Commit graph

16 commits

Author SHA1 Message Date
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
photonstorm
49c57089b3 Quick test. 2016-11-10 17:04:37 +00:00
Richard Davey
efebd79e30 Added State.pause. 2016-11-06 16:50:45 +00:00
Richard Davey
c60eae4ee1 Fixed vert dimensions, texture still needs to be based on renderer size. 2016-11-04 04:11:47 +00:00
Richard Davey
893d35ea89 Multiple States now rendering together, with their own systems and managers :) 2016-11-04 03:09:48 +00:00
Richard Davey
2326b331f1 States now have their own FBO (under WebGL) which the renderer uses. 2016-11-04 02:24:49 +00:00
Richard Davey
89ece19c78 Disabled twirl. 2016-11-03 22:25:55 +00:00
Richard Davey
16e687cb2a Fixed issue with FBO leaving no bound texture on unit zero. 2016-11-03 21:50:14 +00:00
Richard Davey
181e08a1f9 Testing fix. 2016-11-03 21:32:06 +00:00
Richard Davey
8971d8eaf4 Updated comments 2016-11-03 21:13:48 +00:00
Richard Davey
b65a9bec42 Tidying up. 2016-11-03 21:10:53 +00:00
photonstorm
57e12415cc Removing test code. 2016-11-03 17:25:14 +00:00
photonstorm
a86b02d55a Finally! Fixed the multi texture + FBO pipeline. 2016-11-03 17:19:16 +00:00
Richard Davey
def3a93b5f Trying to debug fbo + multi-texture 'cannot draw to same texture' issue. 2016-11-03 05:10:50 +00:00
Richard Davey
106a55e642 Lots of tidying up. Renamed properties, removed loads of stuff no longer needed in the main class. 2016-11-03 04:22:07 +00:00
Richard Davey
8439cf0c15 Added QuadFBO class, which encapsulates the whole frame buffer + quad + shader flow. Exposed quad dimensions and position via setters, allowing you to place the FBO anywhere when it renders. 2016-11-03 04:04:34 +00:00