Richard Davey
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ca4168e5d0
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New Camera Pipeline, better boot handling, tidied up docs
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2020-10-30 17:50:58 +00:00 |
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Richard Davey
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52d8140b4f
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New onResize callback and better matrix handling
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2020-10-30 17:50:38 +00:00 |
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Richard Davey
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5dbec83a8b
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Using new Camera Pipeline (renderTexture todo)
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2020-10-30 17:50:19 +00:00 |
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Richard Davey
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b73067a7a7
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Implemented full uniform caching and setting handling. So much faster!
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2020-10-30 17:50:06 +00:00 |
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Richard Davey
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4e7e5629d2
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You can forceZero via the config now
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2020-10-30 17:49:39 +00:00 |
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Richard Davey
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0a006e4c20
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Tidied up parameters
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2020-10-29 17:22:57 +00:00 |
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Richard Davey
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ebf7b19062
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Removed unused code
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2020-10-29 17:22:47 +00:00 |
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Richard Davey
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d39968e0a1
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Parameter not needed
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2020-10-29 17:22:39 +00:00 |
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Richard Davey
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6353496751
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Added the ability for a pipeline to be locked or unlocked
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2020-10-29 17:22:29 +00:00 |
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Richard Davey
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bf7e7f352a
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Container can how set a pipeline that overrides all children
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2020-10-29 17:22:16 +00:00 |
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Richard Davey
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ce69c22e86
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Added new private forcePipeline property and pipeline methods
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2020-10-29 17:22:04 +00:00 |
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Richard Davey
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5840d54129
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Update CHANGELOG-v3.50.md
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2020-10-29 15:13:15 +00:00 |
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Richard Davey
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05374ab909
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Update CHANGELOG-v3.50.md
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2020-10-29 14:41:25 +00:00 |
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Richard Davey
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c9d56f5f1d
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Removed unused matrices and method
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2020-10-29 14:41:22 +00:00 |
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Richard Davey
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9a0f33d24c
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Cause a full bind on first set
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2020-10-29 14:41:04 +00:00 |
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Richard Davey
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4b48baea79
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Removed all of the uniform code
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2020-10-29 14:40:49 +00:00 |
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Richard Davey
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4badd54160
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Added resetProgram and changed return values
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2020-10-29 14:40:33 +00:00 |
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Richard Davey
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024f13f2ba
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No longer use uViewMatrix or uModelMatrix
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2020-10-29 14:37:52 +00:00 |
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Richard Davey
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b74351a87d
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Update WebGLPipeline.js
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2020-10-29 08:22:38 +00:00 |
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Richard Davey
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9e4141e18b
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Pass the Game Object
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2020-10-28 18:13:34 +00:00 |
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Richard Davey
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b1b44cd7f0
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onBoot and setShader methods
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2020-10-28 18:13:27 +00:00 |
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Richard Davey
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e1452b9ce7
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Update WebGLShader.js
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2020-10-28 17:40:21 +00:00 |
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Richard Davey
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48c0ba26c2
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Better flush handling
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2020-10-28 17:40:06 +00:00 |
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Richard Davey
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c5b538afcd
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Added the new Graphics Pipeline
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2020-10-28 17:39:54 +00:00 |
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Richard Davey
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d6ecea8d4d
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Use the new attributes format
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2020-10-28 17:39:31 +00:00 |
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Richard Davey
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60c834e2c8
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Use the new Graphics Pipeline
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2020-10-28 17:39:06 +00:00 |
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Richard Davey
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92c365a881
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Removed all Graphics methods and related properties.
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2020-10-28 16:53:31 +00:00 |
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Richard Davey
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4ba2b0eb7b
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All swapped to using renderer matrices to make pipelines smaller
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2020-10-28 16:52:59 +00:00 |
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Richard Davey
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327b31d561
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Update CHANGELOG-v3.50.md
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2020-10-28 16:16:01 +00:00 |
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Richard Davey
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8c6e67ecfc
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Added attributes and other shader specific properties and methods
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2020-10-28 16:15:56 +00:00 |
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Richard Davey
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e52def85be
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All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods.
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2020-10-28 16:15:35 +00:00 |
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Richard Davey
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389b480777
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Using new easier attribute config + moved some methods to WebGLPipeline
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2020-10-28 16:15:09 +00:00 |
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Richard Davey
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15d8eabf17
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Single pipeline updated so it can easily extend Multi now
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2020-10-28 16:14:42 +00:00 |
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Richard Davey
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93b1775aaa
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Added new WebGL consts for easier shader configs
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2020-10-28 16:14:05 +00:00 |
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Richard Davey
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9aeb765696
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Updated type defs
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2020-10-28 16:13:46 +00:00 |
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Richard Davey
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120f2c87cb
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The WebGL.Utils.getComponentCount function has been removed as this is no longer required internally.
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2020-10-28 16:13:29 +00:00 |
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Richard Davey
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8a042cc7c0
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Update CHANGELOG-v3.50.md
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2020-10-27 18:06:57 +00:00 |
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Richard Davey
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4b3cc7145e
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Testing new pipelineData object.
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2020-10-27 18:06:53 +00:00 |
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Richard Davey
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88d2ecd760
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Pipeline passes attributes off to Shader. Also fixed multi-shader setup.
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2020-10-27 18:06:45 +00:00 |
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Richard Davey
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39c77f431f
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Flush here, rather than in renderer
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2020-10-27 18:06:28 +00:00 |
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Richard Davey
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a5d6016e64
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Move sequence so the renderer is clean
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2020-10-27 18:06:13 +00:00 |
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Richard Davey
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f42f0ce0d6
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Shader needs attributes
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2020-10-27 18:06:00 +00:00 |
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Richard Davey
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8092460ce7
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Docs update
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2020-10-27 18:05:47 +00:00 |
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Richard Davey
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962c900e5a
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* Utils.Object.DeepCopy is a new function that will recursively deep copy an array of object.
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2020-10-27 18:05:41 +00:00 |
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Richard Davey
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e2c36e1fb5
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Update CHANGELOG-v3.50.md
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2020-10-27 14:41:46 +00:00 |
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Richard Davey
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7b5d6076b2
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Added max size value
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2020-10-27 14:41:43 +00:00 |
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Richard Davey
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f50560eba8
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The WebGLRenderer.getMaxTextures method has been removed. This is no longer needed as you can use the WebGLRenderer.maxTextures property instead.
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2020-10-27 14:36:43 +00:00 |
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Richard Davey
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98e85173c3
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Update CHANGELOG-v3.50.md
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2020-10-27 14:05:52 +00:00 |
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Richard Davey
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93b569c5ca
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Look-up based on string or instance
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2020-10-27 14:05:48 +00:00 |
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Richard Davey
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ba9b837739
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You can now pass a pipeline instance to the GameObject.setPipeline method, as well as a string.
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2020-10-27 14:05:37 +00:00 |
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