Pavle Goloskokovic
fe9c9c0819
Added totalRate property to BaseSound class
2017-12-01 15:32:03 +01:00
Pavle Goloskokovic
4721d074e8
Merge remote-tracking branch 'origin/master'
2017-12-01 13:16:59 +01:00
Richard Davey
f2c05d2b0d
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-01 03:12:00 +00:00
Richard Davey
d0fb5a69f4
Allows for 'font' and 'fill' overrides
2017-12-01 03:11:57 +00:00
Richard Davey
b393aed2e3
Fixed setPadding and padding value assignment
2017-12-01 03:11:41 +00:00
Richard Davey
025c9dc131
Padding now passed in the style object and avoids double call to updateText
2017-12-01 03:11:23 +00:00
Michael Hadley
01f34e18b7
Recalculate faces: make this reset faces on non-colliding tiles
...
This handles edge cases where things like copy can make a tile become non-colliding w/o reseting faces
2017-11-30 17:19:19 -06:00
Pavle Goloskokovic
42b47d2674
Fixed few references
2017-11-30 22:56:54 +01:00
Pavle Goloskokovic
c1adc63ffd
Merge remote-tracking branch 'origin/master'
2017-11-30 22:16:03 +01:00
Pavle Goloskokovic
786c6913ac
Removing WebAudioSpriteSound class, audio sprite creation logic is generic and can be used in base sound manager class, no need for adding more classes and making class hierarchy more complex
2017-11-30 22:15:47 +01:00
Pavle Goloskokovic
9e90b9eec2
Moved logic for audio sprite creation to BaseSoundManager addAudioSprite method
2017-11-30 22:14:20 +01:00
Felipe Alfonso
ef942fb204
Premultiplied Alpha blending
2017-11-30 16:05:45 -03:00
Michael Hadley
0993af649a
Bug fix: extend from empty object
2017-11-30 12:26:07 -06:00
Pavle Goloskokovic
9a3d0a4140
Added hasOwnProperty check for traversing spritemap object
2017-11-30 18:56:38 +01:00
Pavle Goloskokovic
5c3a3ebef2
Improve readability with local variable
2017-11-30 18:56:12 +01:00
Pavle Goloskokovic
9a156ec898
Adding marker for each key in spritemap object
2017-11-30 18:55:21 +01:00
Pavle Goloskokovic
d65cf17a4d
Added spritemap property to WebAudioSpriteSound that holds reference to 'spritemap' object form json file generated by audiosprite tool.
2017-11-30 18:54:27 +01:00
Pavle Goloskokovic
39edc8a9ac
Defaulting config to empty object and calling super method in WebAudioSpriteSound constructor
2017-11-30 18:53:12 +01:00
Pavle Goloskokovic
6412a3c3c2
Added WebAudioSpriteSound class - a Web Audio implementation of audio sprite sound
2017-11-30 18:50:54 +01:00
Pavle Goloskokovic
0bce624170
Merge remote-tracking branch 'origin/master'
2017-11-30 18:18:24 +01:00
Pavle Goloskokovic
1e10ab2f1f
Added case for loading audioSprite files with generic file loader method
2017-11-30 18:18:13 +01:00
Richard Davey
2e7a336ef9
Handling new style settings for fonts and padding.
2017-11-30 17:17:29 +00:00
Richard Davey
5e975eda2c
font has been removed and replaced with fontFamily, fontSize and fontStyle.
...
fill has been replaced with color as it just makes more sense.
2017-11-30 17:17:28 +00:00
Richard Davey
4d71806bea
Text padding is passed to the Text.setPadding method to handle.
2017-11-30 17:17:27 +00:00
Richard Davey
7bd8bf2075
The testString can now be set in the Text config.
2017-11-30 17:17:27 +00:00
Pavle Goloskokovic
c1010bd446
Added support for passing in json object instead of url to json file directly to audioSprite loader method
2017-11-30 18:15:51 +01:00
Michael Hadley
b53f68c84a
Factor layer scale into tile culling
2017-11-30 11:15:35 -06:00
Pavle Goloskokovic
6145ff5869
Loading audioSprite only if audio is enabled and AudioFile instance is returned from AudioFile.create method
2017-11-30 18:12:08 +01:00
Pavle Goloskokovic
1ed35dfc17
Added audioSprite case for handling audio and json files after loading finishes
2017-11-30 18:09:11 +01:00
Pavle Goloskokovic
449ca11ffd
Linking audio and json files when loading audioSprite and setting their linkType to audioSprite
2017-11-30 18:07:27 +01:00
Pavle Goloskokovic
8dc987b7fc
Creating AudioFile in audio loader method and adding it if it's not null
...
Returning loader reference for call chaining
2017-11-30 18:03:16 +01:00
Pavle Goloskokovic
8de108ce68
Returning null of AudioFile instance from AudioFile create method
2017-11-30 18:01:28 +01:00
Pavle Goloskokovic
dc8ef8a148
Added audioSprite multifile loader
2017-11-30 17:59:08 +01:00
Pavle Goloskokovic
5e89c9b1c7
Merge remote-tracking branch 'origin/master'
2017-11-30 16:42:23 +01:00
Michael Hadley
85e75eafa8
Fix for coord transform between world <-> tile + expose tile -> world methods
2017-11-30 09:22:54 -06:00
Pavle Goloskokovic
9ec1fb4cd1
Removing touche events when unlocking only after promise returned from resume method gets resolved
2017-11-30 14:41:46 +01:00
Pavle Goloskokovic
5f21646e6c
Merge remote-tracking branch 'origin/master'
2017-11-30 14:39:33 +01:00
Pavle Goloskokovic
1b94d7eac3
Trying to unlock Web Audio on both touchstart and touchend events
2017-11-30 14:39:24 +01:00
Michael Hadley
bde77f7b95
Blank layers - pass along map's base tile size
2017-11-30 06:56:35 -06:00
Michael Hadley
76b74c677c
Tile culling: use tile's worldXY and w/h so maps with different tileset sizes work
2017-11-30 06:56:13 -06:00
Pavle Goloskokovic
26956d3172
Merge remote-tracking branch 'origin/master'
2017-11-30 13:37:41 +01:00
Pavle Goloskokovic
f692aad1b1
Replaced touchstart with touchend event when unlocking Web Audio
2017-11-30 13:37:31 +01:00
Michael Hadley
a3b8a25521
Allow tilemap to change base tile size for all tiles
2017-11-29 23:16:48 -06:00
Michael Hadley
1be6d7a681
Tilemap & Dynamic: new method for putting a 2D array of tiles at a location
2017-11-29 21:59:11 -06:00
Michael Hadley
e548b73e80
Proper support for multiple tile sizes in a tilemap
...
- Adds base tile size to Tile class. Tiled positions tiles based on the base size.
- Supports proper translation of Tiled's bottom left coord system to Phaser's top left coord for tiles that are bigger or smaller than the base tile size.
- Update static renderer to read position/size from tile
2017-11-29 20:06:52 -06:00
Michael Hadley
2ae4bfa85a
Jsdocs: StaticTilemapLayer & DynamicTilemapLayer
2017-11-29 19:23:42 -06:00
Michael Hadley
36a92d15e7
Add note about ImageCollection being a direct v2 port
2017-11-29 19:23:42 -06:00
Michael Hadley
59cdf89836
Jsdocs: Tilemap
2017-11-29 19:23:42 -06:00
Richard Davey
d1cc12693c
If a GameObject has a preDestroy
method then call it before running the standard destroy calls.
2017-11-30 01:20:22 +00:00
Richard Davey
3964c7a2ac
Added in support for RTL text in the Text Game Object.
2017-11-30 01:20:02 +00:00