Commit graph

3109 commits

Author SHA1 Message Date
Emil Schnedler Vad
0d06b87c9e BitmapText now reset texture unit on flush 2023-04-19 15:37:17 +02:00
Richard Davey
6b55674d89 Update ParticleEmitterConfig.js 2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
Richard Davey
63a852779a Return array of zones 2023-04-12 02:07:59 +01:00
Richard Davey
1c6e0c81d1
Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
2023-04-12 01:54:43 +01:00
Richard Davey
4a892c007d Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
Richard Davey
136c2fee42 Updated video events 2023-04-12 01:46:32 +01:00
Richard Davey
08556b2695 Delete VIDEO_TIMEOUT_EVENT.js 2023-04-12 01:46:23 +01:00
Richard Davey
ce05f42759 Update VideoFactory.js 2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5 Test for ended state. Fix #5873 2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb Updated jsdocs 2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c Reset playCalled on complete. Emit new texture ready event. 2023-04-12 00:01:15 +01:00
Richard Davey
950fabe306 Added texture ready event 2023-04-12 00:00:58 +01:00
Richard Davey
8c2e591362 Moved PLAY event to after texture creation. Added frameReady property. Better paused handling. 2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e Fixed markers and video looping 2023-04-11 18:26:46 +01:00
Richard Davey
8412e53df3 Working perfectly for modern and legacy browsers. 2023-04-11 17:03:00 +01:00
Richard Davey
257fdaed4f All now working via promise + rvf flow 2023-04-11 02:05:56 +01:00
Richard Davey
bff9184329 Added new unsupported event 2023-04-11 02:05:37 +01:00
Richard Davey
45646c52a2 Nearly finished refactoring of RVF / Promise path of Video game object 2023-04-11 00:57:11 +01:00
Richard Davey
368cb4a146 Added new Video events 2023-04-11 00:39:14 +01:00
Richard Davey
90654dedc1 Updated docs 2023-04-11 00:39:03 +01:00
Richard Davey
af9a67f0a4 Update Video.js 2023-04-10 19:51:26 +01:00
Emil Schnedler Vad
c4327de589 fixed particle using a white texture if flush happen 2023-04-09 17:54:57 +02:00
Emil Schnedler Vad
bc6ec0a124 reverted using getTextBounds for cotainer getBounds() 2023-04-08 20:37:12 +02:00
Richard Davey
6b6077f62b Recoding Video Game Object 2023-04-07 19:18:54 +01:00
Richard Davey
afe5401a25 Add missing String cast. Fix #6451 2023-04-05 14:47:00 +01:00
Richard Davey
49d56e7dc4 Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451 2023-04-04 15:46:11 +01:00
Richard Davey
715ee10367 Clarifying the docs. Fix #6446 2023-04-03 18:30:05 +01:00
Richard Davey
01afa66230 clear now has 2 arguments to clear pre/post or both. Fix #6440 2023-03-31 14:45:37 +01:00
Richard Davey
6d539ab1c4
Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
2023-03-31 14:27:20 +01:00
Richard Davey
09ebf4048e Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors 2023-03-30 15:49:03 +01:00
Kainage
469a7fac45
Merge branch 'photonstorm:master' into fix-particle-lifespan 2023-03-24 11:37:43 -07:00
Richard Davey
d9e98a7e85 Mesh and Plane now support setInteractive. Fix #6394 2023-03-24 00:07:11 +00:00
Richard Davey
7237299639 The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types. 2023-03-23 17:15:53 +00:00
Richard Davey
5944a8f5a2 Add default origin. Fixes setInteractive(). 2023-03-23 00:34:21 +00:00
Richard Davey
dd98011eb3 Added custom hitAreaCallback for #6394 2023-03-22 18:51:46 +00:00
Richard Davey
376107b25f Finally finished all FX documentation 2023-03-21 18:04:34 +00:00
Richard Davey
ed6287e9a9 More FX documentation finished 2023-03-21 17:57:27 +00:00
Richard Davey
b89a10c99d Lots more documentation finished 2023-03-21 17:21:45 +00:00
Richard Davey
f83debe894 Added lots of documentation 2023-03-20 18:44:48 +00:00
Richard Davey
5805925cc6 Fixed PostFX on custom render objects 2023-03-20 17:27:18 +00:00
Richard Davey
392640fe93 Fixed Mesh Renderer to work with PostFX 2023-03-20 17:00:30 +00:00
Richard Davey
97387f36f2 Get textureUnit even if batch not flushed 2023-03-20 15:20:35 +00:00
Richard Davey
d6c743138e Docs fix 2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c Update FX.js 2023-03-20 15:20:06 +00:00
kainage
1b7539d47e Fix ParticleEmitter#setParticleLifespan 2023-03-18 12:21:13 -07:00
Richard Davey
f82bf52cad Why clear alpha? 2023-03-09 18:34:01 +00:00
Richard Davey
9971c9f940 Fixed component 2023-03-09 18:33:54 +00:00
Richard Davey
2230a08e7e Fixed issue with cycle: true on frame and animation particle emitter configs 2023-03-09 18:12:19 +00:00
Richard Davey
c8acb16fa7 Added { willReadFrequently } to every canvas context, no matter where it comes from 2023-03-09 17:30:04 +00:00