Richard Davey
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15f296824c
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Improved Vignette shader dramatically
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2023-02-14 15:49:33 +00:00 |
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Richard Davey
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729f446e66
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Added Shadow, Vignette, Pixelate and Shine FX
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2023-02-14 13:33:07 +00:00 |
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Richard Davey
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4f5da3b3b8
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Added jsdocs
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2023-02-14 01:30:23 +00:00 |
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Richard Davey
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428f008337
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Import namespace
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2023-02-14 01:30:07 +00:00 |
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Richard Davey
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050f3d4708
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Reset default strength
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2023-02-14 01:29:21 +00:00 |
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Richard Davey
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ed1f79e57e
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Added Vignette and BaseFX class
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2023-02-13 21:21:18 +00:00 |
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Richard Davey
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532d5a9375
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Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
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2023-02-13 18:50:27 +00:00 |
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Richard Davey
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963ff647e6
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Testing out a possible FX Pipeline
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2023-02-13 01:30:22 +00:00 |
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Richard Davey
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cf6b0971cb
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Renaming SpriteFX to PreFX
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2023-02-12 21:08:58 +00:00 |
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Richard Davey
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ed205f586b
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Bloom FX
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2023-02-09 18:46:49 +00:00 |
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Richard Davey
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f6f1bf2281
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Corrected jsdocs
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2023-02-09 16:30:03 +00:00 |
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Richard Davey
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36e6bc8a05
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Added PostPipeline component
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2023-02-03 17:52:36 +00:00 |
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Richard Davey
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f1032c8af5
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Swapped to use PostPipeline only
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2023-02-03 17:52:23 +00:00 |
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Richard Davey
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e82189f0fd
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Remove all Post Pipeline related functions
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2023-02-03 17:41:56 +00:00 |
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Richard Davey
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65ca9cc967
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PostPipeline is a new Game Object component that deals specifically with Post Pipelines
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2023-02-03 17:41:43 +00:00 |
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Richard Davey
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35163ec483
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TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
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2023-02-01 18:18:41 +00:00 |
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Richard Davey
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b6b098f421
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Added PlaneCreator and all typedefs
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2023-01-31 13:34:18 +00:00 |
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Richard Davey
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dfc3ebc0ec
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Finished Plane documentation
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2023-01-31 13:21:02 +00:00 |
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Richard Davey
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c54cc2d6a1
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Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
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2023-01-30 21:44:38 +00:00 |
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Richard Davey
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e97d491458
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Fix #6377
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2023-01-30 21:42:21 +00:00 |
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Vladislav Forsh
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8c34a84fde
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Improve particles types
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2023-01-30 21:58:34 +03:00 |
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Richard Davey
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4608044577
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Added animation and ability to adjust frame verts
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2023-01-27 18:04:59 +00:00 |
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Richard Davey
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14b91e84c8
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Add missing tile property
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2023-01-27 17:46:41 +00:00 |
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Richard Davey
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674bcbe6f8
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Moved uvScroll, uvScale and rotate setters to Mesh
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2023-01-27 17:46:17 +00:00 |
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Richard Davey
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de2e7847df
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Added rotation methods and setters
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2023-01-25 23:30:58 +00:00 |
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Richard Davey
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49ad4348d9
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Added Mesh.hasFaceAt
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2023-01-25 23:30:35 +00:00 |
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Richard Davey
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60d6119b1b
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Tidied up the internals, added frame parameter, preDestroy
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2023-01-25 18:49:11 +00:00 |
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Richard Davey
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6d81544706
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createCheckerboard handles colors properly
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2023-01-24 18:23:36 +00:00 |
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Richard Davey
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78797dd87a
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z calculation now done correctly
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2023-01-24 17:48:45 +00:00 |
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Richard Davey
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affdd0cd60
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Added Mesh.fov property
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2023-01-24 17:48:35 +00:00 |
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Richard Davey
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303e44a9bf
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Added Plane Game Object (WIP)
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2023-01-24 13:44:43 +00:00 |
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Richard Davey
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44d45f7c61
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Updated jsdocs
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2023-01-24 13:44:31 +00:00 |
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Pavle Goloskokovic
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0ab4981f86
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docs reference updated method name setEmitterFrame
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2023-01-21 11:39:13 +01:00 |
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Pavle Goloskokovic
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15ffe6aaff
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optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
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2023-01-20 21:36:00 +01:00 |
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Pavle Goloskokovic
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54ad20122c
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added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type
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2023-01-20 21:27:08 +01:00 |
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Pavle Goloskokovic
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6fb0287b58
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Phaser.Types.GameObjects.Text.TextStyle fontSize type fix
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2023-01-20 21:14:31 +01:00 |
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Richard Davey
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68a734e3b6
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Reset worldPosition on fire
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2023-01-19 17:08:24 +00:00 |
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Richard Davey
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8815205900
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No need to multiply the camMatrix for every particle. Once is enough.
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2023-01-19 16:59:33 +00:00 |
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Richard Davey
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b25337b4e8
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setTexture on a 3-slice should change the height now. #6350
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2023-01-19 15:15:42 +00:00 |
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Richard Davey
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9101bfe5cb
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Added setSlices method. Fix #6350
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2023-01-19 15:12:51 +00:00 |
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Richard Davey
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333e766485
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Use Clamp
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2023-01-18 18:30:07 +00:00 |
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Richard Davey
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c906568544
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Expose ParticleBounds
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2023-01-18 16:54:49 +00:00 |
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Richard Davey
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566b74e70e
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Removed unused code and tidied formatting
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2023-01-18 16:54:43 +00:00 |
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Richard Davey
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30fc7d5123
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Moved method
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2023-01-18 16:54:32 +00:00 |
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Richard Davey
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1193f8811f
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The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not.
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2023-01-18 16:41:19 +00:00 |
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Richard Davey
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9549c90b9f
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Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it
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2023-01-17 23:24:04 +00:00 |
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Richard Davey
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528feb8fae
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Fixed links
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2023-01-17 23:23:18 +00:00 |
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Richard Davey
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2758c6edfc
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Updated docs
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2023-01-17 23:23:05 +00:00 |
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Richard Davey
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e7d6328d80
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Fixed the update function and added docs
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2023-01-17 23:00:26 +00:00 |
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Richard Davey
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60bc8f1b6c
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Add the new worldPosition Vector2 and update it
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2023-01-17 23:00:14 +00:00 |
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