Commit graph

1585 commits

Author SHA1 Message Date
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
5d25e1043f Add watch npm script for watching files & recompiling 2017-11-10 14:44:49 -06:00
Pavle Goloskokovic
0fe8757054 moved create method meant for instantiating global sound manager object form BaseSoundManager class to dedicated SoundManagerCreator class
moved setting local game reference from WebAudioSoundManager class to BaseSoundManager class constructor
fixed bug with audio context creation condition in WebAudioSoundManager class
2017-11-10 19:05:26 +01:00
Pavle Goloskokovic
5b6fb580b3 fixed a few bugs with AudioFile class
- _this and device audio references
- added logging for when audio is disabled or no supported urls are found
2017-11-10 18:54:08 +01:00
Pavle Goloskokovic
36ffb13fc7 changed cache key for storing audio data from sound to audio (see https://english.stackexchange.com/a/8425) 2017-11-10 18:51:19 +01:00
Pavle Goloskokovic
77a3eb850b handling audio decoding in onProcess method of AudioFile class 2017-11-10 14:38:04 +01:00
Pavle Goloskokovic
0b348f83ec updated conditional logic for choosing correct sound manager and audio files implementation 2017-11-10 13:36:13 +01:00
Pavle Goloskokovic
24dfdb1e54 renamed SoundManager class to BaseSoundManager 2017-11-10 13:05:29 +01:00
Pavle Goloskokovic
73aa864914 added WebAudioSoundManager class 2017-11-10 12:55:32 +01:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
35ecba702b Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-09 19:48:36 -06:00
Richard Davey
0ba9d5bf35 World is now using a process queue for the colliders 2017-11-09 23:56:28 +00:00
Richard Davey
733ef1cc87 Made velocity line smaller 2017-11-09 23:56:12 +00:00
Richard Davey
484669c4bb Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
f165acfe5f Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
2017-11-09 17:10:33 +00:00
Richard Davey
b062e204dc Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene. 2017-11-09 17:03:58 +00:00
Richard Davey
0ee93393e3 CollideObjects now handles the total setting and returning. 2017-11-09 17:03:21 +00:00
Richard Davey
916e59ceb9 Uses new debug colors and reset now re-inserts into the static tree. 2017-11-09 16:32:31 +00:00
Richard Davey
ed72a55b24 Added new defaults for debug body colors. 2017-11-09 16:32:09 +00:00
Richard Davey
a7b93b3375 Tidying up and added physicsType. 2017-11-09 16:31:57 +00:00
Richard Davey
beee4b90cf Now searches either the dynamic or static trees. 2017-11-09 16:31:39 +00:00
Richard Davey
adf7e39697 These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
Richard Davey
39a4525d08 Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
Richard Davey
548527928f Refactored to add in the Utils methods and new static and dynamic body splits. 2017-11-09 15:32:46 +00:00
Richard Davey
92926037b5 Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Richard Davey
12e2a80b1d Added a new Static Body type to Arcade Physics. These exist in their own RTree which isn't destroyed every frame, allowing for much quicker searching. 2017-11-09 15:32:44 +00:00
Richard Davey
1e628c14d5 Fixed bias setting. 2017-11-09 15:32:44 +00:00
Richard Davey
08a2c1f544 Vector2.setToPolar implemented. 2017-11-09 15:32:43 +00:00
Richard Davey
3c91bbf236 Added in the Arcade Physics utils functions. 2017-11-09 15:32:42 +00:00
Pavle Goloskokovic
7c657a916a added a TODO to implement more accurate Web Audio support check 2017-11-09 14:43:56 +01:00
Pavle Goloskokovic
7d8f55152e added onProcess method to AudioFile class
passing reference to sound manager to AudioFile constructor
2017-11-09 14:42:52 +01:00
Pavle Goloskokovic
9300fd3b7c added sound property representing SoundManager instance to Game class 2017-11-09 14:41:23 +01:00
Pavle Goloskokovic
21497937ea Merge remote-tracking branch 'origin/master' 2017-11-09 14:38:02 +01:00
Pavle Goloskokovic
2dff3dd1be added SoundManager class 2017-11-09 14:37:41 +01:00
Richard Davey
3a46297fcd Moved World methods into includes folder for tidying-up. Made SeparateXY and GetOverlapXY stand-alone functions for easy updating. 2017-11-09 13:02:55 +00:00
Pavle Goloskokovic
8c0eaf3b69 added AudioFile constructor
loading AudioFile if Web Audio is enabled
added a couple of todos
changed return value of findAudioURL method to expose extension if available
2017-11-09 12:25:55 +01:00
Pavle Goloskokovic
13b54403f3 using better regex for extracting file extension 2017-11-09 10:58:50 +01:00
Pavle Goloskokovic
404d03a964 adding package-lock.json to keep track of dependencies changes 2017-11-09 10:52:23 +01:00
Richard Davey
ddf0a501bb Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-09 04:04:04 +00:00
Richard Davey
6bdbd02a4b Loads of updates to Arcade Physics World
Now supports sprite vs. sprite and sprite vs. group collisions and overlaps. Uses the new RTree method instead of QuadTree for much faster operation and much smaller collision code.
2017-11-09 04:03:59 +00:00
Richard Davey
c2f9132d51 New Gravity component 2017-11-09 04:03:10 +00:00
Richard Davey
7992b7c1ac Lots of updates for AP Body including removal of quadtree, signals, etc 2017-11-09 04:02:59 +00:00
Richard Davey
a84b9d5fcc Added all of the Arcade Physics image and sprite components 2017-11-09 04:02:31 +00:00
Richard Davey
5a20ea0de4 ArcadeImage and ArcadeSprite are helper classes, much like ImpactImage 2017-11-09 04:01:58 +00:00
Richard Davey
508a524bb0 Added the facing consts 2017-11-09 04:01:30 +00:00
Richard Davey
491ec08e22 The Arcade Physics Factory now creates images, sprites and groups 2017-11-09 04:01:13 +00:00
Richard Davey
6365499c0f PhysicsGroup is an extension of Group with special Arcade Physics handling properties 2017-11-09 04:00:56 +00:00
Richard Davey
390dcbf461 New Set.iterateLocal method 2017-11-09 04:00:33 +00:00
Richard Davey
3bbe07afb1 Added the new Arcade Physics Events 2017-11-09 04:00:17 +00:00
Richard Davey
671dfcd569 Groups can now pass a config as the first argument.
They also have 2 new callbacks: createCallback and removeCallback.
2017-11-09 03:59:56 +00:00
Michael Hadley
747018b5d3 Adding loader and file types for CSV and JSON tilemaps 2017-11-08 16:17:52 -06:00
Michael Hadley
2c75c0da4d Adding postUpdate NOOP to PhysicsManager to prevent crashing on postUpdate 2017-11-08 13:17:53 -06:00
Felipe Alfonso
a1957b9c6e BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
Richard Davey
9117b909a8 Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00
Richard Davey
7cf82f320b Removed un-used function. 2017-11-08 17:18:24 +00:00
Richard Davey
6604ce8281 Added Physics PostUpdate for AP 2017-11-08 17:18:10 +00:00
Richard Davey
6947a68152 Added postUpdate NOOP 2017-11-08 17:17:58 +00:00
Pavle Goloskokovic
4d976e59d1 added Loader method for loading audio files
added AudioFile class
2017-11-08 13:57:07 +01:00
Richard Davey
b37c588e72 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-08 03:52:03 +00:00
Richard Davey
488069b098 Fixed Container proxy 2017-11-08 03:52:00 +00:00
Felipe Alfonso
f968913c79 BitmapMask rendering progress 2017-11-07 17:37:16 -03:00
Richard Davey
999046064d Added optional scope to all event bindings 2017-11-07 17:05:51 +00:00
Richard Davey
0b1e48a135 Tween.stop can now optionally seek to the strat or end of the tween 2017-11-07 15:08:34 +00:00
Richard Davey
829f33aa85 Input area should use realWidth and realHeight 2017-11-07 14:55:33 +00:00
Richard Davey
c5ad6e6435 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-07 01:32:55 +00:00
Richard Davey
e48273208f Fixed update origin name change. 2017-11-07 01:32:53 +00:00
Felipe Alfonso
85daa827aa Bitmap and Geometry Masking progress 2017-11-06 19:12:19 -03:00
Richard Davey
76a4e0dc57 Beta 9 2017-11-06 14:17:24 +00:00
Richard Davey
5ee31cf9ff Starting merge of Arcade Physics 2017-11-06 04:50:07 +00:00
Richard Davey
07d463d846 Fixed a bug in the destroy method 2017-11-06 04:49:57 +00:00
Richard Davey
f0dbe98ff8 Index comparison check. 2017-11-03 18:48:23 +00:00
Richard Davey
6d8afe94cb tweenData.end should be seeded with the start value, not the current one, or relative tweens break upon repeat. 2017-11-03 18:48:16 +00:00
Richard Davey
0d38e232e6 Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052 2017-11-03 16:52:57 +00:00
Richard Davey
954e7ef025
Merge pull request #3086 from Twilrom/master
Some bug fixes
2017-11-03 13:22:38 +00:00
Richard Davey
5598ee76ac Removed logs. Added setTrim if frame requires it. 2017-11-03 13:16:51 +00:00
Richard Davey
92a70f0ce2 updateUVs now updates the canvas data too. Removed logs. Added setTrim if frame requires it. 2017-11-03 13:16:21 +00:00
Richard Davey
bb3b5c3cbd Removed console logs. 2017-11-03 13:15:58 +00:00
Jower
05a06b28c0 Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
Jower
b4cc15414a Remove redundant checks 2017-11-03 11:28:27 +01:00
Richard Davey
d2f6fdccfa Working through trying to fix SpriteSheetFromAtlas 2017-11-03 10:27:59 +00:00
Richard Davey
ddeac1f451 Swapped to using GetFastValue 2017-11-03 10:27:02 +00:00
Richard Davey
5d8b22c460 Removed un-needed divide by zero check and renamed updateOrigin to updateDisplayOrigin to better reflect what it does 2017-11-03 10:25:25 +00:00
Jower
f0e781f341 Fix undeclared variable caused by 6770113 2017-11-03 11:20:17 +01:00
Richard Davey
e395ac628f Container class tests. 2017-11-02 17:04:10 +00:00
Richard Davey
870b2a94fc eslint fixes 2017-11-02 17:04:02 +00:00
Richard Davey
c93f571c32 SceneInputManager now uses the Scene event dispatcher. Fix #3085 2017-11-02 16:14:11 +00:00
Richard Davey
cb29497b69 Swapped displayOrigin setters. Fix #3084. 2017-11-02 15:50:31 +00:00
Richard Davey
cae8e55558 getBounds now works regardless of scale or origin. Fix #3082 2017-11-02 00:30:04 +00:00
Richard Davey
6bfe450a4f Added getTopLeft, getTopRight, getBottomLeft and getBottomRight to GetBounds component 2017-11-01 23:56:36 +00:00
Richard Davey
f70e3430ee Removed console.log 2017-11-01 23:55:44 +00:00
Richard Davey
42738782e0 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-01 22:21:37 +00:00
Richard Davey
8370d7f912 Deleting an event within its dispatch no longer errors. Fix #3073 2017-11-01 22:21:31 +00:00
Felipe Alfonso
9649347287 Static Tilemap WebGL Renderer now applies camera transform matrix correctly 2017-11-01 14:55:01 -03:00
Richard Davey
959a92069a Fix #3077 2017-11-01 16:21:30 +00:00
Richard Davey
cf6b6eb418 EdgeZone has new updateSource and changeSource methods and seamless argument 2017-11-01 13:09:48 +00:00
Richard Davey
77937f73c7 RandomZone uses a local vec2 now which allows it to work properly with Curves and Paths 2017-11-01 13:09:30 +00:00
Richard Davey
ebca441d39 emitOnly with custom function now sets the correct one. 2017-10-30 17:04:03 +00:00
Richard Davey
61f222a57d Beta 8 2017-10-30 14:25:46 +00:00
Richard Davey
3e3ff7d810 Massively refactored how the constructor is structured. Everything now handled in fromJSON or the setters. 2017-10-30 02:23:08 +00:00
Richard Davey
40adcc888e 3 new helpers for 'hasOwnProperty' checks 2017-10-30 02:22:39 +00:00
Richard Davey
0a07ea91f8 Added loadConfig and toJSON 2017-10-30 02:22:21 +00:00
Richard Davey
7ea3fedd93 Added support for onEnter and onLeave Death Zones for Particles 2017-10-29 21:46:41 +00:00
Richard Davey
89bcc6a27a Added Contains as a local method in geometry objects that support it 2017-10-29 21:46:23 +00:00
Richard Davey
5616af917c Added MoveTo support 2017-10-27 21:19:30 +01:00
Richard Davey
48b0c6c3ea Removed old files 2017-10-27 21:19:21 +01:00
Richard Davey
12a92330e2 Added ability for particle frames to be either random or cycled, with quantity option 2017-10-27 14:51:52 +01:00
Richard Davey
6e95285acb Added delay support 2017-10-27 12:31:37 +01:00
Richard Davey
b1c96773cc Fixed EdgeZone gaps and added yoyo support. Updated emitter config. 2017-10-27 11:43:55 +01:00
Richard Davey
f85ae5d02b Finished the new Zones. 2017-10-26 17:02:34 +01:00
Richard Davey
9cee892481 Added Rectangle.GetPoint and Rectangle.GetPoints. Both working with tests in the examples repo. 2017-10-26 16:39:15 +01:00
Richard Davey
42315ae5c1 Added Triangle.GetPoint and Triangle.GetPoints. Both working with tests in the examples repo. 2017-10-26 16:38:54 +01:00
Richard Davey
e554307dc0 Renamed GetPointsOnLine as it conflicts with the new GetPoints function. 2017-10-26 16:38:22 +01:00
Richard Davey
2f5da717e8 Revised to use faster method of detecting the perimeter point from the angle. 2017-10-26 16:37:51 +01:00
Richard Davey
87c3f700b4 Added Triangle.Perimeter function. 2017-10-26 16:37:29 +01:00
Richard Davey
770a640b1a Updated GetPoints to take either a quantity or a stepRate. 2017-10-26 16:37:00 +01:00
Richard Davey
a343e68d3e Added Ellipse.Circumference function (it's an approximation, but it's accurate enough for our needs) 2017-10-26 16:36:15 +01:00
Richard Davey
e0adac3ced Added abillity to count children with matching properties 2017-10-25 16:07:08 +01:00
Richard Davey
ca7acdc3bd Added GetPoint and GetPoints support to Circle, Ellipse and Line and exposed via the classes 2017-10-25 16:06:52 +01:00
Richard Davey
114ba2393c Start of new Zone feature 2017-10-25 16:05:59 +01:00
Richard Davey
f2f64e12e7 Particle Manager has new processors and gravity well support 2017-10-25 16:05:48 +01:00
Richard Davey
a6578562f2 Emitter sends the processors to the particles 2017-10-25 16:05:35 +01:00
Richard Davey
80374dd8d5 Particles are now passed through optional extra processors 2017-10-25 16:05:22 +01:00
Richard Davey
fcaf4700aa New GravityWell feature for the particle system 2017-10-25 16:05:04 +01:00
Richard Davey
475091ef41 Now using new strokePoints method 2017-10-25 16:04:48 +01:00
Richard Davey
8ab00112bf Added support for drawing ellipses and arrays of points 2017-10-25 16:04:36 +01:00
Richard Davey
b909f70243 Added bounds and bounce support and fixed velocity math 2017-10-25 02:25:06 +01:00
Richard Davey
916482b2b4 Removed old file. Added ne velocity calculation. Preparing for accel / bounce. 2017-10-24 16:04:05 +01:00
Richard Davey
2ed87f5f9e Safety nets on property accessors. 2017-10-24 03:31:54 +01:00
Richard Davey
afc73e432b Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters 2017-10-24 03:02:03 +01:00
Richard Davey
816b228cc5 Loads of little fixes all across the emitter classes. 2017-10-23 17:11:13 +01:00
Richard Davey
80a652e071 Moving to a value ops system for emitters, like the TweenBuilder 2017-10-21 05:05:51 +01:00
Richard Davey
5cb8f98619 Made the index real-time 2017-10-21 05:05:29 +01:00
Richard Davey
bda588df02 Added a Stepped ease. 2017-10-21 03:54:51 +01:00
Richard Davey
c8b2c2bbb9 Support for randomScale, alpha and angle. Also renamed angle to emitterAngle. 2017-10-20 18:49:45 +01:00
Richard Davey
4fb743005c Array configs come first. 2017-10-20 18:49:19 +01:00
Richard Davey
0d4b36f368 Now render from the correct list array. 2017-10-20 14:14:37 +01:00
Richard Davey
93665ff80a Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate. 2017-10-20 14:14:22 +01:00
Richard Davey
6180feea8e Emitter follower now has offset and visibility tracking. 2017-10-20 14:13:48 +01:00
Richard Davey
892319bdb5 Removed import 2017-10-20 14:13:25 +01:00
Richard Davey
19e895b7a1 Added new List structure, based on Display List without the scene sorting. 2017-10-20 14:13:15 +01:00
Richard Davey
66b7e655e9 The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD'). 2017-10-20 14:12:58 +01:00
Richard Davey
fa620e8b5b Split out the Depth setters to their own component. 2017-10-20 14:12:25 +01:00
Richard Davey
a93a7e0562 Fixed object setter 2017-10-20 03:48:50 +01:00
Richard Davey
77b335c9f7 Added emitter follow support 2017-10-20 03:48:42 +01:00
Richard Davey
aad5150990 Emitters can now be created from config objects 2017-10-20 03:20:39 +01:00
Richard Davey
82e210845e MinMax can be configured via objects or numbers 2017-10-20 03:20:24 +01:00
Richard Davey
cb8b74e1c7 Scale, rotation, alpha and all eases back in. 2017-10-20 01:49:03 +01:00
Richard Davey
956d59f99d Emitter.setFrame now works with single or multiple frames. 2017-10-20 00:54:47 +01:00