Richard Davey
|
1db3ba72f8
|
Cache shadow values
|
2020-08-04 11:25:03 +01:00 |
|
Richard Davey
|
50dcc624df
|
Get Character using char top, right and bottom
|
2020-08-04 11:24:56 +01:00 |
|
Richard Davey
|
1ae0cfc619
|
Include char top, right and bottom values
|
2020-08-04 11:24:43 +01:00 |
|
Richard Davey
|
b64c85c25c
|
Update CHANGELOG.md
|
2020-08-04 10:35:29 +01:00 |
|
Richard Davey
|
380cc422b2
|
The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
|
2020-08-04 10:35:29 +01:00 |
|
Richard Davey
|
4b003ee7c4
|
Merge pull request #5250 from samme/docs/setInteractive
Rename all setInteractive() arguments, and docs
|
2020-08-04 09:49:32 +01:00 |
|
samme
|
981a4b1a0a
|
Rename all setInteractive() arguments, and docs
|
2020-08-03 13:33:30 -07:00 |
|
Richard Davey
|
2c1249e4e9
|
Update CHANGELOG.md
|
2020-08-03 17:54:44 +01:00 |
|
Richard Davey
|
0d04e40e28
|
Updated jsdocs
|
2020-08-03 17:54:40 +01:00 |
|
Richard Davey
|
111a4e1ce2
|
Calling Rectangle.setSize() wouldn't change the underlying geometry of the Shape Game Object, causing any stroke to be incorrectly rendered after a size change.
|
2020-08-03 17:54:29 +01:00 |
|
Richard Davey
|
edf074ba47
|
Update CHANGELOG.md
|
2020-08-03 11:33:44 +01:00 |
|
Richard Davey
|
47a62cd30c
|
If you apply setSize to the Dynamic BitmapText the scissor is now calculated based on the parent transforms, not just the local ones, meaning you can crop Bitmap Text objects that exist within Containers. Fix #4653
|
2020-08-03 11:33:41 +01:00 |
|
Richard Davey
|
c12eb98c49
|
Update CHANGELOG.md
|
2020-08-03 10:53:32 +01:00 |
|
Richard Davey
|
2f574070d5
|
Setting the color value in the DynamicBitmapText.setDisplayCallback would inverse the red and blue channels if the color was not properly encoded for WebGL. It is now encoded automatically, meaning you can pass normal hex values as the colors in the display callback. Fix #5225
|
2020-08-03 10:53:27 +01:00 |
|
Richard Davey
|
d616ed71b7
|
Update CHANGELOG.md
|
2020-08-03 10:50:18 +01:00 |
|
Richard Davey
|
0402717834
|
Expose new function
|
2020-08-03 10:49:27 +01:00 |
|
Richard Davey
|
ec845ce015
|
Use GetColorFromValue
|
2020-08-03 10:49:05 +01:00 |
|
Richard Davey
|
6a32ff56f3
|
Display.Color.GetColorFromValue is a new function that will take a hex color value and return it as an integer, for use in WebGL. This is now used internally by the Tint component and other classes.
|
2020-08-03 10:48:52 +01:00 |
|
Richard Davey
|
0266c7f0a2
|
Updated docs #5231
|
2020-08-03 10:37:01 +01:00 |
|
Richard Davey
|
87cf99d0ca
|
Update CHANGELOG.md
|
2020-08-03 10:32:24 +01:00 |
|
Richard Davey
|
8db2543e27
|
Merge pull request #5242 from samme/fix/collide-with-friction
Fix collisions for objects moved by friction
|
2020-08-03 10:27:01 +01:00 |
|
Richard Davey
|
08e346952a
|
Merge pull request #5234 from samme/patch-4
Docs: Phaser.Physics.Arcade.Group#defaults
|
2020-08-03 10:23:15 +01:00 |
|
Richard Davey
|
da05cfa1ad
|
Merge pull request #5244 from 16patsle/Fix_Text_types
Fix types for Text, TextFactory and TextCreator
|
2020-08-03 10:20:40 +01:00 |
|
Richard Davey
|
c9330fd469
|
Merge pull request #5241 from samme/docs/add-existing
Docs: generic return for add.existing()
|
2020-08-03 10:19:42 +01:00 |
|
Richard Davey
|
4ac240f280
|
Added String.RemoveAt
|
2020-08-02 23:52:45 +01:00 |
|
Richard Davey
|
70d7341804
|
Update CHANGELOG.md
|
2020-08-01 21:06:45 +01:00 |
|
Richard Davey
|
2810396dc7
|
The KeyboardPlugin will now track the key code and timestamp of the previous key pressed and compare it to the current event. If they match, it will skip the event. On some systems if you were to type quickly, you would sometimes get duplicate key events firing (the exact same event firing more than once). This is now prevented from happening.
|
2020-08-01 21:06:42 +01:00 |
|
Richard Davey
|
c4000843ec
|
The KeyboardManager and KeyboardPlugin were both still checking for the InputManager.useQueue property, which was removed several versions ago.
|
2020-08-01 20:54:45 +01:00 |
|
Richard Davey
|
4f2aedb474
|
Update CHANGELOG.md
|
2020-08-01 20:32:53 +01:00 |
|
Richard Davey
|
fccd00e8c5
|
Remove deprecated events
|
2020-08-01 20:32:50 +01:00 |
|
Patrick Sletvold
|
edf0c17703
|
Use TextPadding type in Text game object
|
2020-08-01 13:35:02 +02:00 |
|
Patrick Sletvold
|
87e8eba213
|
Correctly type style in TextFactory
|
2020-08-01 13:34:37 +02:00 |
|
Patrick Sletvold
|
a525e43dcf
|
Add TextConfig type for TextCreator
|
2020-08-01 13:34:07 +02:00 |
|
Richard Davey
|
42d6456993
|
Encode dropshadow color
|
2020-08-01 11:24:26 +01:00 |
|
Richard Davey
|
959645d1f0
|
Always render drop shadow behind text
|
2020-08-01 11:24:15 +01:00 |
|
Richard Davey
|
164cdf9134
|
Update CHANGELOG.md
|
2020-07-31 18:36:30 +01:00 |
|
Richard Davey
|
22e8d22e3f
|
BitmapText.setWordTint is a new method that allows you to set a tint color (either additive, or fill) on all matching words within a static Bitmap Text. You can specify the word by string, or numeric offset, and the number of replacements to tint.
|
2020-07-31 18:36:27 +01:00 |
|
Richard Davey
|
21e1fe210c
|
Update CHANGELOG.md
|
2020-07-31 18:00:35 +01:00 |
|
Richard Davey
|
b9407967e3
|
If you give an invalid Bitmap Font key, the Bitmap Text object will now issue a console.warn .
|
2020-07-31 18:00:31 +01:00 |
|
Richard Davey
|
79e985dd93
|
Updated docs
|
2020-07-31 17:09:40 +01:00 |
|
Richard Davey
|
797aa6a234
|
Update CHANGELOG.md
|
2020-07-31 16:54:32 +01:00 |
|
Richard Davey
|
c0109c1ec9
|
BatchChar is a new internal private function for batching a single character of a Bitmap Text to the pipeline.
|
2020-07-31 16:54:29 +01:00 |
|
Richard Davey
|
883670f8e0
|
Update CHANGELOG.md
|
2020-07-31 16:41:14 +01:00 |
|
Richard Davey
|
2e378b68d1
|
Apply the dropShadow
|
2020-07-31 16:39:21 +01:00 |
|
Richard Davey
|
c228dd596a
|
BitmapText.setDropShadow is a new method that allows you to apply a drop shadow effect to a Bitmap Text object. You can set the horizontal and vertical offset of the shadow, as well as the color and alpha levels. Call this method with no parameters to clear a shadow.
|
2020-07-31 16:39:05 +01:00 |
|
Richard Davey
|
aac2276692
|
BitmapText.preDestroy is a new method that will tidy-up all of the BitmapText data during object destruction.
|
2020-07-31 16:22:53 +01:00 |
|
Richard Davey
|
64214dbb4f
|
Update CHANGELOG.md
|
2020-07-31 16:17:40 +01:00 |
|
Richard Davey
|
7ce39b991c
|
Removed un-used properties
|
2020-07-31 16:17:36 +01:00 |
|
Richard Davey
|
9419606f12
|
BitmapText.setCharacterTint is a new method that allows you to set a tint color (either additive, or fill) on a specific range of characters within a static Bitmap Text. You can specify the start and length offsets and a per-corner tint color.
|
2020-07-31 16:17:23 +01:00 |
|
Richard Davey
|
fc6e7ef759
|
Removed un-used properties
|
2020-07-31 15:46:05 +01:00 |
|