Georgios Kaleadis
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0d77b36fc4
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fixed p2 physics loading format and added the ability to extract a single fixture
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2014-03-31 11:19:08 +03:00 |
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Christian Wesselhoeft
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61f18b675c
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Trim trailing whitespace.
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2014-03-25 14:56:04 -07:00 |
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photonstorm
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c8e63582a4
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Lots of small tweaks to pass jshint.
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2014-03-13 16:49:52 +00:00 |
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Charles Black
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3d64410d7c
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Fix copy paste errors
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2014-03-10 11:53:08 -04:00 |
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Charles Black
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6768cfd970
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Cache.destory now destroys cache correctly
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2014-03-10 11:22:06 -04:00 |
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photonstorm
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e45a929b00
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Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes.
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2014-02-28 05:46:02 +00:00 |
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photonstorm
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1448562abd
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Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329)
Also fixed UTF encoding on the animation file.
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2014-02-21 18:48:06 +00:00 |
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photonstorm
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e5a4620b87
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Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
Cache.addPhysicsData and Cache.getPhysicsData allow you to store parsed JSON physics data in the cache, for sharing between Bodies.
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2014-02-14 23:51:49 +00:00 |
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photonstorm
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539a0f2256
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BitmapFont fixes and updates and Cache support for it added. Working sweet now.
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2014-02-14 16:38:06 +00:00 |
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photonstorm
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ef95fbaa00
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BitmapFont moved to extending RenderTexture instead of BitmapData. Now applied as a texture to a Sprite/Image.
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2014-02-14 13:50:50 +00:00 |
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photonstorm
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b38b00c2c1
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Loader.bitmapFont now has 2 extra parameters: xSpacing and ySpacing. These allow you to add extra spacing to each letter or line of the font.
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2014-02-14 04:34:57 +00:00 |
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photonstorm
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0896c2fac7
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
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photonstorm
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86f6ddcbc8
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
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photonstorm
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ce4cf531d4
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
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photonstorm
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3cbb820349
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You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
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2013-12-20 18:27:36 +00:00 |
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photonstorm
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5cf7ed4fdb
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More TypeScript updates.
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2013-12-18 16:56:14 +00:00 |
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photonstorm
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50eee95c99
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Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
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2013-12-18 00:44:04 +00:00 |
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photonstorm
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a361a18616
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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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2013-12-13 14:04:14 +00:00 |
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photonstorm
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669570c701
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
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photonstorm
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42c0bed502
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Fixed World.scale and Group.scale.
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2013-12-03 02:13:57 +00:00 |
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photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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Richard Davey
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ebe441666c
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BitmapData object added
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2013-11-13 20:57:09 +00:00 |
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photonstorm
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1f28d328a7
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
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photonstorm
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4b2ac6c6c6
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More tilemap examples
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2013-10-16 21:25:51 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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Richard Davey
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54f073e5cb
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Testing some new Camera tricks.
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2013-10-03 23:20:24 +01:00 |
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Richard Davey
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96da57cac0
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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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2013-10-03 02:38:35 +01:00 |
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Richard Davey
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f832bacfd6
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More Docs!
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2013-10-03 01:21:08 +01:00 |
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Richard Davey
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868ae81bab
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Input, Loader and Math docs tidied up.
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2013-10-02 15:05:55 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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Richard Davey
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dbaf7269e9
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Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
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2013-09-12 04:24:01 +01:00 |
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Richard Davey
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95374339b9
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Added a Sample Plugin and tested out the Plugin Manager. Working great :)
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2013-09-11 17:32:53 +01:00 |
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Richard Davey
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87858d6bbf
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Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
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2013-09-11 11:33:27 +01:00 |
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Richard Davey
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48ed27dfcc
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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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2013-09-11 02:57:36 +01:00 |
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Richard Davey
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e2eddc8b24
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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2013-09-10 23:51:35 +01:00 |
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Richard Davey
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e41e35fd09
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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2013-09-10 20:40:34 +01:00 |
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Richard Davey
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a486bf6b4a
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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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2013-09-10 16:46:39 +01:00 |
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Richard Davey
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15fe5ed6c8
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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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2013-09-10 12:46:14 +01:00 |
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Richard Davey
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4f950ae801
|
Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
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2013-09-10 11:09:25 +01:00 |
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Richard Davey
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2fe8a3a0a7
|
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
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Richard Davey
|
936118bd91
|
AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
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Richard Davey
|
a81a8effb4
|
Sprite Sheets now parse and render correctly too.
|
2013-08-30 02:18:00 +01:00 |
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Richard Davey
|
559d75eba1
|
When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
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2013-08-30 01:50:17 +01:00 |
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Richard Davey
|
4c1dacfa02
|
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
|
2013-08-29 22:53:55 +01:00 |
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