James Simpson
1ac7c969ea
Don't set gl.clearColor when no clearBeforeRender
...
Unless I'm missing something, the `gl.clearColor` command is unnecessary when you have `this.config.clearBeforeRender` set to `false`. This simply moves that into the config check to eliminate an unused command in those situations.
2018-08-17 14:03:17 -05:00
Richard Davey
c94404986c
3.12 Beta 2 Release
2018-08-09 14:16:12 +01:00
Richard Davey
7efb05c76e
Updated issues template
2018-08-08 19:34:35 +01:00
Richard Davey
4bdb0de312
The Arcade Physics Body.speed
property is now set whenever you set the velocity via setVelocity
or setVelocityX
or setVelocityY
which stops the body velocity being reset to zero if useDamping
is enabled. Fix #3888
2018-08-08 17:31:22 +01:00
Richard Davey
fe2ddcf934
Updated jsdocs
2018-08-08 17:03:08 +01:00
Richard Davey
764de08ff4
Camera.ignore
can now take nested-arrays of Game Objects and also supports both Groups and Containers.
2018-08-08 16:46:14 +01:00
Richard Davey
84ef115c67
Remove un-used code
2018-08-08 15:01:41 +01:00
Richard Davey
25268d2a40
Recalc size on content change.
2018-08-08 15:01:29 +01:00
Richard Davey
353b7b5edd
RenderTexture destroy working. Fix #3901
2018-08-08 13:56:43 +01:00
Richard Davey
66afe973af
Trying mixins
2018-08-08 01:33:55 +01:00
Richard Davey
452a364c0b
Updated log
2018-08-08 01:33:39 +01:00
Richard Davey
cc26b51ff8
Merge pull request #3899 from Dreaded-Gnu/typings-1
...
Added initial type definitions for plugins property of game object
2018-08-07 21:34:28 +01:00
Christian Freitag
1909d73a0e
- Added initial type definitions for plugins property within game object
2018-08-07 21:38:28 +02:00
Richard Davey
963141a5a8
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-08-07 16:27:25 +01:00
Richard Davey
3a4bfa679b
Added experimental Camera to Render Texture
2018-08-07 16:27:21 +01:00
Richard Davey
65d81ec426
Formatting
2018-08-07 16:26:22 +01:00
Richard Davey
50baa268e3
addBase64
will return intance for chaining
2018-08-07 16:26:15 +01:00
Richard Davey
8573e60273
No config, no update
2018-08-07 16:25:55 +01:00
Richard Davey
8a9cfdf83b
Added properties and methods to Scale Manager ready for integration
2018-08-07 16:25:45 +01:00
Richard Davey
9af64d02ad
Updated log
2018-08-07 16:25:20 +01:00
Richard Davey
e6e5d91a08
Merge pull request #3896 from dcbriccetti/typo
...
Fix typo, us -> use
2018-08-07 14:24:51 +01:00
Richard Davey
f953fe42b9
lint the Scale Manager
2018-08-07 11:20:12 +01:00
Richard Davey
9f98b4c438
Moved to beta 2
2018-08-07 11:20:00 +01:00
Richard Davey
2d91d4a26b
You can now access the Game instance directly from a Scene using this.game
2018-08-07 11:19:20 +01:00
Dave Briccetti
95b244a292
Fix typo, us -> use
2018-08-06 21:28:31 -07:00
Richard Davey
80dcb601c7
Added bots methods
2018-08-07 04:32:26 +01:00
Richard Davey
9399f32de0
FB API calls complete
2018-08-07 03:16:48 +01:00
Richard Davey
a499345369
Leaderboard objects added
2018-08-07 01:25:32 +01:00
Richard Davey
d415e2ff7f
Updated FB Plugin
2018-08-07 00:54:34 +01:00
Richard Davey
fcf5d20d7b
Disable culling if layer has non-1 scroll factor #3893
2018-08-06 22:22:32 +01:00
Richard Davey
d45c1c9d97
Updating FB API
2018-08-06 17:48:58 +01:00
Richard Davey
f9e498353d
Fixed lack of TempMatrix for Graphics generateTexture
2018-08-06 16:19:30 +01:00
Richard Davey
1d4440a726
3.12 Beta 1 Release
2018-08-06 15:33:32 +01:00
Richard Davey
faeed47b5e
eslint fixes
2018-08-06 15:32:08 +01:00
Richard Davey
e3f5590fc3
Use var to cut down on bytes
2018-08-06 15:29:36 +01:00
Richard Davey
26cc84522d
The CanvasRenderer.BlitImage
function has been removed, as has the associated blitImage
property from the Canvas Renderer as they're no longer used.
2018-08-06 15:29:27 +01:00
Richard Davey
fbb67ac201
The CanvasRenderer.DrawImage
function has been removed, as has the associated drawImage
property from the Canvas Renderer as they're no longer used.
2018-08-06 15:24:51 +01:00
Richard Davey
702e738ffc
When a Static Tilemap Layer is generated in WebGL it will use the Cameras roundPixels
value to clamp the tile coordinates.
2018-08-06 14:16:36 +01:00
Richard Davey
50821c29ac
Updated jsdocs
2018-08-06 13:45:56 +01:00
Richard Davey
cb6a6d2394
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-08-06 13:31:31 +01:00
Richard Davey
86965c28e4
The Tilemap Culling function now uses the Tilemap tile dimensions for its bounds calculations, instead of the layer tile sizes, as they two don't have to match and it's the underlying grid size that takes precedence when calculating visible tiles. Fix #3893
2018-08-06 13:31:27 +01:00
Richard Davey
e1f554b119
Merge pull request #3894 from mikewesthad/fix-collision-end-triggering-multiple-times
...
Fix `collisionEnd` triggering many times in Phaser's Matter.js copy
2018-08-06 11:48:31 +01:00
Richard Davey
7eda747230
Merge pull request #3891 from FelixNemis/retrofont-line-spacing
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Add lineSpacing option to RetroFont Config
2018-08-06 11:46:05 +01:00
Michael Hadley
7675615b70
Update matter copy with bug fix from liabru/matter-js@4e04043fe0
2018-08-05 21:29:49 -05:00
Richard Davey
41c9f8b1e1
Docs update
2018-08-06 00:41:34 +01:00
Charles Burnham
6a1c677677
Add lineSpacing option to RetroFont Config
2018-08-04 12:52:27 -05:00
Richard Davey
9675c269e6
Split Camera up into BaseCamera, which Camera now extends.
2018-08-04 13:05:41 +01:00
Richard Davey
4deb8e49ad
eslint fixes
2018-08-03 19:37:42 +01:00
Richard Davey
c2782d89ca
Updated log.
2018-08-03 19:31:02 +01:00
Richard Davey
6027e9ca5a
Render Textures can now be cropped. Added missing jsdocs.
2018-08-03 19:30:55 +01:00