Commit graph

7174 commits

Author SHA1 Message Date
photonstorm
41b9e7d655 Delta history populated with _target value. resetDelta uses smaller value (target or previous dt). Step only resets dt if > target. 2017-07-31 11:49:18 +01:00
photonstorm
1a2520aa1b Removed matter.js build file for now. 2017-07-31 11:48:43 +01:00
photonstorm
073df815fa Added dist build config. 2017-07-31 11:48:34 +01:00
Richard Davey
0f553c275f Added Camera.setScroll 2017-07-29 02:56:45 +01:00
Richard Davey
fae3223000 Only consider inputEnabled cameras and removed some old jsdocs 2017-07-29 02:52:12 +01:00
Richard Davey
ed59579220 Pointer now records which camera it used and all events now carry a camera property 2017-07-29 01:55:17 +01:00
Richard Davey
cbe54a1c58 Added getCameraBelowPointer to the Camera Manager 2017-07-29 01:54:44 +01:00
Richard Davey
e9d7940e74 HitTest only tests the camera below the pointer and there is no benefit polling every single camera 2017-07-29 01:54:17 +01:00
Richard Davey
8980616962 Input Manager now uses Camera Manager directly 2017-07-29 01:53:49 +01:00
Richard Davey
3e3599d03f Added Camera.setName method for chaining. 2017-07-29 01:53:31 +01:00
Richard Davey
08ce1c37da Fixed HitTest issue with scrollFactor 2017-07-29 01:05:46 +01:00
photonstorm
db113b58da Exposed the camera responsible for the input event. 2017-07-28 18:22:57 +01:00
photonstorm
c8a1dc32cc Updated drag event. 2017-07-28 18:00:04 +01:00
photonstorm
486e80f0a9 Added Camera.setRotation method for chaining. 2017-07-28 17:59:50 +01:00
photonstorm
a4b197b71d Added Camera.setZoom method for chaining. 2017-07-28 17:53:19 +01:00
photonstorm
38171795f5 Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period. 2017-07-28 15:53:28 +01:00
photonstorm
9e10fca98d Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests. 2017-07-28 03:28:10 +01:00
photonstorm
7cc5a61d50 Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156 Now possible to clear interactive objects. 2017-07-28 01:17:18 +01:00
photonstorm
d2f08f0818 Added 'dropped' property to the DragEnd event. 2017-07-28 00:46:37 +01:00
photonstorm
a2d1f86079 Added DragEnter, DragOver and DragLeave events for drop zones. 2017-07-28 00:29:22 +01:00
Felipe Alfonso
1c5da095f6 Fixed text rendering state leakage on webgl 2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5 Added Drop Event and handler for it. 2017-07-27 18:24:04 +01:00
photonstorm
b71972fac5 Reverted dragX/Y calc. 2017-07-27 17:56:48 +01:00
photonstorm
228ca47274 Updating drag values. 2017-07-27 17:40:22 +01:00
photonstorm
c152156da2 Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs. 2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1 Added setName method. 2017-07-27 17:39:46 +01:00
photonstorm
80aa157a11 Falls back to GO width / height if no frame. 2017-07-27 17:38:31 +01:00
photonstorm
d5ed070fe6 Added missing reference in onDrag. 2017-07-27 14:33:03 +01:00
photonstorm
d6abc26ba7 Fixed bug in FloatBetween. 2017-07-27 14:32:47 +01:00
photonstorm
619caae3c3 Added new drag callbacks to allowed types list. 2017-07-27 14:23:41 +01:00
photonstorm
5fb219a800 GameObjects that cannot render are not considered for input. 2017-07-27 14:23:30 +01:00
photonstorm
bd2e25e791 Swapped back to using non-class IO. 2017-07-27 14:23:14 +01:00
photonstorm
a1dc398a8e Added callback hooks and removed duplicated vars. 2017-07-27 14:22:58 +01:00
photonstorm
68270e7eee Swapped back from being a class to just being an object. No need for class overhead here. 2017-07-27 14:22:44 +01:00
photonstorm
b2713fa017 Added GameObject.willRender method. 2017-07-27 14:22:05 +01:00
Richard Davey
a9b00d36d6 Merge pull request #3035 from Antriel/master
Unified usage of "framerate" into "frameRate".
2017-07-27 14:07:42 +01:00
Antriel
08c54df892 Unified usage of "framerate" into "frameRate". 2017-07-27 09:22:52 +02:00
Richard Davey
a8a642bc29 Fixed assignments 2017-07-27 03:59:45 +01:00
Richard Davey
5cc32c4804 Fixed splice bug. 2017-07-27 03:50:21 +01:00
Richard Davey
795fa5f5cb Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
Richard Davey
848ba127ab Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
Richard Davey
aac61e5b57 Removed button property from event, get it from the Pointer instead 2017-07-25 12:34:06 +01:00
Richard Davey
f918942cfc Pointer has methods that expose the state of the buttons 2017-07-25 12:33:53 +01:00
Richard Davey
87edd6cb94 Added option to disable context menu
Added to both the game config and as a function in the Mouse Manager.
2017-07-25 12:33:37 +01:00
Richard Davey
1b4e53d06f Exposed buttons event property. 2017-07-25 04:53:23 +01:00
Richard Davey
e17118c1aa Tidying up after refactor.
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
2017-07-25 04:10:50 +01:00
Richard Davey
320a0b893d Preparing to normalize game object data 2017-07-25 02:47:26 +01:00
Richard Davey
466b0b11ca Fixed argument 2017-07-24 23:54:28 +01:00
Richard Davey
4c2df65cff Large refactoring of the Input Manager
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00