Richard Davey
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19bfe38d04
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Resolved issue with bounds penetration (finally)
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2019-03-21 23:21:02 +00:00 |
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Richard Davey
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9ac70e32b0
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Now using CollisionInfo (and more debugging)
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2019-03-21 17:25:01 +00:00 |
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Richard Davey
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21ca1abe00
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Gravity application test
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2019-03-21 17:24:47 +00:00 |
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Richard Davey
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9cabcd5d73
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Tidying up
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2019-03-21 17:24:34 +00:00 |
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Richard Davey
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212e8caba2
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Now using CollisionInfo
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2019-03-21 17:24:26 +00:00 |
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Richard Davey
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977e3b0ac3
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Exposed IntersectsRects
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2019-03-21 17:24:14 +00:00 |
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Richard Davey
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eae681bda2
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Added new CollisionInfo handler
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2019-03-21 17:24:03 +00:00 |
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Richard Davey
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0005cf590e
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Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
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2019-03-21 11:31:05 +00:00 |
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Richard Davey
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6a145049b1
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Testing issue with sticky bodies
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2019-03-21 01:02:38 +00:00 |
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Richard Davey
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1518f49c23
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Finally traced down the culprit. Now to resolve.
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2019-03-20 17:14:44 +00:00 |
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Richard Davey
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1383aba08e
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Hide some logs
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2019-03-20 17:14:31 +00:00 |
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Richard Davey
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a0fc1ca3cc
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Tidying up
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2019-03-20 17:14:21 +00:00 |
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Richard Davey
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792f458e32
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Better "is moving" handling
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2019-03-20 15:00:17 +00:00 |
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Richard Davey
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93f012d3e3
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Frame counter. Handy for debuggin.
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2019-03-20 15:00:05 +00:00 |
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Richard Davey
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0f59b326f6
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Sleeping can now force a position
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2019-03-20 14:59:53 +00:00 |
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Richard Davey
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ec1b765833
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Logging to figure out sleeping in the air
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2019-03-20 10:41:06 +00:00 |
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Richard Davey
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1c81425771
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Add forceY arguments
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2019-03-20 10:40:32 +00:00 |
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Richard Davey
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bfdd039bf4
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Don't force body position at this point
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2019-03-20 10:40:19 +00:00 |
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Richard Davey
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290ef210f4
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Doh, sqrt returns positive. Math.abs our velocities
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2019-03-20 10:20:02 +00:00 |
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Richard Davey
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022ce80333
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Fixed 'moves' assignment and added min velocity support
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2019-03-20 04:07:58 +00:00 |
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Richard Davey
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bf25e424f0
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Added support for minVelocity and fixed zero gravity rebound issue
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2019-03-20 04:06:53 +00:00 |
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Richard Davey
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81e2851b37
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Moved sleeping to new function and made stronger
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2019-03-20 01:28:00 +00:00 |
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Richard Davey
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5dcd844701
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Added world blocked debug color
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2019-03-20 00:08:23 +00:00 |
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Richard Davey
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87e9f8e62d
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Don't reforce a forced position
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2019-03-20 00:02:16 +00:00 |
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Richard Davey
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1e5c2ea0fc
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Reworked blocker handling
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2019-03-20 00:02:04 +00:00 |
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Richard Davey
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fcd7f25091
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Preparing to swap for isBlocked checks
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2019-03-19 23:21:59 +00:00 |
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Richard Davey
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68c8bd3af2
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Removed logs array and tidying up the flow
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2019-03-19 23:21:48 +00:00 |
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Richard Davey
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7a602ab105
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Removed logs and added blockers
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2019-03-19 23:21:35 +00:00 |
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Richard Davey
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0cef93134f
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Set blocker, not world blocker
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2019-03-19 23:21:23 +00:00 |
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Richard Davey
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6462e18527
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Gravity vars
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2019-03-19 23:21:06 +00:00 |
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Richard Davey
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8373936896
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Removing need for sqrts when mass is the same
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2019-03-19 00:27:26 +00:00 |
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Richard Davey
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d59617a627
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Never ending debugging ahoy.
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2019-03-18 17:17:59 +00:00 |
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Richard Davey
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5485c07b32
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Fixed world gravity rebound
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2019-03-18 14:55:54 +00:00 |
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Richard Davey
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df0c76569f
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Added world rebounds handler
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2019-03-18 14:12:52 +00:00 |
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Richard Davey
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4e993ce296
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Much better seperation code and testing block exchange
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2019-03-18 14:12:40 +00:00 |
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Richard Davey
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728a6da8e6
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Gravity stored in properties. Intersects padding removed.
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2019-03-18 14:12:12 +00:00 |
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Richard Davey
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1306ad2f4a
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Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
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2019-03-18 08:08:46 +00:00 |
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Richard Davey
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01ddf26662
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Optimizing code out
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2019-03-15 19:22:51 +00:00 |
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Richard Davey
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f555757032
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Refined soft blocks vs. hard blocks
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2019-03-15 19:22:42 +00:00 |
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Richard Davey
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2e63be9dd8
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Added setWorldBlocked methods
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2019-03-15 19:22:32 +00:00 |
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Richard Davey
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7e6efb342e
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Only apply gravity if not blocked and use new intersects method
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2019-03-15 19:22:13 +00:00 |
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Richard Davey
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edf1b57c17
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New Intersects method as it's used in multiple places
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2019-03-15 19:21:54 +00:00 |
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Richard Davey
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3e967ab300
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Move sleep iterations to property and add wake method
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2019-03-15 13:31:57 +00:00 |
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Richard Davey
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1fc476d738
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Wake-up sleeping bodies on impact
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2019-03-15 13:31:40 +00:00 |
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Richard Davey
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9500fbc97c
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No gravity for sleeping bodies
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2019-03-15 13:31:26 +00:00 |
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Richard Davey
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e93c40ddb1
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Set forcePosition flag
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2019-03-15 12:54:25 +00:00 |
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Richard Davey
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bdde075643
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Implemented sleeping and much better debug drawing
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2019-03-15 12:53:59 +00:00 |
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Richard Davey
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ae93accf2e
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Added the new debug colors to the World defaults
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2019-03-15 12:52:55 +00:00 |
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Richard Davey
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0897b78f8a
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Added remove method to fully nuke a tween from the manager.
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2019-03-15 10:30:50 +00:00 |
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Richard Davey
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a799f5abf0
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Added Tween.remove method.
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2019-03-15 10:30:31 +00:00 |
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