Richard Davey
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0646843d49
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Updated log and docs
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2018-09-19 14:13:55 +01:00 |
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Richard Davey
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61c3157e2b
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Added jsdocs
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2018-09-19 13:50:33 +01:00 |
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Richard Davey
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deb14bdb60
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Correct ellipse sizing
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2018-09-18 17:21:55 +01:00 |
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Richard Davey
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9b812f8394
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Calling setFrame on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039
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2018-09-18 11:18:00 +01:00 |
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Richard Davey
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754fc4f622
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RenderTexture.resize wouldn't correctly resize the texture under WebGL. Fix #4034
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2018-09-17 11:48:34 +01:00 |
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Richard Davey
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9aaa640601
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Finished Shape documentation
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2018-09-15 11:18:09 +01:00 |
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Richard Davey
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fcaa2bfc4f
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Completing Game Object jsdocs
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2018-09-15 10:31:10 +01:00 |
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Richard Davey
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24e09d7a31
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Completed more jsdocs
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2018-09-14 18:17:14 +01:00 |
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Richard Davey
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0d497fd2be
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Fixed Scene restart shutdown flow
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2018-09-14 18:05:14 +01:00 |
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Richard Davey
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935288518d
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Added isPaused method
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2018-09-14 18:04:47 +01:00 |
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Richard Davey
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4c6b2cc183
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Fixed destroy order
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2018-09-14 18:03:51 +01:00 |
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Richard Davey
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5ec26fa62d
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Cameras now emit prerender and postrender events if they are set to render to textures.
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2018-09-14 15:53:06 +01:00 |
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Richard Davey
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e92a01985e
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If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033
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2018-09-14 14:48:53 +01:00 |
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Richard Davey
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78874b6d78
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Updated the change log
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2018-09-14 14:03:44 +01:00 |
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Richard Davey
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b9318826eb
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Added jsdocs, setPipeline and clearRenderToTexture methods
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2018-09-14 14:03:37 +01:00 |
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Richard Davey
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7315ea39b4
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Optimized setting the custom flag
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2018-09-14 14:03:13 +01:00 |
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Richard Davey
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2102653416
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Updated change log
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2018-09-14 12:33:27 +01:00 |
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Richard Davey
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9af2c7e249
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The Cameras setScene method, which is called automatically when a new Camera is created, will now call updateSystem which correctly increases the custom viewport counter. This fixes an issue with mini-cams inside of larger cameras not clipping their contents properly. If a Camera is moved to another Scene it also now correctly shrinks the total custom viewport counter.
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2018-09-14 12:33:22 +01:00 |
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Richard Davey
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ef62313bbb
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The WebGL Renderer now always enables the SCISSOR_TEST , this allows Game Objects that use the scissor (such as custom objects, or Bitmap Text) to render properly again.
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2018-09-14 12:33:09 +01:00 |
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Richard Davey
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b8302a7f08
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Updated log
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2018-09-14 10:36:24 +01:00 |
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Richard Davey
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aef8635042
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Merge pull request #4032 from aaronfc/bug/webgl-camera-background
Wrong filling rectangle for camera with background
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2018-09-14 10:31:06 +01:00 |
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aaron
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b9454eaf7b
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Wrong filling rectangle for camera with no transparent background after last scissor changes
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2018-09-14 10:53:50 +02:00 |
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Richard Davey
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aeda1c042b
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If a Scene is already active (i.e. running) and you call start on it (such as from another Scene) then it will shutdown the Scene first, before starting it again.
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2018-09-13 16:32:02 +01:00 |
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Richard Davey
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5e6f52a0f7
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Updated log
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2018-09-13 13:31:03 +01:00 |
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Richard Davey
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855fde1adb
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Rebind the source texture
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2018-09-13 13:23:42 +01:00 |
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Richard Davey
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7722207dbd
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Remove texture deletion.
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2018-09-13 13:23:24 +01:00 |
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Richard Davey
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f285cf4854
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Trim the font style
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2018-09-13 13:23:11 +01:00 |
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Richard Davey
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7b0d823415
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Resizing canvas backed textures like this is a really bad idea, so remove it.
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2018-09-13 13:22:27 +01:00 |
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Richard Davey
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e01a657798
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-13 09:30:36 +01:00 |
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Richard Davey
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1db44806ed
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Updated log
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2018-09-13 09:30:32 +01:00 |
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Richard Davey
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2f98bd5092
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DisplayList now destroys children directly.
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2018-09-13 09:29:48 +01:00 |
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Richard Davey
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e19c307252
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The UpdateList will now clear out its internal _list , _pendingRemoval and _pendingInsertion lists on shutdown. Before, it would only clear _list .
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2018-09-13 09:29:33 +01:00 |
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Richard Davey
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0a166f944f
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Game Objects no longer listen to Scene shutdown . Fix #4028
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2018-09-13 09:28:33 +01:00 |
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Richard Davey
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429427c876
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Merge pull request #4030 from Mattykins/master
Changed setFloatXv methods to accept a Float32Array rather than insta…
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2018-09-13 08:42:41 +01:00 |
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Richard Davey
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5fe6dbbe0c
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Added more jsdocs
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2018-09-13 08:09:44 +01:00 |
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Matthew Roelle
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700509275d
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Changed setFloatXv methods to accept a Float32Array rather than instantiate its own
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2018-09-12 20:25:15 -07:00 |
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Richard Davey
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1ac48afd5f
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Added Grid Shape type with WebGL renderer
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2018-09-13 01:02:59 +01:00 |
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Richard Davey
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00518eca39
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Fixed geom references
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2018-09-12 16:58:32 +01:00 |
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Richard Davey
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1aa7287062
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eslint fix
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2018-09-12 16:32:50 +01:00 |
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Richard Davey
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37d5de50cc
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Updated log
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2018-09-12 16:30:07 +01:00 |
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Richard Davey
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0a152949cb
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Added setLineSpacing method and docs.
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2018-09-12 16:29:38 +01:00 |
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Richard Davey
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a418995c15
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Fixed jsdoc versions and updated them for #4019
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2018-09-12 15:34:48 +01:00 |
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Richard Davey
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aa4c1ce51d
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Merge pull request #4019 from Mattykins/master
Add support for setting float array uniforms in the WebGLPipeline / WebGLRenderer
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2018-09-12 15:16:26 +01:00 |
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Richard Davey
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6d7ca32e6d
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Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time
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2018-09-12 15:06:13 +01:00 |
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Richard Davey
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0436f1ff6d
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If you flagged a Tween as paused in its config, never started it, and then called Tween.stop it wouldn't ever be removed from the _pending array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
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2018-09-12 14:54:08 +01:00 |
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Richard Davey
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b1771a17dd
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Updated InputPlugin event specificity flow and added stopPropagation support
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2018-09-12 12:38:08 +01:00 |
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Richard Davey
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14881bbe24
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Renamed data to geom to avoid DataManager clash. Added preDestroy .
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2018-09-12 12:37:18 +01:00 |
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Richard Davey
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4ba3b37608
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Added Pointer.getDistance method
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2018-09-12 01:03:56 +01:00 |
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Richard Davey
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e01013d418
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Formatting
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2018-09-12 01:03:41 +01:00 |
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Richard Davey
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490ca9c4b6
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Added setSize method
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2018-09-12 01:03:36 +01:00 |
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