea336c0 The ImageFile will now default to using the Image Load Element if a base64 file is detected, instead of throwing a console warning about unsupported types. 2024-02-01 19:23:26 +00:00
Robert Kowalski
cc1f64c333
Update CHANGELOG-v3.80.md 2024-02-01 13:28:14 -05:00
Robert Kowalski
d967da83d2 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-01 13:10:42 -05:00
Robert Kowalski
0f55324632 pointerConstraint can't getWorldPoint with no camera. Fix #6684 2024-02-01 13:10:30 -05:00
Richard Davey
9025262b11 Update CHANGELOG-v3.80.md 2024-02-01 17:30:14 +00:00
Richard Davey
5bda070c98 The XHRLoader will now listen for ontimeout and if triggered it will hand over to the File.onError handler. This prevents the Loader from stalling if a file times out. Fix #6472 2024-02-01 17:30:10 +00:00
Richard Davey
e920685102 Update CHANGELOG-v3.80.md 2024-02-01 17:25:55 +00:00
Richard Davey
ceb92cb366 If you enable a Game Object for Input Debugging, the debug shape will no longer be rendered if the Game Object itself is not visible. Fix #6364 2024-02-01 17:25:52 +00:00
Richard Davey
d6d812fc86 Update Polygon docs re: getBounds. Fix #5441 2024-02-01 16:42:55 +00:00
Robert Kowalski
a71bb012a4
Update CHANGELOG-v3.80.md 2024-02-01 11:41:14 -05:00
Robert Kowalski
deba2d42b5 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-01 11:18:55 -05:00
Robert Kowalski
86b8364dd2 preventDefault in onTouchEndWindow when DOM elements are over input 2024-02-01 11:18:54 -05:00
Richard Davey
56ee1c1238 Update CHANGELOG-v3.80.md 2024-02-01 14:02:24 +00:00
Richard Davey
a6e325807c The SpineFile.onFileComplete handler was running a regular expression against file.src instead of file.url, sometimes leading to double paths in the atlas paths on loading. Fix #6642 2024-02-01 14:02:21 +00:00
Richard Davey
2d6594cb18 Added setSlotAlpha to Spine 3 plugin 2024-02-01 14:02:10 +00:00
Richard Davey
b3722b1989 Update CHANGELOG-v3.80.md 2024-02-01 12:47:38 +00:00
Richard Davey
c444f53d28 * SpineGameObject.setSlotAlpha is a new method that allows you to set the alpha on a specific slot in a Spine skeleton. * The SpineGameObject.setAlpha method has had its 2nd parameter removed. This fixes needless slot look-ups during rendering when a Spine Game Object is inside a regular Container. If you need to set slot alpha, use the new setSlotAlpha method instead. Fix #6571 2024-02-01 12:47:35 +00:00
Richard Davey
5e0a40022e Update CHANGELOG-v3.80.md 2024-02-01 12:23:18 +00:00
Richard Davey
76831e88ec The Spine 4.1 Plugin will now call preUpdate automatically when the play method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #5443 2024-02-01 12:23:08 +00:00
Ben Richards
a0f066c543 Restore WebGL context.
All textures and shaders should automatically recover from WebGL
context loss.
Dynamic textures will lose their contents, unfortunately, as the texture
was stored on the GPU.
Frame buffers still have some bugs to work out.
2024-02-01 16:59:00 +13:00
Robert Kowalski
3306fd19a0
Update CHANGELOG-v3.80.md 2024-01-31 17:51:46 -05:00
Ben Richards
587b6e7bcd Merge branch 'master' into webgl-wrappers 2024-02-01 11:00:08 +13:00