Richard Davey
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de14633247
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Update CHANGELOG.md
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2019-03-15 13:32:02 +00:00 |
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Richard Davey
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3e967ab300
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Move sleep iterations to property and add wake method
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2019-03-15 13:31:57 +00:00 |
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Richard Davey
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1fc476d738
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Wake-up sleeping bodies on impact
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2019-03-15 13:31:40 +00:00 |
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Richard Davey
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9500fbc97c
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No gravity for sleeping bodies
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2019-03-15 13:31:26 +00:00 |
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Richard Davey
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e93c40ddb1
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Set forcePosition flag
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2019-03-15 12:54:25 +00:00 |
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Richard Davey
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bdde075643
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Implemented sleeping and much better debug drawing
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2019-03-15 12:53:59 +00:00 |
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Richard Davey
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ae93accf2e
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Added the new debug colors to the World defaults
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2019-03-15 12:52:55 +00:00 |
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Richard Davey
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0897b78f8a
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Added remove method to fully nuke a tween from the manager.
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2019-03-15 10:30:50 +00:00 |
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Richard Davey
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a799f5abf0
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Added Tween.remove method.
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2019-03-15 10:30:31 +00:00 |
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Hua
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b562917490
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Fix fixedWidth, fixedHeight assignment issue
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2019-03-15 17:11:04 +08:00 |
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Hua
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3c75872335
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Fix word wrap issue
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2019-03-15 17:06:39 +08:00 |
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Hua
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a1d4417a7a
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Fix bug about counting height of text object
Drawing lines might not equal to amount of lines
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2019-03-15 14:31:05 +08:00 |
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Richard Davey
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b635458ebb
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More resting tests
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2019-03-14 17:20:47 +00:00 |
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Richard Davey
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a74feee87d
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Use local var
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2019-03-14 17:20:31 +00:00 |
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Richard Davey
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54612b55fb
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Adding flip flop test
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2019-03-14 14:52:07 +00:00 |
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Richard Davey
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07eea60143
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Removed wasBlocked and tidied up
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2019-03-14 14:16:25 +00:00 |
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Richard Davey
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a605ad8d0c
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Handle nonn intersects aborts
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2019-03-14 14:16:15 +00:00 |
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Richard Davey
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343964dd3a
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Removed debug stuff and fixed array vs. array iteration
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2019-03-14 14:15:58 +00:00 |
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Richard Davey
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3b53057257
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Fixed prev distance calculation + added intersects check
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2019-03-14 14:15:43 +00:00 |
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Richard Davey
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dc31e39e01
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Pushing to carry on debugging at home
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2019-03-13 17:27:11 +00:00 |
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Richard Davey
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0a87a0bdef
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Added new getProduct method and fixed naming of consumePurchases .
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2019-03-13 12:37:01 +00:00 |
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Richard Davey
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9ad4ed6d8f
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Overlap sharing implemented, allowing bounce to work again
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2019-03-13 02:27:51 +00:00 |
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Richard Davey
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e42936314c
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Test previous difference too, to mitigate tunneling
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2019-03-13 02:27:11 +00:00 |
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Richard Davey
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395e4d0554
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Cache vars
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2019-03-13 02:26:52 +00:00 |
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Richard Davey
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69edda9073
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Updating for 3.17
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2019-03-13 02:26:30 +00:00 |
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Richard Davey
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5b4b2d2fa9
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Fixed issue re: would bounce
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2019-03-11 22:47:59 +00:00 |
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Richard Davey
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24921d653b
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Added body filtering back
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2019-03-11 22:47:48 +00:00 |
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Richard Davey
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b228e23dfd
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Added blocked debug
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2019-03-11 17:28:43 +00:00 |
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Richard Davey
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afd1dac03c
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Move flag responsibility back in
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2019-03-11 17:28:23 +00:00 |
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Richard Davey
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3ab9da8f04
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Test just Y for now
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2019-03-11 17:27:55 +00:00 |
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Richard Davey
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dea9a06dd2
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Reworked the logic to reduce quantity of flags
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2019-03-11 17:27:29 +00:00 |
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Richard Davey
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59859e93a7
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Reset velocity on world bounds and blocked by setting
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2019-03-11 12:26:58 +00:00 |
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Richard Davey
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f8b59e3e14
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Added embedded check
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2019-03-11 12:26:23 +00:00 |
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Richard Davey
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1d5dbb960a
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A Body can only be blocked by 1 object per frame
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2019-03-11 12:26:11 +00:00 |
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Richard Davey
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09cb8db2d8
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Removed logging
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2019-03-11 11:05:58 +00:00 |
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Richard Davey
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70f6484716
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Flag swizzles ahoy
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2019-03-11 11:05:51 +00:00 |
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Richard Davey
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932f70cea2
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Removed logging and handled bounds collision
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2019-03-11 11:05:42 +00:00 |
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Richard Davey
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89e33ae53e
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Testing. Please do not use this build, it will break AP.
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2019-03-11 09:19:41 +00:00 |
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Bill Reed
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22f14ed6dc
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fix bug where scrollX and scrollY wouldn't be set
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2019-03-09 13:34:07 -05:00 |
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Bogdan Sikora
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6e1db82a96
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Transparent type added GameConfig
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2019-03-09 16:05:36 +01:00 |
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Peter Ellis Jones
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2682874d1f
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Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic
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2019-03-09 15:47:49 +02:00 |
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Martin Lindhe
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38444d3443
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improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
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2019-03-09 11:51:00 +01:00 |
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Richard Davey
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9db9511bf1
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Working on new blocked flag setting
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2019-03-08 20:12:49 +00:00 |
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Richard Davey
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e27196ce52
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Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
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2019-03-08 20:11:27 +00:00 |
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Richard Davey
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e1f9e31e9f
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Added setTouching and setBlocked methods + refactored the way world bounds collision is done
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2019-03-08 20:10:49 +00:00 |
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Richard Davey
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ab1d39bebb
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Update CHANGELOG.md
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2019-03-08 20:09:31 +00:00 |
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Richard Davey
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08d4961aab
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Allow to pass in a single array to check against itself
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2019-03-08 20:09:18 +00:00 |
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Richard Davey
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e5fbe13649
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Updated docs
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2019-03-08 19:54:46 +00:00 |
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Richard Davey
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8839ab1c0e
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Added the new overlapRect method.
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2019-03-07 15:16:31 +00:00 |
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Richard Davey
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8e872fcb51
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Fixed closest and furthest when the RTree is disabled
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2019-03-07 14:13:45 +00:00 |
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