Commit graph

248 commits

Author SHA1 Message Date
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
7d53dc3447 Added support for mipmap texture generation and filter levels 2019-11-19 13:00:54 +00:00
Richard Davey
61f5fadddf Split up canvas and video texture creation and updating. 2019-10-10 12:26:39 +01:00
Richard Davey
5de4641e49 Added jsdocs 2019-10-04 11:13:05 +01:00
Richard Davey
49012d6237 Added createTexture2D.forceSize parameter, videoToTexture method and strengthened empty texture creation 2019-10-03 17:49:58 +01:00
Richard Davey
e3039ffb64 Added antialiasGL option 2019-08-29 11:46:58 +01:00
Richard Davey
f4002471d7 Updated context lost / restored handlers 2019-07-17 16:38:00 +01:00
Richard Davey
630382e88d Added Game Object type look ahead and state for custom batching. 2019-07-16 17:41:08 +01:00
Richard Davey
58865f2c34 The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610 2019-07-15 15:28:46 +01:00
Richard Davey
15d7b9c6ef Fixed jsdoc typos and added single pixel support 2019-07-14 13:56:44 +01:00
Richard Davey
285babaf8c Added the new snapshotFramebuffer method 2019-07-13 15:20:57 +01:00
Richard Davey
79b2048ae0 Fixed addBlendMode type. Fix #4625 2019-06-28 14:53:12 +01:00
Richard Davey
3bf3057da0 WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights. 2019-06-25 23:03:57 +01:00
Richard Davey
254eef9787 Use the event constant instead of a string 2019-06-06 15:56:45 +01:00
Richard Davey
12bcda98a6 Added support for a desynchronized context and alpha support in 2D 2019-06-04 19:13:49 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
11d6f2e802 Renderer Types 2019-05-09 12:36:36 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
84e898fd90 Fixed nested bitmap mask issue 2019-04-29 14:45:54 +01:00
Richard Davey
3efcd1ca49 New cam mask object 2019-04-29 14:28:58 +01:00
Richard Davey
cf878ca553 Better stencil mask checking 2019-04-26 19:13:24 +01:00
Richard Davey
6e70f0e19c Shaders now work with camera masks and can have their own geometry masks 2019-04-26 01:53:34 +01:00
Richard Davey
2ff76eb4b5 Removed un-needed Quad Pipeline and shaders 2019-04-25 12:13:09 +01:00
Richard Davey
9b4309b38c Added QuadShader Pipeline to the renderer 2019-04-25 03:16:39 +01:00
Richard Davey
f64d0a935b Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out. 2019-04-24 16:45:31 +01:00
Richard Davey
12b6041d20 inverseAlpha support added back in and tidied up renderer 2019-04-24 14:51:39 +01:00
Richard Davey
1fc9b15ff1 Fixed Geometry Mask nesting issue. 2019-04-15 16:46:19 +01:00
Richard Davey
974ceb5654 Restore bitmap mask framebuffer 2019-04-12 18:36:47 +01:00
Richard Davey
f69cec7975 Improving support for child masking 2019-04-12 17:47:28 +01:00
Richard Davey
186970bd69 Render the Camera masks 2019-04-11 17:10:03 +01:00
Richard Davey
c188dfde12 Testing mask component on Camera 2019-04-10 18:10:03 +01:00
Richard Davey
42cb39749f Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
Richard Davey
cfe6452924 Don't set if game is being destroyed 2019-02-04 23:29:22 +00:00
Richard Davey
60542a25cc Numerous jsdoc and TS related fixes 2019-02-04 17:16:08 +00:00
Richard Davey
f5106de6c5 Callback is now invoked in Image.onload to avoid race conditions. 2019-01-25 17:29:31 +00:00
Richard Davey
8f016ef983 Updating snapshot feature 2019-01-25 10:01:53 +00:00
Richard Davey
9142260307 Texture filter mode is now based on game anti-alias setting. 2019-01-24 14:23:24 +00:00
Richard Davey
f8f81a06f0
Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
2019-01-23 22:22:08 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
e6b74304b5 Added Camera pre and post render events. 2019-01-17 12:02:14 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
d7e7feed19 Dimensions are now set in the onResize handlers. 2019-01-11 16:44:08 +00:00
Richard Davey
44f69ea7fa Removed autoResize, tidied up the resize method and init. 2019-01-10 13:43:09 +00:00
Richard Davey
04ea2798e9 Use gameSize 2019-01-10 00:15:20 +00:00
gomachan_7
be562abd83 Fix WebGLRenderer to apply transparent bg in config 2019-01-10 02:17:53 +09:00
Richard Davey
b3aeee0bd1 Use the new size properties 2019-01-09 17:13:22 +00:00
Richard Davey
41286b5170 Make sure we bind the framebuffer and pipeline in the boot step 2018-12-18 14:58:42 +00:00
Richard Davey
8eebe518ad Added optional drawingBufferHeight argument to scissor methods. 2018-12-18 13:36:05 +00:00
Richard Davey
4b1ea8db9b WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it. 2018-12-18 13:04:26 +00:00