Commit graph

154 commits

Author SHA1 Message Date
photonstorm
f39dffc88e Added Weapon Plugin to optional build task. 2016-06-03 17:26:44 +01:00
photonstorm
368913fd98 Removed WebGL Tilemap renderer, has moved to its own branch to be part of 2.5.0. 2016-05-11 11:27:36 +01:00
Pete Baron
671fe4ef5b Add new Phaser.TilemapLayerGL class to the build. 2016-05-05 15:53:04 +12:00
photonstorm
b10c8858c3 Tilemap shader WIP. 2016-04-27 03:02:13 +01:00
photonstorm
8076f64656 We have replaced the PolyK Triangulation calls within Pixi with EarCut 2.0.8. This allows for faster polygon triangulation, and also deals with more complex polygons that PolyK would crash on. 2016-02-04 13:23:01 +00:00
photonstorm
e01a754732 Removed the FrameDebugger and moved to its own branch. 2015-10-12 11:10:37 +01:00
photonstorm
b99c9e22ec Removed PIXI.Stage. Phaser.Stage now handles everything it needs to do. 2015-09-15 12:53:44 +01:00
photonstorm
06ed961e81 Added FrameDebugger into the mix. 2015-09-15 12:53:43 +01:00
photonstorm
50516e3d34 Testing CanvasPool. 2015-08-03 14:33:12 +01:00
Richard Davey
aeda044143 Safari on OSX wouldn't recognise button presses on trackpads (thanks JakeCake) 2015-07-23 20:54:59 +01:00
photonstorm
9a83ddcab9 Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00
photonstorm
5d0788b47d Consolidated all Pointer buttons into the new DeviceButton class. 2015-07-17 13:52:09 +01:00
Richard Davey
6a8e6a7954 Adding in Phaser.Create. 2015-07-09 00:19:21 +01:00
photonstorm
698167a596 Tiled Image Collection support is now available and has been added to the TilemapParser and Tilemap classes (thanks @asyed94 #1879) 2015-07-02 13:53:02 +01:00
photonstorm
0258245f12 Phaser.Text no longer extends PIXI.Text but replaces it entirely. Phaser.Text now natively extends a Phaser Sprite, meaning it can be enabled for physics, damaged, etc. 2015-06-17 13:21:28 +01:00
photonstorm
fb4709fb1a Removed PIXI.BitmapText as it's no longer used. 2015-06-03 05:28:24 +01:00
photonstorm
7674060afc Removed PIXI.EventListener and VideoTexture as it's no longer required. 2015-05-06 01:59:49 +01:00
photonstorm
90a7a3e15c Create video + added Video to config. 2015-05-04 03:00:45 +01:00
photonstorm
a2eaccabed Added EventTarget and VideoTexture back into Pixi. 2015-04-17 19:55:08 +01:00
photonstorm
b196e4f17e Enabled PIXI.VideoTexture support. 2015-04-17 17:36:20 +01:00
photonstorm
8f06991527 Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
photonstorm
17b2eafbf3 Split GraphicsData to its own file. 2015-03-25 11:04:48 +00:00
photonstorm
1dee5f260b Updated config handler to go with new Debug page. 2015-02-24 21:28:44 +00:00
photonstorm
c56d2c63ca Custom build scripts are go! 2015-02-19 15:27:44 +00:00
photonstorm
f34088458d More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
photonstorm
9c46027340 Working through the new build scripts. 2015-02-19 05:01:50 +00:00
photonstorm
f9eaa4001f New manifests. 2015-02-17 18:16:06 +00:00
photonstorm
5f820bdceb Removed FilterBlock (legacy, un-used).
Removed un-used Pixi geom classes.
2015-02-17 16:40:18 +00:00
photonstorm
c733bd3fba Build file updates. 2015-02-17 06:00:05 +00:00
photonstorm
af4e3b1cb5 Added optional 'no physics' flags. 2014-11-29 19:40:50 +00:00
photonstorm
ab114cc4a1 The start of TweenData. 2014-11-20 05:26:49 +00:00
photonstorm
60aa21db64 Updated config file. 2014-11-18 09:45:52 +00:00
photonstorm
40c490ce23 Phaser 2.2 Release Candidate 8 (newsletter build) 2014-11-17 14:14:50 +00:00
photonstorm
f64bb72a28 Phaser 2.2.0 Release Candidate 5. 2014-11-12 22:49:36 +00:00
photonstorm
e7356fc575 Pixi 2.1.1 merge. 2014-11-12 22:38:51 +00:00
photonstorm
788fc7e00f Because Texture.js dies without it. 2014-11-11 23:24:51 +00:00
photonstorm
1352b526c7 Merged final Pixi v2.1.0 release. 2014-11-11 23:24:50 +00:00
photonstorm
bc5a3287a6 Added DOM.js 2014-11-11 05:56:32 +00:00
photonstorm
ce32d492af Phaser.Polygon has been refactored to address some Pixi v2 migration issues (thanks @pnstickne for the original implementation #1267)
Polygon.area is now only calculated when the Polygon points list is modified, rather than on every call.

Phaser.Polygon can now accept the points list in a variety of formats: Arrays of Points, numbers, objects with public x/y properties or any combination of, or as a parameter list (thanks @pnstickne for the original implementation #1267)

Polygon.contains now correctly calculates the result  (thanks @pnstickne @BurnedToast #1267)
2014-10-29 07:46:56 +00:00
photonstorm
1e1d1b9018 Updated the build manifests. 2014-10-22 23:53:18 +01:00
photonstorm
73f210257a Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class. 2014-10-22 21:20:38 +01:00
photonstorm
1377b9454d Added missing CanvasBuffer.js 2014-10-17 17:38:01 +01:00
photonstorm
94c3989939 Updated the grunt manifests. 2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae Merged latest Pixi dev build. 2014-10-13 23:54:22 +01:00
photonstorm
ac27f12c95 Fixes for Pixi update WebGL UV calls. 2014-10-11 04:18:42 +01:00
photonstorm
e0a20cef25 Updated config for Box2D plugin 2014-09-29 21:19:18 +01:00
photonstorm
b0e96a37b9 Added Box2D handler support. 2014-09-29 12:27:28 +01:00
photonstorm
f3fd3ebe0e Added AudioSprite to the build files. 2014-09-24 06:51:53 +01:00
photonstorm
ff07317120 First version of the FlexLayer class. 2014-09-05 15:46:10 +01:00
photonstorm
07f529bf12 First experimental build of FlexGrid. 2014-09-05 06:01:48 +01:00
photonstorm
31f450dd42 Docs updates, preparing for Rope merge. 2014-08-28 01:59:10 +01:00
photonstorm
aeb82dbee9 World.createRotationalSpring will now let you create rotational springs. 2014-08-28 00:58:50 +01:00
photonstorm
33c52eaf09 BitmapData alpha option added.
Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
photonstorm
f887ee0df8 TypeScript definition updates to help fix for the noimplicitany option (thanks @Waog #1088) 2014-08-06 16:24:33 +01:00
photonstorm
4fc26e4a26 Updated to the latest version of Pixi. 2014-07-09 05:40:50 +01:00
photonstorm
181fd1ae56 Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking. 2014-07-01 15:03:46 +01:00
photonstorm
54b71ddc23 Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
a2b2d558a5 jsdoc and jshint fixes. 2014-04-11 03:02:19 +01:00
photonstorm
50981fd729 Emitter now has minParticleAlpha and maxParticleAlpha values for setting a random alpha on emitted particles.
Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.
2014-04-09 14:29:23 +01:00
photonstorm
a7ff5f884c Added basic Webcam plugin.
Added Device.getUserMedia detection.
Updated config.php so you can toggle physics engines on/off via flags.
Updated Gruntfile.js so it builds a Phaser + Pixi but no Physics libs.
2014-03-18 15:14:28 +00:00
photonstorm
c2d38fe16b jshint passed all the p2 physics and fixed Debug.spriteBounds. 2014-03-13 16:16:14 +00:00
photonstorm
87684bb15f Revolute Constraint done. 2014-03-13 12:14:14 +00:00
photonstorm
6b55fea953 Distance and Gear constraints done. 2014-03-13 11:13:22 +00:00
photonstorm
13ff8985e1 Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536 2014-03-10 15:25:43 +00:00
photonstorm
45ab4673cc ScaleManager.fullScreenTarget allows you to change the DOM element that the fullscreen API is called on (feature request #526) 2014-03-10 01:13:01 +00:00
photonstorm
4db1fc0079 Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again. 2014-03-07 15:14:53 +00:00
photonstorm
3e93f24583 New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
photonstorm
22b1ce9b9d Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games. 2014-03-05 02:36:08 +00:00
photonstorm
7183322259 Renamed Phaser.BitmapFont to Phaser.RetroFont because I believe it will cause confusion otherwise. Also tidied up the asset fonts folder. 2014-03-03 17:05:28 +00:00
photonstorm
76040d303e Added in the Gestures support contribution for testing. 2014-03-03 01:42:11 +00:00
photonstorm
8662cd2fd4 Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00
photonstorm
13c99f3491 Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00
photonstorm
07af06fc4e Fixing up documentation, missing functions, examples and alpha masks. 2014-02-21 14:50:18 +00:00
photonstorm
14646e811c QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished. 2014-02-19 02:12:27 +00:00
photonstorm
5968dd053b CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there. 2014-02-19 01:51:14 +00:00
photonstorm
15be3f86f3 Added ContactMaterial support. 2014-02-18 15:28:42 +00:00
photonstorm
3d0b5bde75 Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods.
Ready for Materials and Constraints.
InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example).
2014-02-18 15:16:26 +00:00
photonstorm
e5812710cc Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property). 2014-02-15 02:19:37 +00:00
photonstorm
15b83e1c88 Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object. 2014-02-14 06:04:29 +00:00
photonstorm
58e44f75e3 SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow! 2014-02-14 01:39:01 +00:00
photonstorm
da878b2181 Updated the Gruntfile. Also:
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
2014-02-11 13:23:54 +00:00
photonstorm
1184d8bd76 PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done. 2014-02-10 22:54:56 +00:00
photonstorm
47e23096bd Integrating p2.js. 2014-02-10 16:01:30 +00:00
photonstorm
d44775c095 Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm
f9f2f2a9ae Converted the Pixi.Ellipse class. 2014-02-10 01:18:53 +00:00
photonstorm
d583b364bd Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
Game.add.bitmapData now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getBitmapData(key).
2014-02-07 06:25:28 +00:00
photonstorm
773b4d5ed1 More animation tests. 2014-02-07 04:12:23 +00:00
photonstorm
3748811d11 Testing new Image object. 2014-02-06 19:34:05 +00:00
photonstorm
e88b10323a Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc. 2014-02-06 12:29:07 +00:00
photonstorm
8eae8feecc More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
photonstorm
4cfce8b4d2 Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting. 2014-02-06 02:31:36 +00:00
photonstorm
e7a9b96d27 Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
photonstorm
d51a37211c Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
photonstorm
4505aa50f6 Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
photonstorm
c6c579e6b3 Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
photonstorm
29d7cc36a0 Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
Conflicts:
	README.md
2013-12-31 00:44:11 +00:00
photonstorm
b2fc6c422a Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
photonstorm
141337bed9 Heavily optimised PixiShader. 2013-11-26 05:13:56 +00:00
photonstorm
155c863d69 New Timer class and scale event updates. 2013-11-24 11:04:58 +00:00
photonstorm
496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. 2013-11-21 05:00:07 +00:00