Richard Davey
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f7102df3f6
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Moved out-dated guide and renamed merge to wip
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2018-01-09 22:12:16 +00:00 |
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Richard Davey
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889bcb64e9
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Updated year and package details
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2018-01-09 21:57:27 +00:00 |
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Richard Davey
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d06eb79b44
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Updated ignore files
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2018-01-09 21:54:41 +00:00 |
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Richard Davey
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fa77b1b1da
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Moved project files
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2018-01-09 21:50:47 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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5fe12421cd
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Removed previous version folders.
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2018-01-09 21:42:10 +00:00 |
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Felipe Alfonso
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8bdc162592
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BlitterBatch cleanup progress
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2018-01-09 18:00:56 -03:00 |
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Felipe Alfonso
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79615df000
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BaseRenderer as a base definition for all 2D WebGL renderers and batches
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2018-01-08 22:34:45 -03:00 |
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Richard Davey
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1f0db02095
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Working on new plugin system
So scenes can manage their own unique list of plugins and devs can easily add their own.
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2018-01-09 01:30:10 +00:00 |
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Richard Davey
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f7a1c6fec7
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You can now pass an existing Game Object to Impact Physics and have it add a body to it.
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2018-01-08 22:16:14 +00:00 |
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Richard Davey
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86f112aef9
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You can now pass an existing Game Object to Arcade Physics and have it add a body to it.
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2018-01-08 22:11:19 +00:00 |
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Pavle Goloskokovic
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e9040240f8
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Added audio property docs
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2018-01-08 19:54:40 +01:00 |
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Pavle Goloskokovic
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b0d0da6ecc
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Initializing audio property
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2018-01-08 19:54:15 +01:00 |
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Pavle Goloskokovic
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2cdd6e1cfd
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Adding HTML5AudioSound class to index.js
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2018-01-08 19:47:59 +01:00 |
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Pavle Goloskokovic
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6909cbba49
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Adding HTML5AudioSound class that represents HTML5 Audio implementation of BaseSound
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2018-01-08 19:47:13 +01:00 |
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Pavle Goloskokovic
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8c41240cde
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Added volume property docs
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2018-01-08 19:35:29 +01:00 |
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Pavle Goloskokovic
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4fb2959361
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Added mute property docs
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2018-01-08 19:35:13 +01:00 |
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Pavle Goloskokovic
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569b395044
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Added _volume property docs
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2018-01-08 19:34:55 +01:00 |
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Pavle Goloskokovic
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1223bba62f
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Added _mute property docs
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2018-01-08 19:34:41 +01:00 |
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Pavle Goloskokovic
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dbb4b18e22
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Added onBlurPausedSounds property docs
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2018-01-08 19:34:23 +01:00 |
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Pavle Goloskokovic
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5580ac9239
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Implemented volume property setter for HTML5AudioSoundManager class
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2018-01-08 19:33:43 +01:00 |
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Pavle Goloskokovic
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dd410e2e86
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Implemented volume property getter for HTML5AudioSoundManager class
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2018-01-08 19:33:23 +01:00 |
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Pavle Goloskokovic
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1521a8addc
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Defining volume property for HTML5AudioSoundManager class
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2018-01-08 19:33:10 +01:00 |
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Pavle Goloskokovic
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1468febf74
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Initializing _volume property used for storing global volume setting
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2018-01-08 19:32:41 +01:00 |
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Pavle Goloskokovic
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fca5dcd1ab
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Implemented mute property setter for HTML5AudioSoundManager class
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2018-01-08 19:32:20 +01:00 |
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Pavle Goloskokovic
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8c5610416a
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Implemented mute property getter for HTML5AudioSoundManager class
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2018-01-08 19:32:09 +01:00 |
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Pavle Goloskokovic
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86cccd53ee
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Defining mute property for HTML5AudioSoundManager class
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2018-01-08 19:31:26 +01:00 |
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Pavle Goloskokovic
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d3caa815d1
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Initializing _mute property used for storing global mute setting
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2018-01-08 19:30:42 +01:00 |
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Pavle Goloskokovic
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5fcdca241b
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Implemented destroy method for HTML5AudioSoundManager class
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2018-01-08 19:29:16 +01:00 |
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Pavle Goloskokovic
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4d768c1c6a
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Implemented onFocus method for HTML5AudioSoundManager class
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2018-01-08 19:29:01 +01:00 |
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Pavle Goloskokovic
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06bc5d62fc
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Implemented onBlur method for HTML5AudioSoundManager class
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2018-01-08 19:28:21 +01:00 |
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Pavle Goloskokovic
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8dc544667e
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Initializing onBlurPausedSounds array used for keeping track of sounds paused when game looses focus
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2018-01-08 19:27:44 +01:00 |
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Pavle Goloskokovic
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197e370c7b
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Implemented add method for HTML5AudioSoundManager class
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2018-01-08 19:26:32 +01:00 |
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Pavle Goloskokovic
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df450a4e17
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Adding HTML5AudioSoundManager class to index.js
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2018-01-08 19:25:26 +01:00 |
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Pavle Goloskokovic
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171dac468a
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Adding HTML5AudioSoundManager class that represents HTML5 Audio implementation of BaseSoundManager
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2018-01-08 19:25:11 +01:00 |
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Pavle Goloskokovic
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526f6ae58c
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Releasing references to rate updates objects before releasing reference to rateUpdates array
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2018-01-08 19:23:11 +01:00 |
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Pavle Goloskokovic
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49e6b5129d
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No need for context reference, it is taken care of by forEachActiveSound method
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2018-01-08 19:22:34 +01:00 |
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Pavle Goloskokovic
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a3d50f936d
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Releasing references to sounds before releasing reference to sound array
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2018-01-08 19:21:55 +01:00 |
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Pavle Goloskokovic
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9a40226452
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Printing audio implementation type in debug header
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2018-01-08 18:07:17 +01:00 |
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Pavle Goloskokovic
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8972401e5d
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Resolved a TODO
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2018-01-08 18:06:36 +01:00 |
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Pavle Goloskokovic
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0cd1ec6819
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Saving audio config value passed to game constructor
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2018-01-08 17:39:46 +01:00 |
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Pavle Goloskokovic
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9035c5e14e
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Preventing finishedLoading from being called multiple times
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2018-01-08 17:38:56 +01:00 |
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Pavle Goloskokovic
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ed86d8a58d
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Resolved a TODO
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2018-01-08 17:34:35 +01:00 |
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Pavle Goloskokovic
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aa1d071c34
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Resolved a TODO
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2018-01-08 17:34:26 +01:00 |
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Pavle Goloskokovic
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fb9807ec4d
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Returning HTML5AudioFile when certain conditions are met
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2018-01-08 17:33:54 +01:00 |
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Pavle Goloskokovic
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51c8312b95
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Added a TODO to handle iOS unlocking
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2018-01-08 17:32:21 +01:00 |
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Pavle Goloskokovic
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2c8097f130
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Clearing all events listeners if error occurs
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2018-01-08 17:31:53 +01:00 |
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Pavle Goloskokovic
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95a348d634
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Splitting audio objects initialization and loading to make sure all event listeners are set before any file starts loading
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2018-01-08 17:30:49 +01:00 |
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Pavle Goloskokovic
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6025688833
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Setting event listeners directly as properties values to resolve scope issues
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2018-01-08 17:29:14 +01:00 |
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Pavle Goloskokovic
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63e3159661
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Incrementing filesLoaded before comparison
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2018-01-08 17:27:03 +01:00 |
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