Richard Davey
|
cf26f68693
|
Added Math.numberArray
|
2013-09-18 14:08:26 +01:00 |
|
Richard Davey
|
47834ad478
|
Fixed issue in FrameData.getFrameIndexes where the input array was being ignored.
|
2013-09-18 14:02:31 +01:00 |
|
Richard Davey
|
91c07ea37d
|
Animation delay put back to normal
|
2013-09-18 06:41:41 +01:00 |
|
Richard Davey
|
d9a49797c4
|
1.0.4 release
|
2013-09-18 06:34:56 +01:00 |
|
Richard Davey
|
a102859622
|
Added some links to the readme.
|
2013-09-17 16:59:04 +01:00 |
|
Richard Davey
|
a899d24d4c
|
Small readme update
|
2013-09-17 16:54:46 +01:00 |
|
Richard Davey
|
3c5ea01e09
|
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
|
2013-09-17 16:50:47 +01:00 |
|
Richard Davey
|
f4734b1143
|
Merge pull request #46 from webeled/master
jsdocs update plus some audio, button and camera examples.
|
2013-09-16 13:25:17 -07:00 |
|
Webeled
|
bb9761aaf4
|
It loops but still problems on the constructor
|
2013-09-16 17:40:56 +02:00 |
|
Webeled
|
fc584cf6bc
|
Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
|
2013-09-16 16:37:30 +02:00 |
|
Richard Davey
|
17e208a95e
|
1.0.2 build
|
2013-09-16 01:53:53 +01:00 |
|
Richard Davey
|
e3869ff3ac
|
* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
|
2013-09-16 01:52:15 +01:00 |
|
Richard Davey
|
e705509d29
|
Added lots of particles examples.
|
2013-09-16 01:08:06 +01:00 |
|
Richard Davey
|
8c9a7c8bc7
|
Adding more examples in.
|
2013-09-15 20:45:00 +01:00 |
|
Richard Davey
|
f069107e55
|
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
|
2013-09-15 03:58:38 +01:00 |
|
Richard Davey
|
49a6ba2c02
|
Updated Group to fix some issues with not checking children
|
2013-09-15 00:14:45 +01:00 |
|
Richard Davey
|
1bf838a4c4
|
Final 1.0 push
|
2013-09-13 18:00:59 +01:00 |
|
Richard Davey
|
48161f5c24
|
1.0 release versions ready.
|
2013-09-13 17:52:01 +01:00 |
|
Richard Davey
|
70233b7508
|
Updating examples with new runner and menu system.
|
2013-09-13 17:48:47 +01:00 |
|
Richard Davey
|
ad0d32b7aa
|
Formatting updates.
|
2013-09-13 16:42:33 +01:00 |
|
Richard Davey
|
505e808318
|
Updated README.
|
2013-09-13 16:34:11 +01:00 |
|
Richard Davey
|
07298c8fcd
|
More tidying up.
|
2013-09-13 16:24:01 +01:00 |
|
Richard Davey
|
f664a4971b
|
Tidying up for 1.0 release push to master.
|
2013-09-13 16:16:48 +01:00 |
|
Richard Davey
|
7c6e6df91a
|
State swap example done and working.
|
2013-09-13 05:44:04 +01:00 |
|
Richard Davey
|
fd0a071cb3
|
Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
|
2013-09-13 04:37:06 +01:00 |
|
Richard Davey
|
62d77e7038
|
Small new demo and refactored collision list - now far less comparisons to perform!
|
2013-09-13 04:22:12 +01:00 |
|
Richard Davey
|
0a42269479
|
Group vs. Group collision working - also fixed a bug in the Body.reset function that was causing some lovely physics errors :)
|
2013-09-13 03:52:05 +01:00 |
|
Richard Davey
|
ecc91fb4e0
|
More collision test cases and fixing a few issues as I go :)
|
2013-09-13 03:07:39 +01:00 |
|
Richard Davey
|
f812b92b8a
|
Creating test cases.
|
2013-09-13 02:07:58 +01:00 |
|
Richard Davey
|
a1450680a4
|
Part way through re-factoring the collision handler
|
2013-09-13 00:53:03 +01:00 |
|
Richard Davey
|
9f687b4f8a
|
Adding Type support for collision checks.
|
2013-09-12 21:54:41 +01:00 |
|
Richard Davey
|
79dc3566f4
|
Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
|
2013-09-12 20:59:56 +01:00 |
|
Richard Davey
|
336de314a1
|
Fixed an issue where the Tile.physicsElapsed would go insane if the game has been paused for a long time.
|
2013-09-12 16:18:44 +01:00 |
|
Richard Davey
|
92e86494e3
|
Tilemap Collision in and working :) Needs testing against Groups now.
|
2013-09-12 15:39:52 +01:00 |
|
Richard Davey
|
d211cf669c
|
Some maps :)
|
2013-09-12 04:56:33 +01:00 |
|
Richard Davey
|
dbaf7269e9
|
Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
|
2013-09-12 04:24:01 +01:00 |
|
Richard Davey
|
3d22d0e169
|
Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
|
2013-09-12 02:18:23 +01:00 |
|
Richard Davey
|
89b00db103
|
Tilemap Rendering is working :)
|
2013-09-12 00:55:27 +01:00 |
|
Richard Davey
|
95374339b9
|
Added a Sample Plugin and tested out the Plugin Manager. Working great :)
|
2013-09-11 17:32:53 +01:00 |
|
Richard Davey
|
fba731e740
|
Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
|
2013-09-11 16:25:46 +01:00 |
|
Richard Davey
|
f260108433
|
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
|
2013-09-11 13:21:07 +01:00 |
|
Richard Davey
|
87858d6bbf
|
Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
|
2013-09-11 11:33:27 +01:00 |
|
Richard Davey
|
e79dd5856d
|
Added the ability to crop a sprite with a custom Rectangle.
|
2013-09-11 03:55:53 +01:00 |
|
Richard Davey
|
48ed27dfcc
|
Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
|
2013-09-11 02:57:36 +01:00 |
|
Richard Davey
|
f885f7b023
|
Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this.
|
2013-09-11 00:35:21 +01:00 |
|
Richard Davey
|
e2eddc8b24
|
Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
|
2013-09-10 23:51:35 +01:00 |
|
Richard Davey
|
e41e35fd09
|
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
|
2013-09-10 20:40:34 +01:00 |
|
Richard Davey
|
a486bf6b4a
|
Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
|
2013-09-10 16:46:39 +01:00 |
|
Richard Davey
|
5da0e42be4
|
Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
|
2013-09-10 14:00:46 +01:00 |
|
Richard Davey
|
15fe5ed6c8
|
Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
|
2013-09-10 12:46:14 +01:00 |
|