Commit graph

38 commits

Author SHA1 Message Date
Richard Davey
4bf7e1978f WorldToTileXY now does all the calculations and X and Y just call it. 2022-11-24 12:51:18 +00:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
2e91763abc Fixes lots of default parameters 2020-11-26 12:55:40 +00:00
Richard Davey
8698a03bad JSDoc fixes 2020-11-23 10:48:24 +00:00
Richard Davey
da3d0108f4 Restore back to previous version 2020-10-02 10:59:24 +01:00
Svipal
299f83c13d fixed conflicts 2020-09-19 10:56:05 +02:00
svipal
79fe9abc6e finished updating culling system 2020-09-18 17:16:52 +02:00
Svipal
1994185d6f merged master 2020-09-08 22:17:04 +02:00
Richard Davey
0d934c730e Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system. 2020-09-02 11:54:24 +01:00
Svipal
b4d9d71009 fixed orthogonal world to tile 2020-06-25 15:04:57 +02:00
Svipal
e6d468cda7 worldToTile fixed 2020-06-06 00:23:16 +02:00
svipal
5911b94d35 Revert "clean up"
This reverts commit 854589ddbe.

woops
2020-04-10 20:55:31 +02:00
svipal
854589ddbe clean up 2020-04-10 20:40:52 +02:00
Svipal
8665e08f13 refactored things so that there is no more switching at runtime depending on orientation 2020-04-03 19:36:13 +02:00
Svipal
cec71a85ea added hexagonal support 2020-03-21 10:19:03 +01:00
Svipal
406e6eb093 fixed worldtotilex on odd tiles 2020-03-14 10:57:19 +01:00
Svipal
66e99bccc6 changed a few things, preparing tiles 2020-03-14 10:23:13 +01:00
Svipal
a7d4816564 added staggered support 2020-03-14 10:11:04 +01:00
Svipal
dc330aaf4a linted everything 2020-02-06 11:02:44 +01:00
Svipal
a8b60cf946 fixed dynamic layer rendering 2020-02-04 04:57:28 +01:00
Svipal
fd29e96a5d changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug 2020-01-30 15:58:07 +01:00
Svipal
95d2ff9996 need to compare across commits to understand regression regarding this.x 2020-01-27 20:12:53 +01:00
Svipal
e4857ce48a yoyuee 2020-01-19 20:55:09 +01:00
Svipal
fbe3345e54 Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY 2020-01-19 20:50:57 +01:00
svipal
eb90fc2ab4
Merge pull request #2 from photonstorm/master
keeping up with master #2
2020-01-18 14:21:26 +01:00
No
f17aef0abf wordtotileX or Y cannot be called independently either 2020-01-17 15:15:15 +01:00
No
83bbf08902 changed world to tile and tile to world in isometric mode 2020-01-17 14:47:33 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
5115847791 Finished all the Tilemap component descriptions 2018-09-28 14:32:36 +01:00
Richard Davey
f02eb5874f Marked all Tilemap components as private 2018-04-16 15:25:22 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
ed89e48b4d Updated jsdocs 2018-02-08 02:02:37 +00:00
Richard Davey
cf6bbbd0fb Added jsdocs 2018-02-08 01:08:59 +00:00
Richard Davey
5dffe21858 Updated jsdocs 2018-02-07 23:27:01 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Renamed from src/gameobjects/tilemap/components/WorldToTileXY.js (Browse further)