Commit graph

531 commits

Author SHA1 Message Date
Richard Davey
37d7b7b32d The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049 2018-09-25 15:54:13 +01:00
Richard Davey
1427518930 jsdoc fix 2018-09-20 12:32:02 +01:00
Richard Davey
f3b35f0466 lint fix 2018-08-22 16:14:40 +01:00
Richard Davey
dc868f8368 You can now resize SVG files during load, before they are rendered to textures.
Also added scale support and fixed some viewBox settings (#3941)
2018-08-22 15:43:09 +01:00
Richard Davey
e99dfef136 Docs fixes 2018-08-22 15:42:39 +01:00
YsraelJMM
b8371eba7b
SVG rezise preload. svgConfig object
svgConfig, 
contains the width and height. Change zise.
2018-08-21 20:01:38 -05:00
YsraelJMM
081f4188df
Resize SVG in the preload.
The third time's the charm.
this.load.svg (key, src, {width: number, height: number}).
2018-08-17 14:24:31 -05:00
YsraelJMM
fb414129f8
Resizing SVG in the preload (2)
this.load.svg(key, src, {width: number, height: number});
example: https://www.youtube.com/watch?v=Kd7pNjY-FLk
2018-08-17 13:50:23 -05:00
YsraelJMM
1816e529e1
Resizing of the SVG in the preload
One of the main qualities of SVG images, is its scalability, not being able to use this, is to reduce it to be a bit more image. An SVG file has an XML format, so it can be modified with the DOM.
In order to collaborate, I have put the option to modify the parameters of the SVG and in this way make it adaptable.
The modification gives the option of being able to choose the size in the preload to which you want to have the image before rasterizing it; And so avoid the subsequent scaling that will not have the same quality.
You can see the example here: 
https://www.youtube.com/watch?v=Kd7pNjY-FLk
tested in version 3.11 It does not interfere with the original code.
2018-08-17 12:37:35 -05:00
Chris Andrew
157dc59999 Fixed invalid syntax in the HTMLFile's loader file type documentation example (#3873). 2018-07-30 19:01:53 +01:00
Chris Andrew
3141510fdf Fixed invalid syntax in some loader file type documentation examples (#3873). 2018-07-30 18:52:53 +01:00
Richard Davey
2a008e6713 FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now) 2018-07-19 13:21:51 +01:00
Bartosz Kalinowski
264c82fbcb
Update AudioFile.js
fix error
2018-07-14 07:50:00 +02:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
28851ff69b Use hyphens instead of underscores. Fix #3751 2018-06-14 13:30:33 +01:00
Richard Davey
52d04ee5f9 The LoaderPlugin didn't emit the filecomplete event if any of files failed to load, causing it to fail to run the Scene create function as well. Fix #3750 2018-06-14 13:23:15 +01:00
Richard Davey
f0348834c6 The Loader now uses an update loop to release new files to the queue, rather than doing it during the async hell-hole that was the inflight iterator. Fix #3705. 2018-06-12 16:20:55 +01:00
Richard Davey
c51742ad9f New mapping property 2018-05-18 18:43:35 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
4741ee02b1 Updated docs and lint fixes 2018-05-11 18:55:44 +01:00
Richard Davey
271c0a08b8 Added new ScenePluginFile and updated PluginFile. External and internal plugins now work. 2018-05-11 18:22:12 +01:00
Richard Davey
0937bff044 Spacing 2018-05-11 18:21:50 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
c9ea4dc117 Testing new PluginFile approach. 2018-05-09 23:55:11 +01:00
Richard Davey
4106f7e899 Fixed File call re: #3650 2018-05-09 13:04:18 +01:00
TadejZupancic
b795fbd97a
Missing loader parameter in File.call 2018-05-09 13:27:51 +02:00
Richard Davey
b1d41e506f Typo fix 2018-05-09 12:11:29 +01:00
Richard Davey
c89728de1d lint fix 2018-05-08 21:16:22 +01:00
Richard Davey
0441e19f2b Updated jsdocs 2018-05-08 15:43:12 +01:00
Richard Davey
ee2c0619d8 Updated jsdocs 2018-05-08 13:30:33 +01:00
Richard Davey
d7dfc1137d Added jsdocs 2018-05-08 13:16:53 +01:00
Richard Davey
ed9dbde7e0 Added jsdocs 2018-05-08 12:48:12 +01:00
Richard Davey
5700e9ac36 jsdocs update 2018-05-08 12:34:18 +01:00
Richard Davey
acc8683de8 Format fix 2018-05-08 01:37:16 +01:00
Richard Davey
199db75a8b lint fix 2018-05-08 01:36:45 +01:00
Richard Davey
560b0ca84b Binary files have a new optional dataType property to cast the data to upon load. 2018-05-08 01:12:41 +01:00
Richard Davey
1cb68a9895 New per file event dispatched. 2018-05-08 01:12:20 +01:00
Richard Davey
977fc930ec Added jsdocs 2018-05-07 23:25:58 +01:00
Richard Davey
1fb96f60ed Added jsdocs 2018-05-07 15:17:33 +01:00
Richard Davey
5042358da0 Typo fix 2018-05-05 17:15:21 +01:00
Richard Davey
90062d46dd Updated jsdocs 2018-05-05 17:10:03 +01:00
Richard Davey
f81fea08fb Added jsdocs 2018-05-05 12:46:51 +01:00
Richard Davey
cfe70866d6 Added jsdocs 2018-05-05 12:37:17 +01:00
Richard Davey
e017777773 Updated jsdocs 2018-05-05 12:31:04 +01:00
Richard Davey
a1ee4e6f24 Added jsdocs 2018-05-05 12:14:16 +01:00
Richard Davey
42cc4acf00 Added jsdocs 2018-05-05 11:56:09 +01:00
Richard Davey
7c53e13e81 Finished jsdocs 2018-05-04 18:50:10 +01:00
Richard Davey
8e7df2a234 You can now set the X-Requested-With header in the XHR requests by specifying it in your XHRSettings config, either in the game, scene or file configs. 2018-05-04 17:33:48 +01:00
Richard Davey
8b574f271f Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
Richard Davey
faef3449f5 Added jsdocs 2018-05-04 16:00:02 +01:00