Emil Schnedler Vad
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0d06b87c9e
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BitmapText now reset texture unit on flush
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2023-04-19 15:37:17 +02:00 |
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Richard Davey
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6b55674d89
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Update ParticleEmitterConfig.js
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2023-04-12 08:49:58 +01:00 |
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Richard Davey
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4ccf0371ec
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Remove visible check, so they render to DynamicTextures again
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2023-04-12 07:10:52 +01:00 |
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Richard Davey
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63a852779a
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Return array of zones
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2023-04-12 02:07:59 +01:00 |
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Richard Davey
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1c6e0c81d1
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Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
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2023-04-12 01:54:43 +01:00 |
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Richard Davey
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4a892c007d
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Removed 'removeVideoElementOnDestroy' and better docs
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2023-04-12 01:46:45 +01:00 |
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Richard Davey
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136c2fee42
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Updated video events
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2023-04-12 01:46:32 +01:00 |
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Richard Davey
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08556b2695
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Delete VIDEO_TIMEOUT_EVENT.js
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2023-04-12 01:46:23 +01:00 |
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Richard Davey
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ce05f42759
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Update VideoFactory.js
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2023-04-12 00:39:34 +01:00 |
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Richard Davey
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ff3f92f4d5
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Test for ended state. Fix #5873
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2023-04-12 00:39:30 +01:00 |
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Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Emil Schnedler Vad
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c4327de589
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fixed particle using a white texture if flush happen
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2023-04-09 17:54:57 +02:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Richard Davey
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49d56e7dc4
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Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
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2023-04-04 15:46:11 +01:00 |
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Richard Davey
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715ee10367
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Clarifying the docs. Fix #6446
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2023-04-03 18:30:05 +01:00 |
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Richard Davey
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01afa66230
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clear now has 2 arguments to clear pre/post or both. Fix #6440
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2023-03-31 14:45:37 +01:00 |
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Richard Davey
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6d539ab1c4
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Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
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2023-03-31 14:27:20 +01:00 |
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Richard Davey
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09ebf4048e
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Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors
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2023-03-30 15:49:03 +01:00 |
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Kainage
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469a7fac45
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Merge branch 'photonstorm:master' into fix-particle-lifespan
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2023-03-24 11:37:43 -07:00 |
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Richard Davey
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d9e98a7e85
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Mesh and Plane now support setInteractive . Fix #6394
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2023-03-24 00:07:11 +00:00 |
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Richard Davey
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7237299639
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The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types.
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2023-03-23 17:15:53 +00:00 |
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Richard Davey
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5944a8f5a2
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Add default origin. Fixes setInteractive() .
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2023-03-23 00:34:21 +00:00 |
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Richard Davey
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dd98011eb3
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Added custom hitAreaCallback for #6394
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2023-03-22 18:51:46 +00:00 |
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Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83debe894
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Added lots of documentation
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2023-03-20 18:44:48 +00:00 |
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Richard Davey
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5805925cc6
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Fixed PostFX on custom render objects
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2023-03-20 17:27:18 +00:00 |
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Richard Davey
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392640fe93
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Fixed Mesh Renderer to work with PostFX
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2023-03-20 17:00:30 +00:00 |
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Richard Davey
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97387f36f2
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Get textureUnit even if batch not flushed
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2023-03-20 15:20:35 +00:00 |
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Richard Davey
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d6c743138e
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Docs fix
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2023-03-20 15:20:13 +00:00 |
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Richard Davey
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4e6f51bc9c
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Update FX.js
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2023-03-20 15:20:06 +00:00 |
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kainage
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1b7539d47e
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Fix ParticleEmitter#setParticleLifespan
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2023-03-18 12:21:13 -07:00 |
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Richard Davey
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f82bf52cad
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Why clear alpha?
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2023-03-09 18:34:01 +00:00 |
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Richard Davey
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9971c9f940
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Fixed component
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2023-03-09 18:33:54 +00:00 |
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Richard Davey
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2230a08e7e
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Fixed issue with cycle: true on frame and animation particle emitter configs
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2023-03-09 18:12:19 +00:00 |
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Richard Davey
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c8acb16fa7
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
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