Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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a85e6283ec
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All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440
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2019-03-24 22:51:34 +00:00 |
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LoolzRules
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842ed1a995
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issue #4411 fix
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2019-03-25 03:31:16 +06:00 |
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Richard Davey
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f895dab6c8
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Update CHANGELOG.md
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2019-03-22 19:08:11 +00:00 |
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Richard Davey
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427019ab53
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Tidied it all up. Refactored down into smaller function.
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2019-03-22 19:08:08 +00:00 |
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Richard Davey
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3cba010a28
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Removed un-used properties
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2019-03-22 19:07:52 +00:00 |
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Richard Davey
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c86ff4c7c7
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Silence logs
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2019-03-22 19:07:41 +00:00 |
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Richard Davey
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766e0eb210
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Don't need these properties any more
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2019-03-22 19:07:30 +00:00 |
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Richard Davey
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4f0a9ba01d
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Better immovable handling
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2019-03-22 19:07:19 +00:00 |
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Richard Davey
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de08c9b0db
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Removed lots of un-used vars and added 'rideable' support
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2019-03-22 19:07:06 +00:00 |
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Richard Davey
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b48247dada
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Body now wakes from direct velocity property modification
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2019-03-22 15:01:47 +00:00 |
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Richard Davey
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ad9a0fad00
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Fixed body waking situations
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2019-03-22 14:48:00 +00:00 |
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Richard Davey
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cf504ac9c2
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Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
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2019-03-22 13:16:37 +00:00 |
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Richard Davey
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bef0b163a2
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Clear snapTo
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2019-03-22 12:50:28 +00:00 |
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Richard Davey
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34ed8f0b5a
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Remove log
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2019-03-22 12:50:21 +00:00 |
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Richard Davey
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4d4c5353ec
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Added World positionIterations property to help settle busy scenes
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2019-03-22 12:18:34 +00:00 |
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Richard Davey
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7c5f6adfe8
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Don't apply the force until postUpdate - resolves all issues with body spacing :)
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2019-03-22 11:34:23 +00:00 |
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Richard Davey
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963ed11cb4
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Fixed getMove flow
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2019-03-22 02:39:10 +00:00 |
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Richard Davey
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06acf492bc
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Refactored getMoveY
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2019-03-22 02:29:48 +00:00 |
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Richard Davey
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026c2049c0
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Commented out a few logs
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2019-03-22 02:29:34 +00:00 |
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Richard Davey
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813e135f72
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Pass on the hardblock state
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2019-03-22 01:58:36 +00:00 |
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Richard Davey
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ec67d02b21
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Blockers is now a face array and added hardBlocked support
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2019-03-22 01:17:32 +00:00 |
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Richard Davey
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18333f9ec7
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Set hard blocking
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2019-03-22 01:17:14 +00:00 |
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Richard Davey
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ae89e44364
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New debug colors
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2019-03-22 01:16:54 +00:00 |
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Richard Davey
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19bfe38d04
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Resolved issue with bounds penetration (finally)
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2019-03-21 23:21:02 +00:00 |
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Richard Davey
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9ac70e32b0
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Now using CollisionInfo (and more debugging)
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2019-03-21 17:25:01 +00:00 |
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Richard Davey
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21ca1abe00
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Gravity application test
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2019-03-21 17:24:47 +00:00 |
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Richard Davey
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9cabcd5d73
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Tidying up
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2019-03-21 17:24:34 +00:00 |
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Richard Davey
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212e8caba2
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Now using CollisionInfo
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2019-03-21 17:24:26 +00:00 |
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Richard Davey
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977e3b0ac3
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Exposed IntersectsRects
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2019-03-21 17:24:14 +00:00 |
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Richard Davey
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eae681bda2
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Added new CollisionInfo handler
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2019-03-21 17:24:03 +00:00 |
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Richard Davey
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0005cf590e
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Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
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2019-03-21 11:31:05 +00:00 |
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Richard Davey
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6a145049b1
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Testing issue with sticky bodies
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2019-03-21 01:02:38 +00:00 |
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Richard Davey
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1518f49c23
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Finally traced down the culprit. Now to resolve.
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2019-03-20 17:14:44 +00:00 |
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Richard Davey
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1383aba08e
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Hide some logs
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2019-03-20 17:14:31 +00:00 |
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Richard Davey
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a0fc1ca3cc
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Tidying up
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2019-03-20 17:14:21 +00:00 |
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Richard Davey
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792f458e32
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Better "is moving" handling
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2019-03-20 15:00:17 +00:00 |
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Richard Davey
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93f012d3e3
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Frame counter. Handy for debuggin.
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2019-03-20 15:00:05 +00:00 |
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Richard Davey
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0f59b326f6
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Sleeping can now force a position
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2019-03-20 14:59:53 +00:00 |
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Richard Davey
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ec1b765833
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Logging to figure out sleeping in the air
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2019-03-20 10:41:06 +00:00 |
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Richard Davey
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1c81425771
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Add forceY arguments
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2019-03-20 10:40:32 +00:00 |
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Richard Davey
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bfdd039bf4
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Don't force body position at this point
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2019-03-20 10:40:19 +00:00 |
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Richard Davey
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290ef210f4
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Doh, sqrt returns positive. Math.abs our velocities
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2019-03-20 10:20:02 +00:00 |
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Richard Davey
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022ce80333
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Fixed 'moves' assignment and added min velocity support
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2019-03-20 04:07:58 +00:00 |
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Richard Davey
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bf25e424f0
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Added support for minVelocity and fixed zero gravity rebound issue
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2019-03-20 04:06:53 +00:00 |
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Richard Davey
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81e2851b37
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Moved sleeping to new function and made stronger
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2019-03-20 01:28:00 +00:00 |
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Richard Davey
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5dcd844701
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Added world blocked debug color
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2019-03-20 00:08:23 +00:00 |
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Richard Davey
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87e9f8e62d
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Don't reforce a forced position
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2019-03-20 00:02:16 +00:00 |
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Richard Davey
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1e5c2ea0fc
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Reworked blocker handling
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2019-03-20 00:02:04 +00:00 |
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Richard Davey
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fcd7f25091
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Preparing to swap for isBlocked checks
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2019-03-19 23:21:59 +00:00 |
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