Richard Davey
401487d4b1
Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
...
Don't add white space when measure last word of a line
2020-11-20 11:37:21 +00:00
Richard Davey
d670edd708
No need to reference via game
2020-10-27 13:55:27 +00:00
Rex
34635c582e
Don't add white space when measure last word
2020-10-20 14:52:20 +08:00
Richard Davey
61c0e1c499
Moved Text out of 'static' folder, as it doesn't need to be in there
2020-10-13 11:04:46 +01:00
Richard Davey
6a966e3f3b
Removed interpolationPercentage
parameter from all render methods, as it has never been used.
2020-09-14 15:33:58 +01:00
Richard Davey
4ade25fc79
No longer read private values for tint
...
The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check.
2020-09-14 11:05:09 +01:00
Richard Davey
d6f5aabb7e
The TextStyle.resolution
property is no longer read from the Game Config. You can still set it via the Text Style config to a value other than 1, but it will default to this now.
2020-09-12 11:55:06 +01:00
Richard Davey
5d4fe0a466
Fixed a few linting errors
2020-09-12 10:34:57 +01:00
Richard Davey
36cf9c456a
Merge pull request #5270 from rexrainbow/text-measureText
...
Get ascent and descent from context.measureText method
2020-09-12 10:30:19 +01:00
Richard Davey
d198818d80
Game Objects now call the new Pipeline Manager methods directly
2020-09-09 13:05:18 +01:00
Rex
a9e6604eb2
Support IE
...
IE and Firefox for Android do not have actualBoundingBoxAscent and actualBoundingBoxDescent properties.
Use origin solution to get ascent and descent.
2020-09-07 21:36:27 +08:00
Richard Davey
d2cc809fdb
Exported functions to namespace
2020-09-01 18:56:01 +01:00
Richard Davey
302a49863b
Improved jsdocs
2020-09-01 18:38:44 +01:00
Richard Davey
5b96ade1c7
Types.GameObjects.Text.GetTextSizeObject
2020-09-01 18:38:35 +01:00
Rex
29e317db39
Get ascent and descent from context.measureText method
...
Get ascent and descent from context.measureText method instead of scanning image data.
2020-08-21 10:42:24 +08:00
Richard Davey
ed33253fb1
Merge pull request #5235 from mk360/text-padding
...
[types] allow Text#setPadding to receive an object
2020-08-20 10:04:35 +01:00
mk360
748e699d43
update setPadding jsdoc
2020-08-10 08:21:26 +03:00
Bulat Khasanov
8e1b5e757d
Allow to pass font in TextStyle
2020-08-09 23:34:31 +03:00
Patrick Sletvold
edf0c17703
Use TextPadding type in Text game object
2020-08-01 13:35:02 +02:00
Patrick Sletvold
87e8eba213
Correctly type style in TextFactory
2020-08-01 13:34:37 +02:00
Patrick Sletvold
a525e43dcf
Add TextConfig type for TextCreator
2020-08-01 13:34:07 +02:00
mk360
a7371b9a85
[types] allow Text#setPadding to receive an object
2020-07-24 18:48:17 +03:00
Richard Davey
d942e2bd47
Update TextWebGLRenderer.js
2020-07-16 16:59:59 +01:00
Richard Davey
68585f1718
The Text Game Object now supports rendering in Light2d, no matter which font, stroke or style it is using.
2020-07-16 16:16:26 +01:00
Richard Davey
f7af980b1e
Fixed version number
2020-07-13 13:01:41 +01:00
Richard Davey
be158f48e6
Merge pull request #5194 from mikewesthad/types-fix-wordwrap
...
Update TextStyle to have jsdocs for word wrap related properties
2020-07-13 12:57:29 +01:00
Michael Hadley
8285bcf44f
Fix spacing
2020-06-17 08:21:06 -05:00
Michael Hadley
a161aa58cc
Update TextStyle to have jsdocs for: wordWrapWidth, wordWrapUseAdvanced, wordWrapCallbackScope, wordWrapCallback
2020-06-17 07:53:23 -05:00
Michael Hadley
4e0176691a
Fix return type in Text#getTextMetrics: object -> Phaser.Types.GameObjects.Text.TextMetric
2020-05-30 07:53:48 -05:00
Richard Davey
f92b649d85
Merge pull request #5004 from samme/fix/4976-headless-text
...
Fix updateText() error for headless renderer
2020-04-27 12:36:01 +01:00
samme
eeb00c1a92
Docs: when to quote fontFamily
...
Fixes #5076
2020-04-04 10:56:52 -07:00
samme
55e4dc2329
Fix TypeError for headless renderer
2020-02-15 11:50:05 -08:00
Jason Kwok
8e82f22858
Fixed this
return types for Phaser.GameObjects.Text
2020-01-26 21:43:48 +08:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
66a25e2117
Setting lineSpacing
in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText
yourself. If set, it's now applied on instantiation. Fix #4901
2019-12-18 14:55:12 +00:00
Hua
3c4cf8834e
Don't add white space at last word of a line
2019-11-27 13:09:07 +08:00
Richard Davey
f4002471d7
Updated context lost / restored handlers
2019-07-17 16:38:00 +01:00
Richard Davey
0d8a9bb7ae
Fixed TextSyle typo. Fix #4630
2019-07-02 12:32:29 +01:00
Richard Davey
f5cae5a48b
Added in Text justification feature. Fix #4291
2019-06-19 09:46:32 +01:00
Richard Davey
2cdb672d36
Added new Text Padding typedef
2019-06-05 23:40:27 +01:00
Richard Davey
2446e2f3fc
Setting padding
in a Text style configuration object would cause an error about calling split on undefined. Padding can now be applied both in the config and via setPadding
2019-06-05 23:40:10 +01:00
Richard Davey
558f6aea55
JSDoc fixes
2019-06-04 16:01:37 +01:00
Richard Davey
278bde236b
lint fix
2019-05-30 23:05:06 +01:00
Richard Davey
ec6bbdeebd
Added typedefs for the Text Game Object. Fix #4551
2019-05-30 23:01:53 +01:00
Rex
9a958631fc
Don't draw text only when width or height is 0
...
It can fix this issue:
Text is empty string '', but have fixedWidth and fixedHeight, with backgroundColor setting.
2019-05-26 20:58:40 +08:00
Hua
cc7870906b
Fix coding style
2019-05-23 17:30:04 +08:00
Hua
d1b31649ec
Fix text align to right/center issue
...
Calculate text-width in fixedWidth mode
2019-05-23 17:22:51 +08:00
Hua
97b60efa21
Set canvas size equal to text object size
...
Canvas size might less than text object size, when `fixedWidth` and `fixedHeight` is set.
2019-05-23 16:54:32 +08:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
7deaa9e2b2
Merge pull request #4517 from antoine-pous/patch-1
...
JSDoc fix returned object type
2019-05-10 14:19:36 +01:00
Richard Davey
a6341a97a8
Fixed Types references
2019-05-09 15:32:53 +01:00
Antoine Pous
ce1577bcc3
JSDoc fix returned object type
2019-05-09 15:20:37 +02:00
Richard Davey
b09ddc9048
GameObject Types
2019-05-09 12:01:00 +01:00
Richard Davey
1a3263ad5e
Text Types
2019-05-09 11:59:10 +01:00
Richard Davey
9672602c2f
Merge pull request #4504 from rexrainbow/master
...
Constraints canvas size via object size
2019-05-04 12:21:06 +01:00
Rex
72df134571
Constrains canvas sizer via game object size
2019-05-01 11:48:08 +08:00
Rex
2a51bb8c3b
Remove redundant code
2019-05-01 10:10:05 +08:00
Rex
816eb6d677
Remove redundant code
2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f
Constraints canvas size if using fixedWidth, fixedHeight style
2019-05-01 10:06:04 +08:00
Richard Davey
53c14df798
Changing any aspect of a Text object, such as the font size or content, wouldn't update its hitArea
if it had been enabled for input, causing it to carry on using the old hit area size. Now, as long as the Text was created _without_ a custom hitArea, the hitArea size will be changed to match the new texture size on update. If you have provided your own custom hitArea shape, you need to modify it when the Text changes size yourself. Fix #4456
2019-04-24 11:21:36 +01:00
Hua
a05cd9377a
Update rectangle hitarea when updated text
2019-04-18 11:04:27 +08:00
Richard Davey
d13e79a8db
Merge pull request #4427 from rexrainbow/master
...
Fix bug about counting height of text object
2019-04-05 17:25:27 +01:00
Richard Davey
e017691c68
The ScaleMode
Component has been removed from every Game Object, and along with it the scaleMode
property and setScaleMode
method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
2019-03-24 23:07:27 +00:00
Hua
b562917490
Fix fixedWidth, fixedHeight assignment issue
2019-03-15 17:11:04 +08:00
Hua
3c75872335
Fix word wrap issue
2019-03-15 17:06:39 +08:00
Hua
a1d4417a7a
Fix bug about counting height of text object
...
Drawing lines might not equal to amount of lines
2019-03-15 14:31:05 +08:00
Richard Davey
8180764cca
Added jsdoc override for origin
2019-02-25 17:07:09 +00:00
Richard Davey
c9bdb83941
GameObject and Loader typedefs
2019-02-13 13:57:59 +00:00
Richard Davey
e7b1d086e7
Moving all of the typedefs to properly namespaced scopes, rather than globals
...
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
eb9ed3463f
Lots of namespace and jsdoc fixes
2019-02-01 18:02:58 +00:00
Richard Davey
348306cafb
Lots more jsdoc fixes and new documentation
2019-01-31 14:47:50 +00:00
Richard Davey
ea9678cc85
Removed TextStyle auto-quotes and added docs instead.
2019-01-22 14:02:25 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
79dc611b95
Quote the font family in Text objects.
2019-01-12 16:31:48 +00:00
Taran van Groenigen
e181a98aa2
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
...
I noticed this while investigating photonstorm/phaser#4141
2018-11-22 09:40:10 +01:00
Richard Davey
c14fb4b764
Updated formatting.
2018-10-19 13:35:30 +01:00
Richard Davey
38743135eb
Merge pull request #4101 from DotTheGreat/TextStyle_setStyle-fix
...
Text style setStyle/setFont fix
2018-10-19 13:31:15 +01:00
Richard Davey
d41a01ac39
Updated docs
2018-10-18 13:27:56 +01:00
Richard Davey
9dc53d1e5a
The WebGLRenderer method canvasToTexture
has a new optional argument noRepeat
which will stop it from using gl.REPEAT
entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
2018-10-12 15:08:53 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Taran van Groenigen
c841adcba4
Removed whitespaces from empty lines
2018-10-09 11:50:21 +02:00
Taran van Groenigen
af664dc699
Removed two tabs
2018-10-09 11:32:52 +02:00
Taran van Groenigen
4e2bd36ca5
A string now uses the same default values as an object passed into setFont
2018-10-09 11:28:02 +02:00
Taran van Groenigen
9a2a0ad45f
TextStyle.setStyle & TextStyle.setFont now set fontSize, fontStyle & fontFamily when font is a string
...
TextStyle.setFont now sets fontFamily, fontSize, and fontStyle when "font" is a string.
TextStyle.setStyle calls TextStyle.setFont when "font" is overridden.
This fixes an issue where TextStyle.update(true) overrides TextStyle._font
2018-10-09 11:13:23 +02:00
Richard Davey
8b5d0a3af1
Text.setFont
, Text.setFontFamily
, Text.setFontStyle
and Text.setStroke
will no longer re-measure the parent Text object if their values have not changed.
2018-09-29 11:21:31 +01:00
Richard Davey
fcaa2bfc4f
Completing Game Object jsdocs
2018-09-15 10:31:10 +01:00
Richard Davey
7722207dbd
Remove texture deletion.
2018-09-13 13:23:24 +01:00
Richard Davey
f285cf4854
Trim the font style
2018-09-13 13:23:11 +01:00
Richard Davey
0a152949cb
Added setLineSpacing
method and docs.
2018-09-12 16:29:38 +01:00
Richard Davey
dedc939fdd
initPipeline
now defaults to the Texture Tint Pipeline if nothing else is specified.
2018-09-05 11:19:02 +01:00
Richard Davey
5b98386677
Calling Text.setStyle
would make the Text vanish if you didn't provide a resolution
property in the style configuration object. Calling setStyle
now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
2018-09-04 22:43:25 +01:00
Richard Davey
27c3cc30ac
Previously, changing a Text object by setting its text
property directly wouldn't change the text being rendered as using setText
was the expected way to change what was being displayed. Internally the text
property has been renamed to _text
and flagged as private, and a new getter / setter for text
has been added, which hands over to the setText
method, meaning you can now use both ways of setting the text. Fix #3919
2018-08-20 17:41:05 +01:00
Richard Davey
e91d95e107
Text updated to use proper texture frame and now supports crop
2018-08-03 19:07:12 +01:00
Richard Davey
ca68904953
The Canvas Renderer has a new batchSprite
method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
2018-08-03 18:53:50 +01:00
Richard Davey
fc0dc13930
Removed use of currentBlendMode
and currentAlpha
2018-08-03 01:53:51 +01:00
Richard Davey
9f44896a3f
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
2018-08-03 01:29:18 +01:00
Richard Davey
106e32a4f5
Removed un-used imports
2018-07-19 13:26:11 +01:00
Richard Davey
ec5bd1912e
GameObject.willRender
now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
2018-07-19 13:19:02 +01:00
Richard Davey
14ba51d928
Added Text.setResolution methods.
2018-07-18 14:45:10 +01:00
Richard Davey
94540e112e
Text supports high dpi resolution for its internal canvas
2018-07-17 22:44:12 +01:00