Richard Davey
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17ceb810e8
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Spine Game Objects and Containers will now add themselves to the Camera render list, fixing issues where input didn't work if depth was used or they were overlapped with another interactive Game Object.
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2021-03-02 14:59:12 +00:00 |
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Richard Davey
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cdad93e0ca
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Pass the container to willRender
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2020-12-11 13:13:08 +00:00 |
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Richard Davey
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b96e15f2ec
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Handle child masking. Fix #5354
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2020-10-16 15:07:47 +01:00 |
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Richard Davey
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dc7bdf1e99
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We can just pass off to the existing render function. Yay!
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2020-10-16 14:11:56 +01:00 |
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Richard Davey
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71226a1548
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Testing if we can just pass off rendering directly.
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2020-10-16 11:38:16 +01:00 |
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Richard Davey
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1665c1267d
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Removed interpolationPercentage and used new matrix function
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2020-09-29 10:56:45 +01:00 |
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Richard Davey
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18d0d58cb5
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Spine Plugin updated for Beta 6
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2020-09-11 16:53:50 +01:00 |
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Richard Davey
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8d02da00f2
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Better conditional flow
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2020-09-01 13:30:22 +01:00 |
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Richard Davey
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0704611ee4
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SpineContainer is a new Game Object available via this.add.spinecontainer to which you can add Spine Game Objects only. It uses a special rendering function to retain batching, even across multiple container or Spine Game Object instances, resulting in dramatically improved performance over using regular Containers. Fix #5174
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2020-08-25 18:27:55 +01:00 |
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