khaleb
|
6b81bc78a3
|
added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse'
|
2018-07-24 09:28:56 -03:00 |
|
Richard Davey
|
d50d8b5e6b
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-07-23 15:53:17 +01:00 |
|
Richard Davey
|
a8e0e22cbe
|
Added new rule
|
2018-07-23 15:53:14 +01:00 |
|
Richard Davey
|
e2517486a1
|
Updated log
|
2018-07-23 15:52:55 +01:00 |
|
Richard Davey
|
f2c5f9f4d3
|
Merge pull request #3853 from Edwin222/master
Add ability to play animation reverse(#3837) and some comment to TextureManager.js
|
2018-07-23 14:00:27 +01:00 |
|
Richard Davey
|
9df7fbaa68
|
Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854
|
2018-07-23 13:29:39 +01:00 |
|
Kwondo Park
|
a0cc602569
|
cancel reverse animation
|
2018-07-23 14:21:31 +09:00 |
|
Richard Davey
|
09bee35693
|
Updated log
|
2018-07-23 01:53:48 +01:00 |
|
Richard Davey
|
2c7280a2c0
|
Updated log
|
2018-07-23 01:39:37 +01:00 |
|
Richard Davey
|
521138e9d8
|
setBlendMode now returns a boolean
|
2018-07-23 01:39:32 +01:00 |
|
Richard Davey
|
fc5eb2511c
|
Particles using a blend mode wouldn't render correctly after the updates in 3.11. If the blend mode changes during the processing of an emitter manager it'll now correctly rebind the texture, stopping the particles from vanishing. Fix #3851
|
2018-07-23 01:39:21 +01:00 |
|
Shukizu
|
8da8fbedd1
|
fix animations with yoyo mode (issue: #3837)
|
2018-07-22 14:57:07 -03:00 |
|
Shukizu
|
bb17c82bf9
|
Added 'playReverse' method, and extracted part of play method (issue #3837)
|
2018-07-22 12:42:59 -03:00 |
|
Shukizu
|
ebc9d8d96d
|
Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
|
2018-07-22 11:44:57 -03:00 |
|
Kwondo Park
|
98ceb32946
|
Fix trailing space in code
|
2018-07-21 20:11:07 +09:00 |
|
Edwin222
|
16eae3887e
|
Add ability to play animations in reverse
|
2018-07-21 19:50:47 +09:00 |
|
Edwin222
|
9053ca456b
|
Merge remote-tracking branch 'upstream/master'
|
2018-07-21 17:26:29 +09:00 |
|
Richard Davey
|
4f6790f450
|
Trying not rotate. Speed was the same :)
|
2018-07-20 17:50:01 +01:00 |
|
Richard Davey
|
c1a4fb0092
|
typo
|
2018-07-20 17:49:49 +01:00 |
|
Richard Davey
|
7b50a87c3e
|
Added getChild methods
|
2018-07-19 16:22:58 +01:00 |
|
Richard Davey
|
46af5cb24e
|
Fixed style join
|
2018-07-19 16:22:51 +01:00 |
|
Richard Davey
|
d16e844910
|
Removed bind polyfill as it's in IE9+ anyway
|
2018-07-19 16:22:43 +01:00 |
|
Richard Davey
|
106e32a4f5
|
Removed un-used imports
|
2018-07-19 13:26:11 +01:00 |
|
Richard Davey
|
de4428ac52
|
Added willRender override and start of event handling
|
2018-07-19 13:22:13 +01:00 |
|
Richard Davey
|
6a3274b483
|
Removed redundant code
|
2018-07-19 13:21:59 +01:00 |
|
Richard Davey
|
2a008e6713
|
FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now)
|
2018-07-19 13:21:51 +01:00 |
|
Richard Davey
|
675cb3b59a
|
Added HTML Cache
|
2018-07-19 13:19:24 +01:00 |
|
Richard Davey
|
0ac877be0b
|
Removed z-index and tidied up style
|
2018-07-19 13:19:14 +01:00 |
|
Richard Davey
|
ec5bd1912e
|
GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
|
2018-07-19 13:19:02 +01:00 |
|
Richard Davey
|
1d697b1371
|
Updated log
|
2018-07-19 00:42:37 +01:00 |
|
Richard Davey
|
e2dbbcdbb0
|
Inline and added create methods
|
2018-07-19 00:42:28 +01:00 |
|
Richard Davey
|
ceb466748a
|
Updated DOM Element to fix transforms
|
2018-07-19 00:22:38 +01:00 |
|
Richard Davey
|
d6fb66789f
|
Added getCSSMatrix
|
2018-07-19 00:22:10 +01:00 |
|
Richard Davey
|
ab35dfab95
|
The setCrop method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue
|
2018-07-19 00:18:09 +01:00 |
|
Richard Davey
|
0ed4766fe3
|
Added start of the new DOM Element Game Object
|
2018-07-18 17:23:04 +01:00 |
|
Richard Davey
|
c741469894
|
Added optional DOM Container parent and config values
|
2018-07-18 17:22:52 +01:00 |
|
Richard Davey
|
20f1b37256
|
eslint fix and log update
|
2018-07-18 15:06:56 +01:00 |
|
Richard Davey
|
b6a1033dbd
|
Fixed Camera FX for scaled camera sizes
|
2018-07-18 15:03:06 +01:00 |
|
Richard Davey
|
14ba51d928
|
Added Text.setResolution methods.
|
2018-07-18 14:45:10 +01:00 |
|
Richard Davey
|
1b9f5dc76d
|
Updated change log
|
2018-07-18 14:32:55 +01:00 |
|
Richard Davey
|
25e4993e6f
|
Added x and y getters and new scaled viewport values
|
2018-07-18 14:32:47 +01:00 |
|
Richard Davey
|
0db16889e6
|
Use new Camera viewport values
|
2018-07-18 14:32:06 +01:00 |
|
Richard Davey
|
3bc6eba718
|
Removed incorrect resolution multiplication and used updated camera viewport
|
2018-07-18 14:31:45 +01:00 |
|
Richard Davey
|
fb4f28bb01
|
Testing resolution input
|
2018-07-17 23:26:40 +01:00 |
|
Richard Davey
|
1c473afa84
|
Cameras draw their backgrounds correctly at higher resolutions
|
2018-07-17 23:26:30 +01:00 |
|
Richard Davey
|
e29671282b
|
Updated change log
|
2018-07-17 22:44:28 +01:00 |
|
Richard Davey
|
e0fdc33928
|
SM mock
|
2018-07-17 22:44:21 +01:00 |
|
Richard Davey
|
94540e112e
|
Text supports high dpi resolution for its internal canvas
|
2018-07-17 22:44:12 +01:00 |
|
Richard Davey
|
6ddd1644f2
|
Canvas now uses game config resolution
|
2018-07-17 22:43:52 +01:00 |
|
Richard Davey
|
16d597c983
|
Fixed jsdoc references
|
2018-07-17 11:43:09 +01:00 |
|