Commit graph

5003 commits

Author SHA1 Message Date
photonstorm
0e25c5acac Revert getTiles call. 2016-07-22 14:08:54 +01:00
photonstorm
9fb27b6fe2 Moving all the getTiles calls back again, as it's just a bit TOO API breaking to move them, for the sake of a few KB. 2016-07-22 14:05:35 +01:00
Richard Davey
d8560eb3bc Fixed Tilemap collision. 2016-07-22 04:32:56 +01:00
Richard Davey
d14250304c Defs update. 2016-07-22 04:19:17 +01:00
Richard Davey
91b9513e7e TilemapLayer.getTileX, getTileY and getTileXY all now required a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
Tilemap.getRayCastTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.

Tilemap.getTiles now requires a Phaser.TilemapLayer (or Phaser.TilemapLayerGL) as the first argument.
2016-07-22 04:10:55 +01:00
Richard Davey
0301330c2d jshint fixes. 2016-07-22 03:59:10 +01:00
Richard Davey
020cb01056 Canvas tilemap renderer fixes. 2016-07-22 03:55:21 +01:00
Richard Davey
be92e41366 The private methods TilemapLayer._fixX, _unfixX, _fixY and _unfixY have been moved to `Tilemap. 2016-07-22 03:20:56 +01:00
Richard Davey
ef9f53e350 TilemapLayer.getRayCastTiles has been moved to Tilemap.getRayCastTiles.
TilemapLayer.rayStepRate has been moved to Tilemap.rayStepRate.
TilemapLayer.getTiles has been moved to Tilemap.getTiles.
2016-07-22 03:03:50 +01:00
Richard Davey
f669202fb4 Loads of refactoring. Removed the internal layer creation, added in first/last gid detection, sorted out multiple identical layer creation. 2016-07-22 02:39:35 +01:00
Richard Davey
9eff79f2c2 Phaser.Tileset has a new property lastgid which is populated automatically by the TilemapParser when importing Tiled map data, or can be set manually if building your own tileset. 2016-07-22 02:35:33 +01:00
Richard Davey
91e7b2ca9c Updated properties. 2016-07-22 00:30:55 +01:00
Pete Baron
8c6fec0e97 Apply "half pixel correction" to the source coordinates for tiles when drawing with WebGL. 2016-07-22 11:30:06 +12:00
Richard Davey
8832680aa0 Exposed 'width' and 'height' properties on TilemapLayer, so it can be resized and update all children. 2016-07-22 00:09:31 +01:00
Richard Davey
ed9793e06b Removed un-needed baseTexture dirty call. 2016-07-21 22:55:10 +01:00
Richard Davey
e384724b28 Doesn't need to extend DoC, can extend DO instead. 2016-07-21 22:54:39 +01:00
photonstorm
6661952d50 Masses of changes to get tilemap layer display dimensions filtering down to linked child layers. Also allowed offset to work correctly, and fixed the display sizes with offset bounds. Exposed offset as layer.x/y. Need to duplicate in canvas variation. 2016-07-21 16:56:17 +01:00
Pete Baron
d994641d52 Don't scale the clip offset value when the layer is scaled. 2016-07-22 00:23:05 +12:00
Pete Baron
3faca89831 oops my bad: rename 2016-07-22 00:12:56 +12:00
Pete Baron
7c2dae0773 Add offset parameter to TilemapLayerGL and use it with clipping to draw a view into a map at a specified location and size in the game window. 2016-07-22 00:02:05 +12:00
Richard Davey
c36babcc1c Code formatting and docs updates. 2016-07-21 10:45:23 +01:00
Pete Baron
aecbd7c267 Add width/height to debug log for new layers. 2016-07-21 17:13:12 +12:00
Pete Baron
29c77e10d7 Send layer width/height to PIXI.Tilemap (previously these were ignored and forgotten after the c'tor).
Modify resize to set displayWidth/displayHeight only.
2016-07-21 17:12:46 +12:00
Pete Baron
008de253ce Add displaywidth/height parameters to PIXI.Tilemap c'tor and save them.
Clean up _initWebGL to remove unused GL buffers.
Clean up _renderBatch to remove unused srcWide/srcHigh variables.
Set new Tile Shader's clipping uniform using displayWidth/Height.
2016-07-21 17:10:51 +12:00
Pete Baron
5f55fb095e Tile shader uses clipping dimensions when drawing. 2016-07-21 17:07:50 +12:00
Pete Baron
42a2608036 Fix createInternalLayer to use the 'base layer' rather than assume this.layers[0] was the base layer for each new one. This makes the multi-tileset, multi-layer demos work correctly. 2016-07-21 16:27:35 +12:00
Pete Baron
37a9f4fa01 Remove console warn for invalid tile index as it was firing incorrectly (when processing a base layer which only uses tiles from another tileset). 2016-07-21 16:26:32 +12:00
Pete Baron
f958567a48 Remove more dead code. 2016-07-21 15:24:05 +12:00
Pete Baron
7454eb0aa0 Add console warning when invalid tile index is used. 2016-07-21 15:23:37 +12:00
Pete Baron
70f95d2558 Remove dead code (commented out).
Add flag to detect when an 'internal layer' is not needed (none of the specified tileset is used in the parent layer) and skip creating one.
2016-07-21 14:58:25 +12:00
Pete Baron
f9ff1d10c5 Apply rendersession.offset to the TilemapShader (fixes screen shake). 2016-07-21 14:16:17 +12:00
Richard Davey
5ecdee86c2 Merging in flipped tile support. 2016-07-21 02:32:08 +01:00
Richard Davey
79e135087f ScaleManager.hasPhaserSetFullScreen is a new boolean that identifies if the browser is in full screen mode or not, and if Phaser was the one that requested it. As it's possible to enter full screen mode outside of Phaser, and it then gets confused about what bounding parent to use. 2016-07-21 02:11:16 +01:00
Richard Davey
b90d7b28f8 Merge pull request #2654 from leopoldobrines7/fix-function
Fix 'TypeError: target.center is undefined'
2016-07-21 00:26:16 +01:00
Richard Davey
b9d34ca843 Added debug object back in. 2016-07-20 23:44:41 +01:00
Leopoldo Brines
18472f5998 Fix 'TypeError: target.center is undefined' 2016-07-20 18:34:02 -04:00
Richard Davey
d982003760 Lots more tidying up and adding jsdocs. 2016-07-20 20:06:59 +01:00
Richard Davey
ca6985e2f2 Removed lots of redundant code and tidied up bad formatting. 2016-07-20 19:27:32 +01:00
Richard Davey
7645e773dc More tidying and jshint fixing. 2016-07-20 17:28:19 +01:00
Richard Davey
82fb296b2a Code formatting issues. 2016-07-20 17:00:00 +01:00
Richard Davey
49fb798f60 Fixed createInternalLayer loop. 2016-07-20 16:24:06 +01:00
Richard Davey
cff28860fa The Loader.headers object has a new property requestedWith. By default this is set to false, but it can be used to set the X-Requested-With header to XMLHttpRequest (or any other value you need). To enable this do this.load.headers.requestedWith = 'XMLHttpRequest' before adding anything to the Loader #2398 2016-07-20 12:45:11 +01:00
Richard Davey
60b8d78ab8 Group.align updates. 2016-07-20 12:29:30 +01:00
Richard Davey
0e24b1b946 Docs update. 2016-07-20 12:21:16 +01:00
Richard Davey
b8429b683e Docs update. 2016-07-20 12:21:16 +01:00
Richard Davey
bd6c91f924 Merge pull request #2651 from calvindavis/dev
Fixed optional seeds parameter in RandomDataGenerator's constructor.
2016-07-20 12:11:17 +01:00
Richard Davey
8139d484a3 Merge pull request #2649 from boniatillo-com/boniatillo-com-patch-jsdoc-intersectsRectangle
jsdoc fix: complete the Phaser.Line.intersectsRectangle @method tag
2016-07-20 12:10:47 +01:00
Richard Davey
29a2f65922 Merge pull request #2648 from boniatillo-com/jsdoc-fixes
jsdoc fix: replace #onTop for #onCeiling
2016-07-20 12:10:20 +01:00
Richard Davey
dc6d3e2680 Merge pull request #2643 from deargle/group-align-documentation-fix
fix documentation for group.align -- row and column were swapped
2016-07-20 12:08:22 +01:00
Richard Davey
418c87ea1a Weapon.autofire wouldn't fire after the first bullet, or until fire was called, neither of which are requirements. If you now set this boolean the Weapon will fire continuously until you toggle it back to false (thanks @alverLopez #2647) 2016-07-20 11:52:48 +01:00