Commit graph

17 commits

Author SHA1 Message Date
Richard Davey
5139d22814 Added debug code commented out 2022-11-24 23:11:11 +00:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
ecb567766b Fixed filtering and style types 2020-11-23 10:54:14 +00:00
Richard Davey
0d934c730e Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system. 2020-09-02 11:54:24 +01:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Fabadiculous
255232dd2a Fix bug where graphics methods were not renamed 2019-06-22 16:55:50 +10:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
b4e59405b4 Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026 2018-09-26 16:18:44 +01:00
Richard Davey
df8c0d8673 Calling Tilemap.renderDebug ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061 2018-09-25 15:37:46 +01:00
Richard Davey
f02eb5874f Marked all Tilemap components as private 2018-04-16 15:25:22 +01:00
orblazer
30f410d1d3 Fix types in Tilemaps 2018-03-20 12:36:35 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
ed89e48b4d Updated jsdocs 2018-02-08 02:02:37 +00:00
Richard Davey
cf6bbbd0fb Added jsdocs 2018-02-08 01:08:59 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Renamed from src/gameobjects/tilemap/components/RenderDebug.js (Browse further)