Commit graph

216 commits

Author SHA1 Message Date
Richard Davey
8ae958037e Added jsdocs 2018-02-07 02:46:11 +00:00
Richard Davey
650ae3cf5a Added jsdocs 2018-02-07 00:18:22 +00:00
Richard Davey
d457373287 Added Depth component and tidied up redundant parts of Transform 2018-02-01 00:50:15 +00:00
Felipe Alfonso
de4b308fbd Light2D update 2018-01-30 00:38:31 -03:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Felipe Alfonso
42482ecb26 TileSprite webgl rendering 2018-01-24 21:15:51 -03:00
Felipe Alfonso
195a59d3ba Dynamic Tilemap rendering 2018-01-24 19:29:57 -03:00
Felipe Alfonso
99d850346f Text rendering added 2018-01-23 21:40:20 -03:00
Felipe Alfonso
2b043fff65 Removed RenderTarget and Shader from components 2018-01-22 18:53:15 -03:00
Richard Davey
75e9349b3c Text canvas width cannot drop below 1x1 pixels. 2018-01-22 12:21:42 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00