samme
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214a19fb7a
|
Update body center after tile separation
|
2021-07-28 09:57:54 -07:00 |
|
samme
|
788bcb4330
|
Fix offset in createFromObjects()
Fixes #5789
|
2021-07-22 11:08:32 -07:00 |
|
Ryan Martell
|
078a94c3e6
|
Add Crossorigin support
|
2021-07-20 12:47:45 -06:00 |
|
Sylvain Pollet-Villard
|
7a4cdcf807
|
typo
|
2021-07-08 23:55:55 +02:00 |
|
Sylvain Pollet-Villard
|
2abe9e323f
|
types: fixed duplicate names
|
2021-07-08 23:54:10 +02:00 |
|
Sylvain Pollet-Villard
|
dca5346573
|
types: JSDoc for Phaser.Input.Gamepad.Configs
|
2021-07-08 23:53:58 +02:00 |
|
Sylvain Pollet-Villard
|
bdd22ac171
|
types: Phaser.Input.Gamepad.Configs definitions
|
2021-07-07 23:48:30 +02:00 |
|
Ikko Ashimine
|
21b11d8f7b
|
Fix typo in MatterCollisionPair.js
occured -> occurred
|
2021-07-07 16:40:53 +09:00 |
|
xiamidaxia
|
4ada682501
|
Fix all scene share the same spine renderer.
|
2021-07-01 14:06:27 +08:00 |
|
Maya Nedeljkovich
|
20ebc6f7a2
|
Fix getBounds for creating MatterTileBody for staggered tiles
|
2021-06-30 15:21:13 +02:00 |
|
xiamidaxia
|
eb6ef7debd
|
Fix SpinePlugin destroy
|
2021-06-30 20:41:25 +08:00 |
|
xiamidaxia
|
f93388851a
|
Fix spine plugin multiple game instances support #5765
|
2021-06-30 19:42:18 +08:00 |
|
xiamidaxia
|
9d2374c4a5
|
Fix install scene plugin #5765
|
2021-06-30 17:29:25 +08:00 |
|
samme
|
abfb8c6d7d
|
Collide group vs self as array
Fixes #5758
|
2021-06-29 10:46:57 -07:00 |
|
samme
|
0882e03fce
|
Remove obsolete comment
|
2021-06-27 11:53:30 -07:00 |
|
samme
|
9e6dc57063
|
Correct use of tween/timeline setCallback()
Fixes #5753
|
2021-06-26 17:30:24 -07:00 |
|
Jm
|
28f58f4e5e
|
Merge branch 'photonstorm:master' into loader-type
|
2021-06-23 13:09:15 +08:00 |
|
Richard Davey
|
8373e6f81a
|
Update CHANGELOG.md
|
2021-06-18 18:07:02 +01:00 |
|
Richard Davey
|
9066f756f9
|
Made it clear a Tween will not update _ properties. Fix #5747
|
2021-06-18 18:06:58 +01:00 |
|
Richard Davey
|
fc1126878b
|
Update CHANGELOG.md
|
2021-06-18 18:03:11 +01:00 |
|
Richard Davey
|
7d70bfbd57
|
Removed Config.domBehindCanvas property as it's never used internally. Fix #5749
|
2021-06-18 18:03:07 +01:00 |
|
jonnytest1
|
46009935b4
|
assign array by index for skipped chunks
loading breaks for layers that skip chunks with no data
|
2021-06-18 02:34:05 +02:00 |
|
Richard Davey
|
320aedcaba
|
Update README.md
|
2021-06-17 16:15:44 +01:00 |
|
Richard Davey
|
b6f1e0e893
|
Update README.md
|
2021-06-17 16:07:29 +01:00 |
|
Richard Davey
|
419df09c3d
|
Update README.md
|
2021-06-17 16:00:21 +01:00 |
|
Rex
|
66e322dcd5
|
Use default hitArea if not hitArea is not ogiven
Default hitArea will resize when `zone.setSize(w, h)`
|
2021-06-16 11:16:19 +08:00 |
|
Rex
|
3a7557c3f4
|
Update display origin and default hitArea
|
2021-06-12 13:41:37 +08:00 |
|
Rex
|
3246dc4d8e
|
Add method to get visible area
|
2021-06-12 13:27:22 +08:00 |
|
Rex
|
a6c75a36c8
|
Turn off context restore event when game object is destroyed
|
2021-06-12 12:44:23 +08:00 |
|
Jm
|
c1e73c3c2f
|
feat: add image load type
|
2021-06-10 13:24:29 +00:00 |
|
Richard Davey
|
1c859e48a5
|
Update CHANGELOG.md
|
2021-06-08 09:00:02 +01:00 |
|
Richard Davey
|
f7e9ed027a
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2021-06-08 08:58:21 +01:00 |
|
Richard Davey
|
5cd7d64126
|
Update package-lock.json
|
2021-06-08 08:58:19 +01:00 |
|
Richard Davey
|
5cf01e2d6a
|
Merge pull request #5725 from consolenaut/capacitor-file-fix
Fix Capacitor iOS file load issue
|
2021-06-08 08:57:47 +01:00 |
|
Josh Black
|
cea3d45719
|
Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor
|
2021-06-02 12:30:33 +01:00 |
|
Richard Davey
|
3dc66c3a43
|
Preparing for 3.56
|
2021-06-01 16:11:42 +01:00 |
|
Richard Davey
|
01136d34a1
|
Update CHANGELOG.md
|
2021-06-01 16:11:31 +01:00 |
|
Richard Davey
|
f95d1d224b
|
Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed.
|
2021-06-01 16:11:27 +01:00 |
|
Richard Davey
|
1a086fc57c
|
3.55.2 Release
|
2021-05-27 14:52:00 +01:00 |
|
Richard Davey
|
9cd5f56eea
|
Fixed an issue in FillPathWebGL , IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
|
2021-05-27 14:48:40 +01:00 |
|
Richard Davey
|
72753356d0
|
3.55.1 Release
|
2021-05-26 15:51:31 +01:00 |
|
Richard Davey
|
f870e331b1
|
New TS Defs
|
2021-05-26 15:49:11 +01:00 |
|
Richard Davey
|
55b69e5d98
|
Made fromScene optional
|
2021-05-26 15:49:05 +01:00 |
|
Richard Davey
|
99db692224
|
Update CHANGELOG.md
|
2021-05-26 15:38:51 +01:00 |
|
Richard Davey
|
78b9215e2f
|
Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D)
|
2021-05-26 15:38:51 +01:00 |
|
Richard Davey
|
5552079c9d
|
Merge pull request #5717 from rexrainbow/destroy-from-scene
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
|
2021-05-26 15:29:35 +01:00 |
|
Richard Davey
|
c8cc337525
|
3.55.1
|
2021-05-26 15:24:17 +01:00 |
|
Richard Davey
|
5d9d543ce0
|
Fixed rendering calls. Fix #5712
|
2021-05-26 15:24:09 +01:00 |
|
Rex
|
07ff5de1e1
|
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
|
2021-05-26 16:25:12 +08:00 |
|
Richard Davey
|
3b160a2e9d
|
Fixed jsdoc tags
|
2021-05-24 18:23:09 +01:00 |
|