Update CHANGELOG.md

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Richard Davey 2020-08-03 17:54:44 +01:00
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@ -167,6 +167,7 @@ If you used any of them in your code, please update to the new function names be
* The `MatterAttractors` plugin, which enables attractors between bodies, has been fixed. The original plugin only worked if the body with the attractor was _first_ in the world bodies list. It can now attract any body, no matter where in the world list it is. Fix #5160 (thanks @strahius)
* The `KeyboardManager` and `KeyboardPlugin` were both still checking for the `InputManager.useQueue` property, which was removed several versions ago.
* In Arcade Physics, Dynamic bodies would no longer hit walls when riding on horizontally moving platforms. The horizontal (and vertical) friction is now re-applied correctly in these edge-cases. Fix #5210 (thanks @Dercetech @samme)
* Calling `Rectangle.setSize()` wouldn't change the underlying geometry of the Shape Game Object, causing any stroke to be incorrectly rendered after a size change.
### Examples, Documentation and TypeScript