Commit graph

13714 commits

Author SHA1 Message Date
Josh Soref
868c822e02 spelling: multiplied 2019-10-29 02:26:13 -04:00
Josh Soref
0be8286887 spelling: intersection 2019-10-29 02:24:28 -04:00
Josh Soref
013ece9373 spelling: indices 2019-10-29 02:22:43 -04:00
Josh Soref
0526276e68 spelling: in case 2019-10-29 02:21:46 -04:00
Josh Soref
5976534e0b spelling: github 2019-10-29 02:20:29 -04:00
Josh Soref
3abbb13de5 spelling: formula 2019-10-29 02:19:05 -04:00
Josh Soref
d9acb432c6 spelling: falsey 2019-10-29 02:18:26 -04:00
Josh Soref
d6820e6da8 spelling: envelope 2019-10-29 01:53:22 -04:00
Josh Soref
4a322dc7be spelling: dynamic 2019-10-29 01:52:45 -04:00
Josh Soref
0b4a951cf5 spelling: discrepancies 2019-10-29 01:52:04 -04:00
Josh Soref
4670619f6c spelling: dependencies 2019-10-29 01:51:28 -04:00
Josh Soref
22fb1f785f spelling: delimiter 2019-10-29 01:51:13 -04:00
Josh Soref
9fb412bb07 spelling: coordinates 2019-10-29 01:50:33 -04:00
Josh Soref
1731360a6d spelling: constituent 2019-10-29 01:50:10 -04:00
Josh Soref
4d1683c9ee spelling: component 2019-10-29 01:49:23 -04:00
Josh Soref
b394e7d777 spelling: collinear 2019-10-29 01:49:07 -04:00
Josh Soref
b7d0f9e309 spelling: browserify 2019-10-29 01:45:05 -04:00
Josh Soref
8e1b094ade spelling: allowing 2019-10-29 01:42:43 -04:00
Seth Berrier
174dcfdada Fixes for drawing of hitboxes in input.debug
- Offset hitboxes now draw properly when debug enabled for all shapes
- Addresses issue #4722
2019-10-28 09:43:25 -05:00
Kolja Kutschera
c893ca6186 fix light2d using tileset from dynamictilemaplayer (#4167,#4079) 2019-10-26 00:56:43 +02:00
Seth Berrier
7b711bd11b Fixes for malfunctioning Drag Threshold properties
- According to issue #4667 drag thresholds have been broken since 3.18
- Changed processDragMove event to check thresholds if set
- Fixed use of '||' when it should be '&&' for skipping threshold checks
- Adding missing 'time' parameter when calling threshold check function
2019-10-25 14:03:43 -05:00
Seth Berrier
61479c5188 Remove debugging output 2019-10-25 11:32:24 -05:00
Seth Berrier
13625a5f8c Updates for Supporting Group Layers
- Updated documentation to mention support for groups and naming layers
- Added more verbose output when an unknown layer name is specified
    > Error output now lists the valid layer names
- Added functions to return array of tile, object, or image layer names
2019-10-23 15:56:35 -05:00
Seth Berrier
a9e897370a Support for Tiled Groups and Infinite Map Fixes
- Added support for Tiled group layers (issue #4099)
- Fixed some layer offset bugs for infinite maps
2019-10-23 12:35:25 -05:00
J.C
67ea9c627e fix bug: CONST does not have PORTRAIT and LANDSCAPE member, they are in CONST.ORIENTATION object. 2019-10-23 17:48:43 +08:00
J.C
6c880c7976 fix wrong function name of TS def (the correct names are in index.js) 2019-10-23 17:47:19 +08:00
J.C
8d259cd6c2 add missing parameters for addGLTexture method for TS def 2019-10-23 17:45:48 +08:00
ilyaryabchinski
8d10777fde fix: types for getPoints method 2019-10-21 17:54:05 +03:00
J.C
d56deef62b undo brackets removal 2019-10-18 12:03:11 +08:00
Richard Davey
c25331cf30 Update CHANGELOG.md 2019-10-17 13:47:43 +01:00
Richard Davey
fb05e1de49
Merge pull request #4805 from samme/fix/headless-destroy
Fix headless game failing to destroy
2019-10-17 13:27:52 +01:00
Richard Davey
5352390811 3.20.2 version 2019-10-17 13:26:10 +01:00
Richard Davey
1df9b9655a Shouldn't remove the blob data, or videos too large for memory cannot replay 2019-10-17 13:25:32 +01:00
Richard Davey
48bc039fe7 Update CHANGELOG.md 2019-10-17 13:25:32 +01:00
Richard Davey
44f93cde30 The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808 2019-10-17 13:25:32 +01:00
J.C
94648e4c0d ts fix for TweenManager 2019-10-16 13:59:15 +08:00
J.C
87b54d2f4f fixed a bug: in case if the environment does not support HTMLVideoElement. 2019-10-16 13:39:52 +08:00
J.C
9507ec7591 fix ts error, and update the output file. 2019-10-16 13:39:06 +08:00
Richard Davey
30a895d054
Update FUNDING.yml 2019-10-15 21:22:13 +01:00
samme
bc55428c49 Check pendingDestroy in headlessStep()
Fixes #4804
2019-10-15 12:00:44 -07:00
Richard Davey
e762a89223 3.20.1 dist files 2019-10-15 12:31:38 +01:00
Richard Davey
24029b27db 3.20.1 Release 2019-10-15 12:30:09 +01:00
Richard Davey
1c13924615 Update CHANGELOG.md 2019-10-15 11:53:46 +01:00
Richard Davey
657200226a SceneManager.run (and consequently ScenePlugin.run) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931 2019-10-15 11:53:43 +01:00
Richard Davey
7aa88e5e0c Update CHANGELOG.md 2019-10-15 11:34:35 +01:00
Richard Davey
6b973dcf58 DynamicTilemapLayer.setCollision would cause an indexOf error when trying to access the layer data. Fix #4800 2019-10-15 11:34:32 +01:00
Richard Davey
2d7abca281 Update CHANGELOG.md 2019-10-15 11:29:52 +01:00
Richard Davey
04bfe30255 Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 2019-10-15 11:29:47 +01:00
Richard Davey
dae9d74707 Update CHANGELOG.md 2019-10-15 11:18:41 +01:00
Richard Davey
c37a3634c0 UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799 2019-10-15 11:18:36 +01:00